firemark
Landlubber
Hello from estonia <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
Sry if that bug is allready known, but i cant play that new build 13 in my vista ultimate. It just keep crashing in wierd locations like world map, entering first time to oxby or in loading screens. These crashs are quite random, but happens alot of time. And after crash it just dump back to desktop.
Here is system log:
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 497228430 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Fader::Init() -> Fader already created, fade out phase
Island Set
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Ship Boat doesn't have fire places
Island: vBoxCenter not equal, foam error: resource\foam\locations\town_QC\port\QC_port.ini, distance = 4.103
vBoxCenter = -3.492064,0.000000,-6.262259
Island: vBoxSize not equal, foam error: resource\foam\locations\town_QC\port\QC_port.ini
vBoxSize = 58.609344,0.000000,55.387276
Fader::Init() -> Fader already created, fade out phase
Island Set
Ship Boat doesn't have fire places
Island: vBoxCenter not equal, foam error: resource\foam\locations\town_QC\port\QC_port.ini, distance = 4.103
vBoxCenter = -3.492064,0.000000,-6.262259
Island: vBoxSize not equal, foam error: resource\foam\locations\town_QC\port\QC_port.ini
vBoxSize = 58.609344,0.000000,55.387276
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Fader::Init() -> Fader already created, fade out phase
Island Set
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 281323964
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 361937492
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 361937492
Island Set
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Ship Boat doesn't have fire places
Island: vBoxCenter not equal, foam error: resource\foam\locations\town_QC\port\QC_port.ini, distance = 4.103
vBoxCenter = -3.492064,0.000000,-6.262259
Island: vBoxSize not equal, foam error: resource\foam\locations\town_QC\port\QC_port.ini
vBoxSize = 58.609344,0.000000,55.387276
Fader::Init() -> Fader already created, fade out phase
CreateIndexBuffer::CreateIndexBuffer
Direct3D could not allocate sufficient memory to complete the call
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\memory_service.cpp line 107
_X_NO_MEM
Invalid model: resource\models\ships\Fleut1\Fleut1_mast4.gm
WARNING! Can`t model class pointer for ShipModel
WARNING!!! Missing INIT message to ROPE - bad ship model
Missing INIT message to FLAG: bad MODEL
tnx for reading
Sry if that bug is allready known, but i cant play that new build 13 in my vista ultimate. It just keep crashing in wierd locations like world map, entering first time to oxby or in loading screens. These crashs are quite random, but happens alot of time. And after crash it just dump back to desktop.
Here is system log:
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 497228430 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Fader::Init() -> Fader already created, fade out phase
Island Set
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Ship Boat doesn't have fire places
Island: vBoxCenter not equal, foam error: resource\foam\locations\town_QC\port\QC_port.ini, distance = 4.103
vBoxCenter = -3.492064,0.000000,-6.262259
Island: vBoxSize not equal, foam error: resource\foam\locations\town_QC\port\QC_port.ini
vBoxSize = 58.609344,0.000000,55.387276
Fader::Init() -> Fader already created, fade out phase
Island Set
Ship Boat doesn't have fire places
Island: vBoxCenter not equal, foam error: resource\foam\locations\town_QC\port\QC_port.ini, distance = 4.103
vBoxCenter = -3.492064,0.000000,-6.262259
Island: vBoxSize not equal, foam error: resource\foam\locations\town_QC\port\QC_port.ini
vBoxSize = 58.609344,0.000000,55.387276
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Fader::Init() -> Fader already created, fade out phase
Island Set
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 281323964
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 361937492
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 361937492
Island Set
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Ship Boat doesn't have fire places
Island: vBoxCenter not equal, foam error: resource\foam\locations\town_QC\port\QC_port.ini, distance = 4.103
vBoxCenter = -3.492064,0.000000,-6.262259
Island: vBoxSize not equal, foam error: resource\foam\locations\town_QC\port\QC_port.ini
vBoxSize = 58.609344,0.000000,55.387276
Fader::Init() -> Fader already created, fade out phase
CreateIndexBuffer::CreateIndexBuffer
Direct3D could not allocate sufficient memory to complete the call
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\memory_service.cpp line 107
_X_NO_MEM
Invalid model: resource\models\ships\Fleut1\Fleut1_mast4.gm
WARNING! Can`t model class pointer for ShipModel
WARNING!!! Missing INIT message to ROPE - bad ship model
Missing INIT message to FLAG: bad MODEL
tnx for reading