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Or "let's dig deeper". Thank you Levis for looking at this.Not able to loot seems to be in here:
"corpse.corpse = true;"
because of this you can't loot it but something else happens.
Probally somwhere in the dialog functions.
Lets dive deeper
Got it. The corpse.corpse was also used for ghosts etc and in the dialog.c there was some code to break the dialog when talking to a ghost. The looting of boodies was moved to somewhere else. But there I couldn't add the function to remove the body from the game (Or actually I was to lazy to search where it was hidden). So I changed a little bit in the dialog.c so you could loot in the old way. Which enabled the removal of the boodies.
Please put the dialog.c in \PROGRAM
And the LAi_events.c in \PROGRAM\Loc_ai
This should do the trick.
OK, I checked the LAi_events in game and it worked for all corps modes, 1, 2, 3, &4.
However in Corps mode 3 once the corpse is looted it remains, that is it reappears, only empty. I'm guessing that it is because I don't have the corrected dialog.c file yet.
Nope, the corpse still reappears after looting.Sorry, this one should also be put in the DIALOGS folder
Donestrange :S it does dissapair for me .... try changing the corpemode to something else and change it back to options 3 please.
YesYou use the interface for this right?
Build 14 Beta 3 Full 8, Oct 2013Do you have the most recent version of the build?
Yes.You are able to loot the body?
If I try mode 4, a blue marker appears. Mode 4 is normal and loots with "open command icon" key or "Hot action" key.How does the sign looks when you want to loot the body? does it show a blue marker at the left top with a skulls and crossbones or a brown marker?