Okay guys, I dunno what to do. I've been trying since Friday to get this build to work but I keep running into the same problem. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" /> Aside from the fact that side-stepping seems to let me move through walls (which seems to have been the case since Build 13? I don't know if it's a bug or not), the game will occasionally stop letting me interact with objects (doors, chests, etc). Whether I press Spacebar or F3, it just doesn't work.
I've tried installing and re-installing the game and the builds every which way I can think of. I've tried following the instructions to the letter, I've tried modifying them a bit, I've tried installing the game to different locations... every time I get the same problem. The RunMe files <i>seem</i> to work okay, aside from the occasional "unable to find file" messages and what-not, though they go too fast for me to really tell. I do know that Build 13 seems to work fine, and the latest time I installed 14 A 9.5 it worked fine for the first part (I did the New Horizon storyline, and it was fine throughout the tutorial part, and then glitched up when I got back to my ship).
Anyway, here are the contents of my system and compile files. Maybe they'll tell you something I haven't.
<!--QuoteBegin-system.ini+--><div class='quotetop'>QUOTE (system.ini)</div><div class='quotemain'><!--QuoteEBegin-->Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 87732820 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resource\textures\.tx
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Cannot open file: resource\animation\Heads\AN\h_pirtt7.an
Animation file resource\animation\Heads\AN\h_pirtt7.an is damaged!
Cannot open file: resource\animation\Heads\AN\h_pirtt7.an
Animation file resource\animation\Heads\AN\h_pirtt7.an is damaged!
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Unloading
System exit and cleanup:
Mem state: User memory: 110 MSSystem: 32 Blocks: 2
Leak: 'Bad memory address' line 0, size 55
Leak: 'Bad memory address' line 0, size 55<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--QuoteBegin-compile.ini+--><div class='quotetop'>QUOTE (compile.ini)</div><div class='quotemain'><!--QuoteEBegin-->Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 489
Gauging: models
InitSounds (English): created 62 entries.
InitSounds (common): total sounds - 191
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 697
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 498 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 62 entries.
InitSounds (common): total sounds - 191
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
bool CreateParticleEntity()
!!! Reload to 610
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 19
ItemLogic: On load location ShipDeck1
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SetSchemeForLocation: own_deck
SETTING MUSIC: music_spokplavanie
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
InitSounds (English): created 62 entries.
InitSounds (common): total sounds - 191
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
SETTING MUSIC: music_spokplavanie
==> BuildSettings: New settings applied<!--QuoteEnd--></div><!--QuoteEEnd-->
I've tried installing and re-installing the game and the builds every which way I can think of. I've tried following the instructions to the letter, I've tried modifying them a bit, I've tried installing the game to different locations... every time I get the same problem. The RunMe files <i>seem</i> to work okay, aside from the occasional "unable to find file" messages and what-not, though they go too fast for me to really tell. I do know that Build 13 seems to work fine, and the latest time I installed 14 A 9.5 it worked fine for the first part (I did the New Horizon storyline, and it was fine throughout the tutorial part, and then glitched up when I got back to my ship).
Anyway, here are the contents of my system and compile files. Maybe they'll tell you something I haven't.
<!--QuoteBegin-system.ini+--><div class='quotetop'>QUOTE (system.ini)</div><div class='quotemain'><!--QuoteEBegin-->Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 87732820 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resource\textures\.tx
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Cannot open file: resource\animation\Heads\AN\h_pirtt7.an
Animation file resource\animation\Heads\AN\h_pirtt7.an is damaged!
Cannot open file: resource\animation\Heads\AN\h_pirtt7.an
Animation file resource\animation\Heads\AN\h_pirtt7.an is damaged!
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Unloading
System exit and cleanup:
Mem state: User memory: 110 MSSystem: 32 Blocks: 2
Leak: 'Bad memory address' line 0, size 55
Leak: 'Bad memory address' line 0, size 55<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--QuoteBegin-compile.ini+--><div class='quotetop'>QUOTE (compile.ini)</div><div class='quotemain'><!--QuoteEBegin-->Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 489
Gauging: models
InitSounds (English): created 62 entries.
InitSounds (common): total sounds - 191
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 697
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 498 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 62 entries.
InitSounds (common): total sounds - 191
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
bool CreateParticleEntity()
!!! Reload to 610
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 19
ItemLogic: On load location ShipDeck1
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SetSchemeForLocation: own_deck
SETTING MUSIC: music_spokplavanie
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
InitSounds (English): created 62 entries.
InitSounds (common): total sounds - 191
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
SETTING MUSIC: music_spokplavanie
==> BuildSettings: New settings applied<!--QuoteEnd--></div><!--QuoteEEnd-->