well, i know the Culvertine has a longer reach whilst the cannon has more damage, but the increased reach of the Culvertine just seems pointless with its rather limited damage, with the right tactics i can close on my target way faster than the range difference can allow the culvertine to do more damage. exsample below
eksample, Frigate versus frigate battle, we start at the max range of the Culvertine (24 lbs version) with frigate 2 equipped with these, whilst frigate 1 has normal cannons. Frigate 1 has the disadvantage(in this case) of chasing frigate 2 with the wind directly astern. for frigate 2 to use its firepower effectively it needs to turn a broadside on frigate 1, thus giving some of its advantage in both the fase where its turning and when its firing.
whilst frigate 1 has a clear advantage of being a much smaller target AND furthermore its closing the gap, without much efford. now frigate 2 can choose to just run away and shoot with its rear guns only, but that is bound to give a looong battle an eventually contact will be broken
i dont really need to go all that far down this road now do i ? sure, im not accounting for saildamage nor for lucky shots but Culvertines only use seems to be on merchant vessels where the entire point is to fight a delayed action whilst youve got your tail FIRMLY between your legs.
eksample, Frigate versus frigate battle, we start at the max range of the Culvertine (24 lbs version) with frigate 2 equipped with these, whilst frigate 1 has normal cannons. Frigate 1 has the disadvantage(in this case) of chasing frigate 2 with the wind directly astern. for frigate 2 to use its firepower effectively it needs to turn a broadside on frigate 1, thus giving some of its advantage in both the fase where its turning and when its firing.
whilst frigate 1 has a clear advantage of being a much smaller target AND furthermore its closing the gap, without much efford. now frigate 2 can choose to just run away and shoot with its rear guns only, but that is bound to give a looong battle an eventually contact will be broken
i dont really need to go all that far down this road now do i ? sure, im not accounting for saildamage nor for lucky shots but Culvertines only use seems to be on merchant vessels where the entire point is to fight a delayed action whilst youve got your tail FIRMLY between your legs.