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CAN you sail without map scene?????

Capt. Daniel Wolf

Freebooter
Storm Modder
I tried this in 1000 times back then when I used stock POTC
To set sail in oxbay for example, and without switching to the map scene,
just sail away, and sail in the direction of the next island.

I realized, if i dont change, just sail, and after a big time I see the map, the ship moved!!!!
A lot. But: once I used the map, and switch back into sea view, after that no matters how long i sail, the
ship remain in the exact spot of the map.

Its seems the same with the post build 12 mod, but I deactivated the onsea weather changing mod (yes, realistic, but VERY annoying, when the whole screen instantly change into some totally different.)
ANd maybe that weather changing mod used to relocate the ship??
I dont know.
So, Is there a way, to sail without switching to the map?
Its gonna be awesome too, if you can have some ships approaching you while onsea.

I think its could be done with a timed mechanism, which generates ship encounters on a reasonable amount, and put the ships really far, (to not instantly appear) but reachable by speed.
So? Is there any way for traffic like this?
 
What you say reminds me "The Legend of Zelda, The Wind Waker" you had a giant see with islands and you had to sail from an island to another with your boat, for an exemple, (there were many islands) the time from an island from another was about two minutes of sailing and the whole time to go trough all the map was 10 minutes, if we could install such a system in sailing mode and letting the map interface as it is it would be awesome <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Begging your pardon mateys, but sailing from one side of the map to t'other in 3rd person sailing mode with 'realistic sailing' mode on would take an awfully long time. Hell, you'd spend more time at sea waiting for something to happen than actually doing anything. Maybe good for realism but, hell, I know I haven't got the patience (or time) for this.
 
Sailing between redmond and oxbay in stock takes like 2 or 3 days game time, imagine that in real time lol
 
wooops i made a confusion with another topic, i did'nt remember i had post my idea here, this idea would be fun, only if we could compress the distances beetween islands... but we can still dream <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
Matey... We have a 20x time accelerator in POTC post buiild 12.
Im not talking c**p with open eyes....

Beggin your pardon, matey, but you can advance real fast in the map, if you use sailing, and change only to the map, when you think you got far enough. (changing BACK from the map will cause to glue you into one exact spot of the map, so this works only after you set sail, until you first use the map.)

And: If I start to sail, and sail approx. 20 minutes, without time acceleration, then I change to map mode, im already reached oxbay, from falaise de fleur.

And when I change back, Im in oxbay.
So sailing mode time, and map time in days are not in sincron....

My question is: is there any way to have the feeling of true sailing? I mean: You start from Falaise, leave the island shrink into the distance, then, maybe after some time acceleration, you spot oxbays rocks!!!

And the other idea: What if you just set sail into some direction, sail a bit, then, you spot ships in the distance.... It could be done easyer than the first one, but its a modding type idea, so enough of it here. My only question, that does post build help you to sail, (with time accel) and reach your target
via just sea? Because, if it does, theres a big chance for easy improvement then.
 
<!--quoteo(post=142707:date=Mar 20 2006, 11:22 PM:name=Captain 'Dan the Lunatic Wol)--><div class='quotetop'>QUOTE(Captain 'Dan the Lunatic Wol @ Mar 20 2006, 11:22 PM) [snapback]142707[/snapback]</div><div class='quotemain'><!--quotec-->

And: If I start to sail, and sail approx. 20 minutes, without time acceleration, then I change to map mode, im already reached oxbay, from falaise de fleur.

And when I change back, Im in oxbay.
So sailing mode time, and map time in days are not in sincron....

My question is: is there any way to have the feeling of true sailing? I mean: You start from Falaise, leave the island shrink into the distance, then, maybe after some time acceleration, you spot oxbays rocks!!!

And the other idea: What if you just set sail into some direction, sail a bit, then, you spot ships in the distance.... It could be done easyer than the first one, but its a modding type idea, so enough of it here. My only question, that does post build help you to sail, (with time accel) and reach your target
via just sea? Because, if it does, theres a big chance for easy improvement then.
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And that is without time acceleration, and with realistic sailing mode? Then I wonder what ship you were using! I sailed from Falaise via sailing mode last night (actually chasing two french ships) in an old and slow battleship in realistic sailing mode and never made it above 5 knots (wind was bit weak that night). After 30 minutes I could still see the fort on Falaise, and I certainly wasn't anywhere near another island.
 
^^ I know the time acceleration exist but i don't like it's necessary but ugly "quick advance effect"
 
I using the game's 'realistic sailing' option, but i turned off the 'real sailing mod' in buildsettings.h, because my corvette turned reeeeeaaaaallyy slow in 15 knot wind and got only little speed from it. That mod is not bad, but need to cut a bit on the numbers... there was fast ships on that era too. ANd using realistic sailing stock game option with the new various wave & wind mod produces almost realistic sailing itself, without the mod. but anyways, with 5 knot wind... you wont get anywhere. Thats true. I think its real that a corvette got 10-12 knots speed from a 23-24 knot wind. Imagine this: those had really aero(eh..hydro)dynamic hulls, and had 3 loong masts, REALLY big space covered with sails, so a wind almost just picked it up! There are 19 th century sail ships exist, with heeeavy full metal hull, but big sails, who doesnt THAT MUTCH slower than a tankship. or even faster. And imagine the wooden hull ones, with less weight.... they was slower than a ship now, yes, but they did cached mutch from the wind.

The other thing: I said, the sailing is just work for me UNTIL I first check the map. after that no matter how far I sail, the ship remains in an exact point of the map. But you can do, to set sail in oxbay, stay away from the map, and sail directly towards Falais de Fleur, do some time acceleration maybe, then, when you feel enough time spent, open the map wiev.... If your aim was right, U recognize, that you are banged your ships nose into falaise the fleurs side. ANd when U change back to sailing, U are directly next to the big rocks.

I did it in the stock game, and in post build I made a quarter of the distance between oxbay an redmond. (Im not tried to reach it, just occured after a loong battlle when i needed to escape from fast ships, the whole thing started in oxbay) So, I need to check the oxbay-falais thing in postbuild too. But I let you know what I figured out
 
What realistic sailing mod in BS.h are you talking about? I don't recall ever seeing one. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
To accelerates travel differently it comes to me an idea that may seem stupid, we could make a sort of "travel wind mod", for exemple, you leave oxbay, the wind is in it normal speed, then, you use an options that brings the wind speed for exemple at 50, when you have to face a battle or other things, you get back to the normal wind speed with that option, once you want to travel, you activate the high speed wind, I don't know if it's possible and i don't know if this idea seems you useful but if it can helps, that could be a solution to go to another island without the map scène... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=142863:date=Mar 22 2006, 04:09 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Mar 22 2006, 04:09 AM) [snapback]142863[/snapback]</div><div class='quotemain'><!--quotec-->
What realistic sailing mod in BS.h are you talking about? I don't recall ever seeing one. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
I think he means this:
#define USE_REAL_SAILING 0 // type=bool, presets={Off=0; Realistic=1}, desc="KNB's sailing / grappling changes"
 
Alas you can't make a transition from one island to the other in ONE scenery cause each island is a different location with a different location model. So some sort of reloading from one islandlocation to the other must take place.
 
<!--quoteo(post=142954:date=Mar 23 2006, 10:55 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Mar 23 2006, 10:55 AM) [snapback]142954[/snapback]</div><div class='quotemain'><!--quotec-->
Alas you can't make a transition from one island to the other in ONE scenery cause each island is a different location with a different location model. So some sort of reloading from one islandlocation to the other must take place.
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Thank you, CouchCaptainCharles! Then the first idea is dead, or need plenty more work. It explained a lot. Yes, Petros, I do mean that! sailing was funnily slow, even for a very speedy craft, I cant imagine how can something that has that mutch space covered with sail, and only made from heavy wood, can catch that little from all the wind. Thats why thats inactive for me. The grappling... I only grapple, when my ship almost knocked to the other, I always count the meters for my sailors ropes to swing through <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> Im maybe crazy, but I dont want to start a grapple from too far, to loose my men splashing in to the water, hehe.
 
Waht does that realistic sailing mod change? I didn't even know it existed. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Nathan made that before your time <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> It makes sailing more difficult: you can't sail directly into the wind, different rigtypes have different best points of sailing etc. You switch between realistic and arcade in Options/Sailing Mode.
 
Like he said, sailing into the wind wont work, unlike stock realistic sailing wich allowed you to do it, i love real sailing mod, makes one really have to plan ones attack, or break off if the weather is against one <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Aye, the fastest schooner will only make sternway if you point her directly into the wind.

The realistic sailing mod means you can employ sea combat tactics such as gaining the weather gage to control a situation or maybe using better sailing qualities to chase down a prize or avoid a pursuer. e.g. It may be possible to avoid a much stronger, faster pursuer if you have a better point of sail and maneouvrability by engaging in a tacking duel to windward.

Cheers <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
That's pretty cool! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
Only problem I noticed is that the enemy don't seem to be limited by the same restrictions.
They just go on sailing rings around you!

I play on higher difficulty settings with as much realism as possible turned on, but I turn this one off for that reason.

If It's going to be realistic for me, then it must be for the NPC as well.
 
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