From apothecary_fetch.c:
Why is the money removed from that line?
It's in the change log, but my code changes themselves aren't included.
I assume the removal of PChar.lastname is intentional?
Would that first line here not be needed...?
Missed a line here:
Code:
d.Text = DLG_TEXT[1] + NPChar.fetch_quest.amount + " " + XI_ConvertString(Goods[sti(NPChar.fetch_quest.good)].name) + DLG_TEXT[2] + NPChar.fetch_quest.money + DLG_TEXT[3] + NPChar.fetch_quest.expire;
Code:
. Various occurrences of 'makeint(environment.time)' replaced by 'GetTime()' by Pieter Boelen
I assume the removal of PChar.lastname is intentional?
Code:
switch(Rand(2))
{
case 0: dialog.Text = DLG_TEXT[94] + GetMyAddressForm(NPChar, PChar, ADDR_CIVIL, false, false) + " " + PChar.lastname + "." + DLG_TEXT[95]; break;
case 1: dialog.Text = GetMySimpleName(PChar) + checkSex; break;
case 2: dialog.Text = DLG_TEXT[103] + GetMyAddressForm(NPChar, PChar, ADDR_CIVIL, false, false) + " " + PChar.lastname + DLG_TEXT[104]; break;
}
Would that first line here not be needed...?
Code:
LAi_group_SetRelation("Smugglers", "CoastalGuards", LAI_GROUP_ENEMY);
LAi_group_FightGroups("Smugglers", "CoastalGuards", true);
LAi_group_SetAlarmReaction(LAI_GROUP_PLAYER,"CoastalGuards",LAI_GROUP_FRIEND, LAI_GROUP_FRIEND); //Levis: now you can hit guards by accident
LAi_SetPlayerType(Pchar);
break;
Missed a line here:
Code:
case "Blaze_must_escape_2":
dialog.text = DLG_TEXT[40];
if (GetCharacterShipType(PChar) != SHIP_NOTUSED) {
ShipLocationName = GetCharacterShipLocationName(PChar);
ShipLocationName = TranslateString("", ShipLocationName);
Last edited: