the reverend
Landlubber
I was just wondering.......Thats probably enough to scare most of you off but for anyone still reading here goes:
How is cannon damage calculated? This turned into a long essay in the first draft but to keep it brief and simple these are the points i am interested in.
1. A Larger ball/ larger cannon/ more appropriate ammuntion will do greater damage right? Is this scaled in any way though? ie Obviously it will take a greater percentage of hit points from a smaller vessel than a large but will a 24 pound cannon ball do proportionately more damage to a tartane than a man o war?
2. Does the area hit affect damage sustained? I know during the 19th century at least it was the aim of captains to "rake" opposing ships, firing into the relatively frail bow and stern and thus cause damage from one end of the gundeck to the other especially to crew. If the game originally had masts falling when damage was sustained to them, does it also calculate damage to hull and crew when hit in different areas irrespective of cannon or shot type.
3. Is there a list of cannon damage scales by type? Do cannons do more damage than culverins to compensate for lack of range?
4. Has a carronade/ cannonade been considered as a possibility for build 12. I am again unsure of whether these are historically accurate for the POTC time frame (i suspect not), but would give a chance to install much more powerful guns on small ships although at the expense of a vastly decreased effective range. Just a thought to add an extra dynamic.
How is cannon damage calculated? This turned into a long essay in the first draft but to keep it brief and simple these are the points i am interested in.
1. A Larger ball/ larger cannon/ more appropriate ammuntion will do greater damage right? Is this scaled in any way though? ie Obviously it will take a greater percentage of hit points from a smaller vessel than a large but will a 24 pound cannon ball do proportionately more damage to a tartane than a man o war?
2. Does the area hit affect damage sustained? I know during the 19th century at least it was the aim of captains to "rake" opposing ships, firing into the relatively frail bow and stern and thus cause damage from one end of the gundeck to the other especially to crew. If the game originally had masts falling when damage was sustained to them, does it also calculate damage to hull and crew when hit in different areas irrespective of cannon or shot type.
3. Is there a list of cannon damage scales by type? Do cannons do more damage than culverins to compensate for lack of range?
4. Has a carronade/ cannonade been considered as a possibility for build 12. I am again unsure of whether these are historically accurate for the POTC time frame (i suspect not), but would give a chance to install much more powerful guns on small ships although at the expense of a vastly decreased effective range. Just a thought to add an extra dynamic.