Ahoy!
I installed Build 14 Beta 1 Full and theb Build 14 Patch 5 on the top of Beta 1 Full.I changed controls, did everything.Then I trying to start game with every charachter but it send's a black screen and a message of crash pops up.What to do?Here are only two files because I didn't found error.log:
Compile.log
System.log
Please someone help me
I installed Build 14 Beta 1 Full and theb Build 14 Patch 5 on the top of Beta 1 Full.I changed controls, did everything.Then I trying to start game with every charachter but it send's a black screen and a message of crash pops up.What to do?Here are only two files because I didn't found error.log:
Compile.log
Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 613
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 746
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 325 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
Init character names complete.
Init character names complete.
Gauging: start new game
Gauging: ng iface
Gauging: periods
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: start NPC init
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolgrapes not implemented
WARNING!!! Item id = blade26+1 not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = blade26+1 not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
Gauging: done NPC init
::Completing characters initialisation - CHARACTERS_QUANTITY = 1315::
Gauging: done second pass through char array
Gauging: characters
Gauging: ships
Gauging: ng initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 756
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 310 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: ng initgame stop
Gauging: start reinit
Gauging: preprocessor
InitModels: Total number of models: 613
Gauging: Models
Gauging: nosave
Gauging: RM mod and rumors
Gauging: shipberthing
Init character names complete.
Gauging: fill stores
Gauging: update all towns
Gauging: itrade update
Gauging: Enc Officers
Gauging: CabinCaptains
Gauging: reinit stop
running qcase beg
Gauging: initial relations
Gauging: characters groups
Gauging: load mch in first
!!! Reload to 348
ERROR(no find emerge string): string FindEmergeLocator(ref rObject, string emerge_str) : reload1_back
Emerge locator reload1_back in location Tortuga_Port not found!
Character emerge on first locator (reload2_back)
** Whr: CreateWeatherEnvironment - iCurWeatherNum = -1, theDay = 106
** Whr: CreateWeatherEnvironment - iCurWeatherhour = -1, theHour = 20
!gWeatherInit Whr_Generator() - Initialized
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 613
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 746
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 325 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
Init character names complete.
Init character names complete.
Gauging: start new game
Gauging: ng iface
Gauging: periods
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: start NPC init
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolgrapes not implemented
WARNING!!! Item id = blade26+1 not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = blade26+1 not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
Gauging: done NPC init
::Completing characters initialisation - CHARACTERS_QUANTITY = 1315::
Gauging: done second pass through char array
Gauging: characters
Gauging: ships
Gauging: ng initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 756
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 310 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: ng initgame stop
Gauging: start reinit
Gauging: preprocessor
InitModels: Total number of models: 613
Gauging: Models
Gauging: nosave
Gauging: RM mod and rumors
Gauging: shipberthing
Init character names complete.
Gauging: fill stores
Gauging: update all towns
Gauging: itrade update
Gauging: Enc Officers
Gauging: CabinCaptains
Gauging: reinit stop
running qcase beg
Gauging: initial relations
Gauging: characters groups
Gauging: load mch in first
!!! Reload to 348
ERROR(no find emerge string): string FindEmergeLocator(ref rObject, string emerge_str) : reload1_back
Emerge locator reload1_back in location Tortuga_Port not found!
Character emerge on first locator (reload2_back)
** Whr: CreateWeatherEnvironment - iCurWeatherNum = -1, theDay = 106
** Whr: CreateWeatherEnvironment - iCurWeatherhour = -1, theHour = 20
!gWeatherInit Whr_Generator() - Initialized
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 60725970 ticks.
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 60725970 ticks.
Please someone help me