a long time ago, i made an extensive log on my experiences with the game, and now is the time i will start it all over again. i don't neccessarily mind if you post comments here, but don't drift to far off topic. instead, if the bugs i've met provoke discussion, make a new topic. no really, comment all you like. the old log was hell to load with 152 screenshots on one page.
i started my adventure with jack sparrow, and you wouldn't believe the sh*tload of notes i've got here. it's been a while since i've explored any new content, so this was an excellent place to start. of course, i didn't know then that this meant that all the sidequests had demised, but i didn't want to quit so early. you can count on the fact that i won't stop for some time either, unless i hit some sort of game-breaker. don't expect them to appear in a hurry though. here we go.
the first thing i noticed were the all the new loading screens. they really are quite nice. i'll bet a lot of you are going to think that those have been there for ages already, but yeah. anyway, i won't be spoiling much of the main quest for you, cos what's the fun in that? i'll only be telling you what i did besides that, which, of course, consisted of stealing anything that wasn't nailed down. or alive. the first target happened to be a shovel, which i later saw in the posession of soldiers as standard gear for some reason. yes, i do intend to poke every break from reality. anyway, after the rather wordy and impressive plot exposure, teague thought it would be fun to ruin to moment by running slap-bang into my face. nevermind that, i'm used to it.
during my little stroll around the town i ended up in the tavern, where i met up with thomas, which i REALLY hadn't seen coming. even less expected was his depiction as a total dandy. 'red looks good on you captain!'. why yes it does! : exiting the tavern, i discovered that the sliiiiiiiiide( : ) goes WAY faster than walking, so i treated the populace with the sight of a pirate on an invisible skateboard zooming through the town. repeatedly. doing this i practically stumbled over a dueling rapier, the stats pretty much pointless due to my starting sword. this doesn't really matter, of course, since it'll be different in other main quests. but hey, loot.
accidentally, i ended up right in the jungle, reeling over a cluster of banditry, killing the bunch with an enthousiastic flailing of my arms. after a failed attempt of trying to grasp what just happened, i just went back in town. i did get advanced defence by now though, which should be a top priority for any player, giving that everything in this game is trying to kill you. interestingly, i found a pirate pistol on one of the bandits, which happens to be one of the best firearms in the whole game. i'd think someone attempted to make guns more realistic, but forgot to balance all the excisting ones with the added guns. not my problem. i tried practicing my new toys on the crew, but that seemed to be broken. would have been a nice feature.
in any case, i went to sea, heading south. at least, that's what the logbook said i had to do. i honestly didn't have a clue since i hadn't realised i actually had a map in the inventory now instead of having a map menu. would have been quite entertaining to sail without charts, but it was not to be. knowing that officers are dumbf**ks, i ordered thomas to stop before he sailed his dumb head into something. like me. (using his name makes it a lot funnier really) as for myself, i was not really going anywhere that quickly due to a near lack of wind, but i did notice a few things:
firstly, there's bells. it's just a small thing which does quite a lot for the sailing experience. secondly, the moon was shining partially through the ocean. it wasn't actually behind the horizon, just overlapping it. (sky was nice though) now, that wasn't a problem. the problem was that i was very low on gunpowder in comparison to my amount of shot. now, i know that jack's improvised that before, but i doubt he'd sacrifice the rum without a kraken breathing down his neck.
i managed to actually go south at 00:35, which sent me off past some luggers at over 8 knots, a speed which i soon recognised as average in this game. i made a rather important post on that in the WBT topic earlier.
it was around 1:00 that i recieved an extra point in sailing, which was nice. i guess that could be compared to jack being able to tell port from starboard, cos MAN that steering was slow. i also, supposedly, noticed cargo bobbing about. supposedly. the only thing i could find was a shark, and i wasn't about to haul that on board. anyone else think that lookout's a jerk? thought you did.
"do you see anything?"
"yup."
....
"what?"
"some thingy in some place, i dunno"
it's like 'i spy' without guidelines. he might have seen a big wave for all i know.
there wasn't really any interesting stuff happening up to the point where i approached aruba. which wouldn't have been nearly as interesting if it would have been curacao. since that's where i was going. yeah, i still hadn't found the map by now.
i didn't have much time to think about it though, since i met up with some pirates just about then. naturally, they consisted of ships way bigger than me, a trend which seemed to consist all the way through the game. so what, i have a frig over there? as much as i'd like to watch thomas sailing to his splintery demise and film it, i had a suspicion i was going to need that sailing piece of plot. i just let him make a run for it and thought i'd employ some tactics here. basically, i had the fortune of always encountering square riggers. i had a cutter. just sail away with the wind on the beam and give em the finger. i did manage to get 3 accuracy by taking a few potshots at them though. where i got that first point is beyond me. their frig did get a lot scarier once it actually hit me, i'd have to say, since it knocked a pretty big dent in the arse. i escaped shortly after that, and sailed off to god-knows-where, since i couldn't see a blooming thing and didn't have any fast travel options.
i bumped into the island at around 3:43, which seemed suspiciously narrow. to give you an idea of how lost i really was, i was thinking i was looking at one end of ex-QC, which turned out to be on the very other end of the archipelago. according to that logic, i was supposed to sail to either one side of the thing and was bound to run into a port sooner or later.
i tried the coast along the way for a place to land, but no such luck. i did, however, run into a schooner, and it turns out it's bloody hard to see a flag in the dark, and my spyglass wasn't helping. yeah, it didn't display anything.
it was at around 5:00 that i began to suspect i was on the wrong side. half an hour later i managed to land at a beach, which turned out to be rocky shore. i immediately recognised it as the old conceciao beach, which meant there was a secret cave nearby. i was right. this cave, however, turned out to be lacking a texture. no big deal, you'd say, but i ran into another bugger:
due to the old keys being completely hardwired into my brain, i was having one hell of a time with the new walking keys. as a result, i'd unwittingly press the 'sheathe' button right in the middle of a swordfight. after three rounds of that, i gave up and blamed it on the game.
but that's not all. of course. i'll be continuing my log soon enough. we've only had 1.5 sheets of paper, after all.
bugs:
-training with your crew is broken, no matter which amount.
-no data on spyglass
-dungeon on rocky shore lacking texture
gameplay tweaks:
-guns need balancing.
-jack might need a bit more gunpowder to begin with in his cutter's hold.
-moon overlaps horizon.
-camera on cutter is annoyingly low
i started my adventure with jack sparrow, and you wouldn't believe the sh*tload of notes i've got here. it's been a while since i've explored any new content, so this was an excellent place to start. of course, i didn't know then that this meant that all the sidequests had demised, but i didn't want to quit so early. you can count on the fact that i won't stop for some time either, unless i hit some sort of game-breaker. don't expect them to appear in a hurry though. here we go.
the first thing i noticed were the all the new loading screens. they really are quite nice. i'll bet a lot of you are going to think that those have been there for ages already, but yeah. anyway, i won't be spoiling much of the main quest for you, cos what's the fun in that? i'll only be telling you what i did besides that, which, of course, consisted of stealing anything that wasn't nailed down. or alive. the first target happened to be a shovel, which i later saw in the posession of soldiers as standard gear for some reason. yes, i do intend to poke every break from reality. anyway, after the rather wordy and impressive plot exposure, teague thought it would be fun to ruin to moment by running slap-bang into my face. nevermind that, i'm used to it.
during my little stroll around the town i ended up in the tavern, where i met up with thomas, which i REALLY hadn't seen coming. even less expected was his depiction as a total dandy. 'red looks good on you captain!'. why yes it does! : exiting the tavern, i discovered that the sliiiiiiiiide( : ) goes WAY faster than walking, so i treated the populace with the sight of a pirate on an invisible skateboard zooming through the town. repeatedly. doing this i practically stumbled over a dueling rapier, the stats pretty much pointless due to my starting sword. this doesn't really matter, of course, since it'll be different in other main quests. but hey, loot.
accidentally, i ended up right in the jungle, reeling over a cluster of banditry, killing the bunch with an enthousiastic flailing of my arms. after a failed attempt of trying to grasp what just happened, i just went back in town. i did get advanced defence by now though, which should be a top priority for any player, giving that everything in this game is trying to kill you. interestingly, i found a pirate pistol on one of the bandits, which happens to be one of the best firearms in the whole game. i'd think someone attempted to make guns more realistic, but forgot to balance all the excisting ones with the added guns. not my problem. i tried practicing my new toys on the crew, but that seemed to be broken. would have been a nice feature.
in any case, i went to sea, heading south. at least, that's what the logbook said i had to do. i honestly didn't have a clue since i hadn't realised i actually had a map in the inventory now instead of having a map menu. would have been quite entertaining to sail without charts, but it was not to be. knowing that officers are dumbf**ks, i ordered thomas to stop before he sailed his dumb head into something. like me. (using his name makes it a lot funnier really) as for myself, i was not really going anywhere that quickly due to a near lack of wind, but i did notice a few things:
firstly, there's bells. it's just a small thing which does quite a lot for the sailing experience. secondly, the moon was shining partially through the ocean. it wasn't actually behind the horizon, just overlapping it. (sky was nice though) now, that wasn't a problem. the problem was that i was very low on gunpowder in comparison to my amount of shot. now, i know that jack's improvised that before, but i doubt he'd sacrifice the rum without a kraken breathing down his neck.
i managed to actually go south at 00:35, which sent me off past some luggers at over 8 knots, a speed which i soon recognised as average in this game. i made a rather important post on that in the WBT topic earlier.
it was around 1:00 that i recieved an extra point in sailing, which was nice. i guess that could be compared to jack being able to tell port from starboard, cos MAN that steering was slow. i also, supposedly, noticed cargo bobbing about. supposedly. the only thing i could find was a shark, and i wasn't about to haul that on board. anyone else think that lookout's a jerk? thought you did.
"do you see anything?"
"yup."
....
"what?"
"some thingy in some place, i dunno"
it's like 'i spy' without guidelines. he might have seen a big wave for all i know.
there wasn't really any interesting stuff happening up to the point where i approached aruba. which wouldn't have been nearly as interesting if it would have been curacao. since that's where i was going. yeah, i still hadn't found the map by now.
i didn't have much time to think about it though, since i met up with some pirates just about then. naturally, they consisted of ships way bigger than me, a trend which seemed to consist all the way through the game. so what, i have a frig over there? as much as i'd like to watch thomas sailing to his splintery demise and film it, i had a suspicion i was going to need that sailing piece of plot. i just let him make a run for it and thought i'd employ some tactics here. basically, i had the fortune of always encountering square riggers. i had a cutter. just sail away with the wind on the beam and give em the finger. i did manage to get 3 accuracy by taking a few potshots at them though. where i got that first point is beyond me. their frig did get a lot scarier once it actually hit me, i'd have to say, since it knocked a pretty big dent in the arse. i escaped shortly after that, and sailed off to god-knows-where, since i couldn't see a blooming thing and didn't have any fast travel options.
i bumped into the island at around 3:43, which seemed suspiciously narrow. to give you an idea of how lost i really was, i was thinking i was looking at one end of ex-QC, which turned out to be on the very other end of the archipelago. according to that logic, i was supposed to sail to either one side of the thing and was bound to run into a port sooner or later.
i tried the coast along the way for a place to land, but no such luck. i did, however, run into a schooner, and it turns out it's bloody hard to see a flag in the dark, and my spyglass wasn't helping. yeah, it didn't display anything.
it was at around 5:00 that i began to suspect i was on the wrong side. half an hour later i managed to land at a beach, which turned out to be rocky shore. i immediately recognised it as the old conceciao beach, which meant there was a secret cave nearby. i was right. this cave, however, turned out to be lacking a texture. no big deal, you'd say, but i ran into another bugger:
due to the old keys being completely hardwired into my brain, i was having one hell of a time with the new walking keys. as a result, i'd unwittingly press the 'sheathe' button right in the middle of a swordfight. after three rounds of that, i gave up and blamed it on the game.
but that's not all. of course. i'll be continuing my log soon enough. we've only had 1.5 sheets of paper, after all.
bugs:
-training with your crew is broken, no matter which amount.
-no data on spyglass
-dungeon on rocky shore lacking texture
gameplay tweaks:
-guns need balancing.
-jack might need a bit more gunpowder to begin with in his cutter's hold.
-moon overlaps horizon.
-camera on cutter is annoyingly low