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    Maelstrom New Horizons


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[build A10] engine ini not found?

hms_starfort

Landlubber
i cant seem to start jack sparrow quest o0r uthers just
crashes no error-log/cunfig-log

system \
Scanning current directory
Loading modules...
Loaded 0
Reset...
Initializing CORE...
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\Core.cpp line 364
no 'engine.ini' file
 
Does the stock game work? If so, does Build 13 work?
I don't remember if I pointed you to our FAQ yet,
so if you haven't yet done so, be sure to see here:
http://forum.piratesahoy.net//index.php?/topic/14915-build-mod-and-forum-faq/
 
Does the stock game work? If so, does Build 13 work?
I don't remember if I pointed you to our FAQ yet,
so if you haven't yet done so, be sure to see here:
http://forum.piratesahoy.net//index.php?/topic/14915-build-mod-and-forum-faq/
The build 13 worked so i installed the build A.10 and nun of the quests wood work
thin
 
I know you have read the FAQ and the first thing is no double posting required...

I havnt even read this thread and your already getting edgey about not getting an answer... give us a chance.

If you dont get an answer in a DAY or two then its fine to bump it but not after an hour.

Tell us the steps you went through to install it
 
how can i fix this? i have dun the buildsettings h file and nuthing
COMPILE ERROR - file: InternalSettings.h; line: 941
define redefinition: ENABLE_CHEATMODE
 
Did you run RunMe.bat after installing Build 14 Alpha 10 Full?
What Windows do you have? If Vista or Windows 7:
If you have Windows Vista or Windows 7 install the original game OUT of the Program Files (ie. C:/My Games/Pirates of the Caribbean) the security system doesnt allow the Program Files to change for these operating system
 
Did you run RunMe.bat after installing Build 14 Alpha 10 Full?
What Windows do you have? If Vista or Windows 7:
If you have Windows Vista or Windows 7 install the original game OUT of the Program Files (ie. C:/My Games/Pirates of the Caribbean) the security system doesnt allow the Program Files to change for these operating system
ok i some how got that working now a nuther prob

and yea i got windows 7

COMPILE ERROR - file: characters\characters_init.c; line: 356
function 'CreateTempQuestEnemyCharacters' not found
COMPILE ERROR - file: characters\characters_init.c; line: 356
function 'CreateGameCharacters' stack error
RUNTIME ERROR - file: Characters\init\Officers.c; line: 805
integer function return reference value
RUNTIME ERROR - file: storyline\LegendJackSparrow\\Characters\init\Officers.c; line: 256
function must return value
RUNTIME ERROR - file: storyline\LegendJackSparrow\\Characters\init\Officers.c; line: 256
function 'CreateOfficersCharacters' stack error
RUNTIME ERROR - file: characters\characterUtilite.c; line: 172
invalid index -1 [size:514]
RUNTIME ERROR - file: characters\characterUtilite.c; line: 172
function 'GetCargoMaxSpace' stack error
RUNTIME ERROR - file: characters\characterUtilite.c; line: 161
Using reference variable without initializing
RUNTIME ERROR - file: characters\characterUtilite.c; line: 161
Using reference variable without initializing
 
What error are you experiencing in the game now? Does it run yet?
It would appear to me like something definitly went wrong somewhere.
But where, I am not sure. Build 13 Final works, right?
Make a copy of your working Build 13 folder to prevent you from having to reinstall again.
Then, you ARE installing the Build 14 Alpha 10 Full file, right? The huge one?
 
What error are you experiencing in the game now? Does it run yet?
It would appear to me like something definitly went wrong somewhere.
But where, I am not sure. Build 13 Final works, right?
Make a copy of your working Build 13 folder to prevent you from having to reinstall again.
Then, you ARE installing the Build 14 Alpha 10 Full file, right? The huge one?

ok i got the hole game to work build10 full

got 1 last thang to ask how do you chang your starting ship to the cursed pearl?
 
Read the FAQ! :modding

The ships model name is its ID in the files ships_init.c and it tells you how to do it in the FAQ
 
The FAQ really is your friend:
3. Is there a way I can play with a different model OR ship in Build Mod 14?

Buy the outfit at a tailor shop and put the outfit on through the F2>Character interface.
To get a unique ship find Hendrick Vanderdecken in a well known place by getting a well known object from a well known character in another well known place (they are steep in price though)

ALTERNATE:
Open PROGRAM/Storyline/[Storyline].c and then change the lines:
Code:
sl.(sn).start.model = "*MODEL*";
sl.(sn).start.ship = "*MODEL*";
to the model of your choice (NEW GAME REQUIRED)
NOTE: In Jack Sparrow this WON'T work at all and in the other storylines there is a chance for different ships and some character models change in them.
The cursed Black Pearl is a bit different from all other ships and goes in as:
Code:
sl.(sn).start.ship = SHIP_CURSED;
Note that here, there are NO "" marks.
 
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