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Charlestown Locators

Pieter Boelen

Navigation Officer
Administrator
Storm Modder
Hearts of Oak Donator
Thomas the Terror noticed that he couldn't get into Nathaniel Hawk's house in the Bartolomeu storyline.
Based on that, I checked out the Charlestown locator file, which looked rather confusing.
The attached QuebradasCostillas attempts to rectify that. To prevent you from starting a new game, I also made a console file to update it all.
This doesn't seem to work for Thomas though, so could somebody please have a look at it? <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
That's weird, I didn't have this bug in Charlestown. I 've had a bug when the Nathaniel 's House was in the same location that the Brothel but I changed the place (now near the tavern) and it's ok. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Short Jack Gold added a Navy Academy to Charlestown and added a Mystery House for Mudd too.
It appears something went wrong with that; Nathaniel Hawk's house ended up being removed altogether, so I added that back, but didn't do a good job. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<!--quoteo(post=318637:date=May 9 2009, 01:06 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 9 2009, 01:06 PM) <a href="index.php?act=findpost&pid=318637"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Short Jack Gold added a Navy Academy to Charlestown and added a Mystery House for Mudd too.
It appears something went wrong with that; Nathaniel Hawk's house ended up being removed altogether, so I added that back, but didn't do a good job. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Where is his house supposed to be? (Nathaniels) and what are the door locators?
I had a lot of not-fun with Charlestown too! But have managed to get a tunnel to the beach which I'd rather not loose.
So if you can give me the info - I'll look at it.
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

I found that in the original code of Quebradascostillas.c :

locations[n].reload.l14.name = "househ2";
locations[n].reload.l14.go = "Charlestown_House_01";
locations[n].reload.l14.emerge = "reload1";
locations[n].reload.l14.autoreload = "0";
locations[n].reload.l14.label = "House";
locations[n].reload.l14.disable = 0;
Locations[n].reload.l14.close_for_night = 1;

//SJG for Mudd MAY09
locations[n].reload.l14.name = "houseH1";
locations[n].reload.l14.go = "Mystery_House";
locations[n].reload.l14.emerge = "reload1";
locations[n].reload.l14.autoreload = "0";
locations[n].reload.l14.label = "Mystery House";
locations[n].reload.l14.disable = 0;
Locations[n].reload.l14.close_for_night = 0;
//SJG for Mudd MAY09

By re-using l14 reference, you "delete" all the access to Charlestown_house_01 which seems to be the nathaniel's house in bartolomeu storyline. The mystery house should use an unused reference like l15 for example. Pieter have correctly fixed that in his new version of the file.
 
<!--quoteo(post=318683:date=May 9 2009, 04:26 PM:name=Screwface)--><div class='quotetop'>QUOTE (Screwface @ May 9 2009, 04:26 PM) <a href="index.php?act=findpost&pid=318683"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

I found that in the original code of Quebradascostillas.c :

locations[n].reload.l14.name = "househ2";

//SJG for Mudd MAY09
locations[n].reload.l14.name = "houseH1";

//SJG for Mudd MAY09

By re-using l14 reference, you "delete" all the access to Charlestown_house_01 which seems to be the nathaniel's house in bartolomeu storyline. The mystery house should use an unused reference like l15 for example. Pieter have correctly fixed that in his new version of the file.<!--QuoteEnd--></div><!--QuoteEEnd-->Thanks <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
Yep; that's indeed the main source of the problem, I think, and I should've caught that when merging SJG's files. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
Still, there was more wrong with the locators than just that, with a whole bunch of double and unexisting definitions.
I'm hoping somebody can check out my attached file and improve on it further; than we'll continue work from that one. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
PROGRAM for console.zip and PROGRAM\Locations\init for QuebradasCostillas.zip. New game required.
I thought I actually added these fixes to Build 14 Alpha 9.5 Patch 1...? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Is it normal that I cannot save in the beginning of the Bartolomeu quest?
EDIT: fixed just had to quit and restart game
 
Nope, not normal. Glad you got that solved too. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
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