<b>Only an idea, but doesnt seems so hard, to implement, only I need time.</b>
Ok, I cant resist to get attached to the royal navy, so I may introduce a way for a regular captain, to "join in"... as a navy officer.
For example, there should be an 'enlisting office' in each english colony.
The 18th century tricorner-hat models seems very accurate to me, and offers wide variety of officers, so ths "option" is going to be placed in the 18'ths.
You can only join, if you are at least a Bloke, and England likes you as a nation. (Its proper % value thinked in the future ^^)
You have to sell your ship, and store your money at the loanshark, so you start without money, only with personal belongings.
(doesnt mutch Royal navy captain owned a civilian ship also..)
As a start, some years going to pass in the story, (after all, you need proper training) and you find yourself as a midshipman.
<b>Midshipman:</b>
You can select from all avaliable english navy midshipman models.
You need to do fencing training, answer a series of Royal Navy trivia, you need to learn the way to talk to the men in the hold, and gundeck, (nice locations we could use) but you dont have your own ship in this short period. If you go to sea, you find yourself in "active duty", and continue your trivia tests, handling crewmembers, fencing lessons on the decks. You cant sail, cant go to sea view. This will be only a short period.
After you passed all the test, (the last one is: you finally going to sea view, and you have give orders to set sails, set full sails, turn, do this, do that, fast travel to the other shore)
You become a lieutenant.
<b>Lieutenant:</b>
I know it isnt truly historically correct, (as Lt.'s dont had their own ships) but you going to get a navy painted Lugger_WML,
and you going to get missions, (like the ones the governors give you as a civilian) to intercept, or simply inspect coastal ships.
Inspect:
new function, I will code it, works like boarding, if you get near enough to a friendly, or neutral ship. The ship may, or may not
accepts your request. If yes, you can walk to that ship. (I will use the surrendered ship feature, but change the dialog) Ad you
may, or may not find that the cargo, or nationality matches what the cap' and its paper says, then, you can decide what to do.
As a thinking man, you go back to your ship, to sea view, then you decide what to do. If the papers are false, and you attack
the ship, no rep change for you. Nor any change in national likings. But you can let him go. (then, if papers were false, a
number is subtracted from a hidden variable: loyality. Discussed next.) If your job was to inspect him, then the quest returns
"done" anyway. (if a ship refused inspecting, but you have orders for it, your quest returns 'done' if you capture, or destroye it.
But only, if you asked it to inspect)
So, you spend your days as a coastal guard, can only fast-sail to ships, and locations at the shore of Port Royal.
you cant go to worldmap, and if you leave the shores of Port Royal, (DirectSail area change) your men will throw you out of the ship, into a life boat, and so long navy career.
After a few missions, if your "fame" is high enough, (second, but visible variable)
You can sign for a promotion as a captain. They may accept, if your fame is high enough.
At the start, you get only that Lugger_WML, that you have as a lieutenant. But if ou spend more time as a lieutenant, you can get
a fast sloop-brig. (they will let you know, what ship they offer, if you run for a captains rank)
<b>Captain:</b>
After you promoted, and have the weary little Lugger_WML, or the brig-rigged-sloop ship, you can finally leave port.
You get missions, if you visit the forts, and they only give you your, and the men's salary, if you finished the firstly given one, and sign for another one, but you can go and prey on enemy shipping freely. Also you can inspect all shipping under english, or neutral nation flags, and if you find that they are lying, they are fre to prey on... And this adds to your loyalty, if you do.
Captain missions tend to be:
1.: find and kill a given name ship, in english, or neutral colonies shores,
2.: the same with inspect order for a named ship
3.: take a highly expected noble, officer, or spy as a passenger to another port, (attacks expected)
4.: take VERY mutch gunpowder, (a % is given, that in a battle, if this roll succeeds, you gou up like the SATURN rockets, and sink immediately) prisoners, or food to another english settlement,
5.: Sink given number of ships from a given nation.
Between these, you can get ANY quests, go ANYwhere, youre a free captain. Time isnt an essence, as this is a free game.
As a captain, if your fame is high enough, you will be presented with a last official Royal Navy class you can get in this mod: the fast frigate.
+ + +
<b>In general:</b>
<i>The navy ranks will have nothing to do with letter of marquee ranks. You have to quit privateering, and give back the letter, if you want to join the navy.</i>
As an lt. at the shores, or as a Cptn. on the sea, you can board, and capture ships. (they immediately going to get the HMS pre-tag in their names, as their not yours..) You can switch to them, but then, if you go ashore, you loose the other one, as its taken by the Royal Navy, as a prize. You will get little prize-money, as lt., but MUTCH more, as captain..
You cant sell ships in english land. But you can purchase better guns, and repair.
As a captain, you can sails to other countries, though..
You can sell any ship you like in foreign countries, but you cant purchase, only take as prize, and switch to it.
If you go to an english colony, they going to taken as prize by the navy... (lots of loyalty, fame, and money you get also)
If you sold prize ships in foreign countries, your hidden 'loyalty' will go down dramatically..
So, you can command any ship, you taken, but the secondly commanded ones will be taken by the navy, if you go to english land, as you are only a captain...
Rank advancement:
The midshipman role is only an rpg, and history learning miniquest, so it will NOT last long, only til you pass all the tests.
As an lt, if you take only a few (5-6) missions at the shoreline, you can advance to captain. (with lugger_WML) or, you can do
more, for the fast-brig.
(you can get that later, as a captain also)
So, fight your way up to be a captain wasnt going to be long at all. If youre good about basics facts of the navy, you can roam
thru the midshipman in 15-20 minutes, a hour or less for a hard-ass player to finish all lt. quests if he aims the lugger, and
BANG, youre captain, and a free man, only with nice uniforms, a HMS ship, with proper painting ^^ and alot of plus missions.
Loyalty:
Interesting thing. You get a number at the start, and if its reach zero, the spyes of the Royal Crown will walk up to you, and
you end up in prison....
+++++++++
<b>Purple steam future plans: </b>
As this list is long enough, to code it,
the rank: commander, and admiral, will be a NEXT idea, I dont even think about it.
Also the possibilities of intrique, and social life with other navy personnel, great quests, sea battles...
lol, they are all purple, yes... <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="" border="0" alt="biggrin.gif" />
It would be a fine idea also, that instead of inspect, you can be a guest in true royal navy ships, and take the two sides of the little desk in "crews cabin" deck, with the ships captain , and play card, (alot more cash, and experience, that cap's have) get information, sell contraband to eachother, (your loyalty will suffer ^^) or make nice comments about weather, so, if he has more fame than you, you will get a little more fame, and loyalty...
huh, this is the least incredible idea, compared to the other future plans.
If you have any questions, please, let me know.
This feature doesnt affect standard gameplay mutch, only it adds an enlisting office, advance the time with 5-6 years at start if you join, and you can walk forts freely, after that, there are you going to get your missions.
++++++++++
<b>Royal Navy Career mod v0.1 plans:</b>
As a test, first im going to leave out the midshipman, and lieutenant ranks, and put the enlisting office there, where you presented with a new ship, able to select from captain models, and you going to have captains rank.
yet all of your officers going to change model to navy lieutenants, midshipman, marine officer, only your doctor isnt.
<b>next goal</b> is to implement the function, where you can select from officers who will want to sign to your ship.
Ok, I cant resist to get attached to the royal navy, so I may introduce a way for a regular captain, to "join in"... as a navy officer.
For example, there should be an 'enlisting office' in each english colony.
The 18th century tricorner-hat models seems very accurate to me, and offers wide variety of officers, so ths "option" is going to be placed in the 18'ths.
You can only join, if you are at least a Bloke, and England likes you as a nation. (Its proper % value thinked in the future ^^)
You have to sell your ship, and store your money at the loanshark, so you start without money, only with personal belongings.
(doesnt mutch Royal navy captain owned a civilian ship also..)
As a start, some years going to pass in the story, (after all, you need proper training) and you find yourself as a midshipman.
<b>Midshipman:</b>
You can select from all avaliable english navy midshipman models.
You need to do fencing training, answer a series of Royal Navy trivia, you need to learn the way to talk to the men in the hold, and gundeck, (nice locations we could use) but you dont have your own ship in this short period. If you go to sea, you find yourself in "active duty", and continue your trivia tests, handling crewmembers, fencing lessons on the decks. You cant sail, cant go to sea view. This will be only a short period.
After you passed all the test, (the last one is: you finally going to sea view, and you have give orders to set sails, set full sails, turn, do this, do that, fast travel to the other shore)
You become a lieutenant.
<b>Lieutenant:</b>
I know it isnt truly historically correct, (as Lt.'s dont had their own ships) but you going to get a navy painted Lugger_WML,
and you going to get missions, (like the ones the governors give you as a civilian) to intercept, or simply inspect coastal ships.
Inspect:
new function, I will code it, works like boarding, if you get near enough to a friendly, or neutral ship. The ship may, or may not
accepts your request. If yes, you can walk to that ship. (I will use the surrendered ship feature, but change the dialog) Ad you
may, or may not find that the cargo, or nationality matches what the cap' and its paper says, then, you can decide what to do.
As a thinking man, you go back to your ship, to sea view, then you decide what to do. If the papers are false, and you attack
the ship, no rep change for you. Nor any change in national likings. But you can let him go. (then, if papers were false, a
number is subtracted from a hidden variable: loyality. Discussed next.) If your job was to inspect him, then the quest returns
"done" anyway. (if a ship refused inspecting, but you have orders for it, your quest returns 'done' if you capture, or destroye it.
But only, if you asked it to inspect)
So, you spend your days as a coastal guard, can only fast-sail to ships, and locations at the shore of Port Royal.
you cant go to worldmap, and if you leave the shores of Port Royal, (DirectSail area change) your men will throw you out of the ship, into a life boat, and so long navy career.
After a few missions, if your "fame" is high enough, (second, but visible variable)
You can sign for a promotion as a captain. They may accept, if your fame is high enough.
At the start, you get only that Lugger_WML, that you have as a lieutenant. But if ou spend more time as a lieutenant, you can get
a fast sloop-brig. (they will let you know, what ship they offer, if you run for a captains rank)
<b>Captain:</b>
After you promoted, and have the weary little Lugger_WML, or the brig-rigged-sloop ship, you can finally leave port.
You get missions, if you visit the forts, and they only give you your, and the men's salary, if you finished the firstly given one, and sign for another one, but you can go and prey on enemy shipping freely. Also you can inspect all shipping under english, or neutral nation flags, and if you find that they are lying, they are fre to prey on... And this adds to your loyalty, if you do.
Captain missions tend to be:
1.: find and kill a given name ship, in english, or neutral colonies shores,
2.: the same with inspect order for a named ship
3.: take a highly expected noble, officer, or spy as a passenger to another port, (attacks expected)
4.: take VERY mutch gunpowder, (a % is given, that in a battle, if this roll succeeds, you gou up like the SATURN rockets, and sink immediately) prisoners, or food to another english settlement,
5.: Sink given number of ships from a given nation.
Between these, you can get ANY quests, go ANYwhere, youre a free captain. Time isnt an essence, as this is a free game.
As a captain, if your fame is high enough, you will be presented with a last official Royal Navy class you can get in this mod: the fast frigate.
+ + +
<b>In general:</b>
<i>The navy ranks will have nothing to do with letter of marquee ranks. You have to quit privateering, and give back the letter, if you want to join the navy.</i>
As an lt. at the shores, or as a Cptn. on the sea, you can board, and capture ships. (they immediately going to get the HMS pre-tag in their names, as their not yours..) You can switch to them, but then, if you go ashore, you loose the other one, as its taken by the Royal Navy, as a prize. You will get little prize-money, as lt., but MUTCH more, as captain..
You cant sell ships in english land. But you can purchase better guns, and repair.
As a captain, you can sails to other countries, though..
You can sell any ship you like in foreign countries, but you cant purchase, only take as prize, and switch to it.
If you go to an english colony, they going to taken as prize by the navy... (lots of loyalty, fame, and money you get also)
If you sold prize ships in foreign countries, your hidden 'loyalty' will go down dramatically..
So, you can command any ship, you taken, but the secondly commanded ones will be taken by the navy, if you go to english land, as you are only a captain...
Rank advancement:
The midshipman role is only an rpg, and history learning miniquest, so it will NOT last long, only til you pass all the tests.
As an lt, if you take only a few (5-6) missions at the shoreline, you can advance to captain. (with lugger_WML) or, you can do
more, for the fast-brig.
(you can get that later, as a captain also)
So, fight your way up to be a captain wasnt going to be long at all. If youre good about basics facts of the navy, you can roam
thru the midshipman in 15-20 minutes, a hour or less for a hard-ass player to finish all lt. quests if he aims the lugger, and
BANG, youre captain, and a free man, only with nice uniforms, a HMS ship, with proper painting ^^ and alot of plus missions.
Loyalty:
Interesting thing. You get a number at the start, and if its reach zero, the spyes of the Royal Crown will walk up to you, and
you end up in prison....
+++++++++
<b>Purple steam future plans: </b>
As this list is long enough, to code it,
the rank: commander, and admiral, will be a NEXT idea, I dont even think about it.
Also the possibilities of intrique, and social life with other navy personnel, great quests, sea battles...
lol, they are all purple, yes... <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="" border="0" alt="biggrin.gif" />
It would be a fine idea also, that instead of inspect, you can be a guest in true royal navy ships, and take the two sides of the little desk in "crews cabin" deck, with the ships captain , and play card, (alot more cash, and experience, that cap's have) get information, sell contraband to eachother, (your loyalty will suffer ^^) or make nice comments about weather, so, if he has more fame than you, you will get a little more fame, and loyalty...
huh, this is the least incredible idea, compared to the other future plans.
If you have any questions, please, let me know.
This feature doesnt affect standard gameplay mutch, only it adds an enlisting office, advance the time with 5-6 years at start if you join, and you can walk forts freely, after that, there are you going to get your missions.
++++++++++
<b>Royal Navy Career mod v0.1 plans:</b>
As a test, first im going to leave out the midshipman, and lieutenant ranks, and put the enlisting office there, where you presented with a new ship, able to select from captain models, and you going to have captains rank.
yet all of your officers going to change model to navy lieutenants, midshipman, marine officer, only your doctor isnt.
<b>next goal</b> is to implement the function, where you can select from officers who will want to sign to your ship.