uhm, an error.log wasn't generated.
anyway, here's the compile.log
Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 855
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 73 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 748
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 1283 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 73 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
Done loading
bool CreateParticleEntity()
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 6, theHour = 6
SEA: sealogin loading island Oxbay
Set temporary group OurGroup coords: x=-1248.1, z=-1337.3, ay=1.302
Set temporary group tmpgrp_OurGroup_1 coords: x=-1337.9, z=-1365.9, ay=-0.16006
Set temporary group CrOxbay1 coords: x=355.95, z=-494.68, ay=0.75223
Set temporary group tmpgrp_CrOxbay1_1 coords: x=447.87, z=-553.94, ay=0.11312
Set temporary group CrOxbay3 coords: x=-1897.3, z=971.25, ay=-3.2427
Set temporary group tmpgrp_CrOxbay3_1 coords: x=-1845.8, z=1088.4, ay=-4.6489
Set temporary group CrOxbay5 coords: x=-1210., z=-1041.7, ay=0.60643
Set temporary group tmpgrp_CrOxbay5_1 coords: x=-1163.4, z=-1078., ay=-1.5093
SEA: added ships
move to x=10000.0000000, z=10000.0000000
move to x=10000.0000000, z=10000.0000000
move to x=10000.0000000, z=10000.0000000
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
SEA: SeaLogin end
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
BattleInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=LuggerVML, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=LuggerVML, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=LuggerVML, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=LuggerVML, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=LuggerVML, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
BattleInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=Quest trader, ship.type=FleutWar, nation=-1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Quest trader, ship.type=FleutWar, nation=-1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Quest trader, ship.type=FleutWar, nation=-1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-2, chr.id=Quest trader, ship.type=FleutWar, nation=-1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Quest trader, ship.type=FleutWar, nation=-1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-3, chr.id=Quest trader, ship.type=FleutWar, nation=-1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=Quest trader, ship.type=FleutWar, nation=-1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=Quest trader, ship.type=FleutWar, nation=-1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Quest trader, ship.type=FleutWar, nation=-1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=9, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=Quest trader, ship.type=FleutWar, nation=-1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=10, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrOxbay1, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrOxbay1, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=CrOxbay1, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrOxbay1, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrOxbay1, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrOxbay1, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
BattleInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrOxbay2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrOxbay2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=CrOxbay2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrOxbay2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrOxbay2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrOxbay2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
Sea_FirstInit done
BattleInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrOxbay3, ship.type=FleutWar, nation=0, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrOxbay3, ship.type=FleutWar, nation=0, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrOxbay3, ship.type=FleutWar, nation=0, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-2, chr.id=CrOxbay3, ship.type=FleutWar, nation=0, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrOxbay3, ship.type=FleutWar, nation=0, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-3, chr.id=CrOxbay3, ship.type=FleutWar, nation=0, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrOxbay3, ship.type=FleutWar, nation=0, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrOxbay3, ship.type=FleutWar, nation=0, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrOxbay3, ship.type=FleutWar, nation=0, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=9, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrOxbay3, ship.type=FleutWar, nation=0, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=10, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrOxbay4, ship.type=BarqueHeavy, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrOxbay4, ship.type=BarqueHeavy, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=CrOxbay4, ship.type=BarqueHeavy, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrOxbay4, ship.type=BarqueHeavy, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrOxbay4, ship.type=BarqueHeavy, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrOxbay4, ship.type=BarqueHeavy, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
BattleInterface DoSetFlags: 6
procGetRiggingData: n=-2, chr.id=CrOxbay5, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrOxbay5, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrOxbay5, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrOxbay5, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
BattleInterface DoSetFlags: 7
procGetRiggingData: n=-2, chr.id=CrOxbay6, ship.type=Xebec1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrOxbay6, ship.type=Xebec1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=CrOxbay6, ship.type=Xebec1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=CrOxbay6, ship.type=Xebec1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
== Directsail called at 06:54
PauseAllSounds
PauseAllSounds
ItemLogic: On load location ShipDeck1
ItemLogic: found 0 buttons
trying to spawn item: medical1 with rarity=0.57349 itemProb=1.28
trying to spawn item: blade27 with rarity=0.14389 itemProb=0.352
trying to spawn item: MerchantsBlade with rarity=0.31494 itemProb=1.2672
trying to spawn item: potion2 with rarity=0.19357 itemProb=8.e-002
trying to spawn item: blade11+1 with rarity=0.26321 itemProb=0.3648
trying to spawn item: blade19+1 with rarity=0.99136 itemProb=0.1824
trying to spawn item: pistol3 with rarity=3.299e-002 itemProb=0.52096
trying to spawn item: bladeC11-2 with rarity=0.10236 itemProb=0.2816
trying to spawn item: pistol5+1 with rarity=0.77927 itemProb=0.1216
trying to spawn item: potion3 with rarity=0.36508 itemProb=0.64
trying to spawn item: jewelry6 with rarity=0.12961 itemProb=0.16
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 6, theHour = 6
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_spokplavanie