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Build 14 Alpha 9.5 Problem - Unresponsive Actions

Elrundir

Landlubber
Okay guys, I dunno what to do. I've been trying since Friday to get this build to work but I keep running into the same problem. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> Aside from the fact that side-stepping seems to let me move through walls (which seems to have been the case since Build 13? I don't know if it's a bug or not), the game will occasionally stop letting me interact with objects (doors, chests, etc). Whether I press Spacebar or F3, it just doesn't work.

I've tried installing and re-installing the game and the builds every which way I can think of. I've tried following the instructions to the letter, I've tried modifying them a bit, I've tried installing the game to different locations... every time I get the same problem. The RunMe files <i>seem</i> to work okay, aside from the occasional "unable to find file" messages and what-not, though they go too fast for me to really tell. I do know that Build 13 seems to work fine, and the latest time I installed 14 A 9.5 it worked fine for the first part (I did the New Horizon storyline, and it was fine throughout the tutorial part, and then glitched up when I got back to my ship).

Anyway, here are the contents of my system and compile files. Maybe they'll tell you something I haven't.

<!--QuoteBegin-system.ini+--><div class='quotetop'>QUOTE (system.ini)</div><div class='quotemain'><!--QuoteEBegin-->Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 87732820 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resource\textures\.tx
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
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Warning: NPCharacter -> trace node not found
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Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
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Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
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Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
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Cannot open file: resource\animation\Heads\AN\h_pirtt7.an
Animation file resource\animation\Heads\AN\h_pirtt7.an is damaged!
Cannot open file: resource\animation\Heads\AN\h_pirtt7.an
Animation file resource\animation\Heads\AN\h_pirtt7.an is damaged!
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Unloading
System exit and cleanup:
Mem state: User memory: 110 MSSystem: 32 Blocks: 2
Leak: 'Bad memory address' line 0, size 55
Leak: 'Bad memory address' line 0, size 55<!--QuoteEnd--></div><!--QuoteEEnd-->

<!--QuoteBegin-compile.ini+--><div class='quotetop'>QUOTE (compile.ini)</div><div class='quotemain'><!--QuoteEBegin-->Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 489
Gauging: models
InitSounds (English): created 62 entries.
InitSounds (common): total sounds - 191
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 697
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 498 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 62 entries.
InitSounds (common): total sounds - 191
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
bool CreateParticleEntity()
!!! Reload to 610
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 19
ItemLogic: On load location ShipDeck1
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SetSchemeForLocation: own_deck
SETTING MUSIC: music_spokplavanie
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
InitSounds (English): created 62 entries.
InitSounds (common): total sounds - 191
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
SETTING MUSIC: music_spokplavanie
==> BuildSettings: New settings applied<!--QuoteEnd--></div><!--QuoteEEnd-->
 
When the game messes up with the interaction, I take it you CAN still move, right?
Note that if you open the Options menu while you've got a game loaded, things will get messed up.
That's a bug we have yet to fix. But if you set your settings prior to starting a new game and not change them ingame,
it shouldn't be a problem.

The sidestep issue is unintentional, but it's either that or NO sidestep. We have tried to solve it, but couldn't.
 
I'm not 100% sure whether I did or didn't open the options menu that time, but I'll tell you the events that led to the glitch happening, in as complete detail as I can remember:

1) After I finished with everything in town and the tutorial guy retired, I bought some cargo and went back to my ship.
2) I opened the player menu and changed my flag to Portuguese.
3) I went to sea, and was just checking things out when I clicked on the "Ship Berthing" button somewhere in the menu. This caused the game to crash.
4) When I reloaded (fortunately I had saved right on the ship's deck), I couldn't access the bell that takes you to sea anymore, or the door to the captain's cabin, etc. I could still talk to my crew, I just couldn't interact with doors/objects. I don't know if the fact that I had saved while in range of activating the bell (i.e. the "Sea" icon in the top left of the screen was visible when I saved) is worth noting, but I did.
5) After that I <i>did</i> check the Options menu to see if some glitch had rearranged the controls or something, but they hadn't been changed.
6) Reloading the save file, or quitting to desktop and then reloading, did not help.

Also, to answer your first question, yes, I can still move after the problem occurs. I'll try and load a new game to see if the problem occurs again, and I'll make very sure not to touch the Options menu this time so that I can rule that out if it happens again. Thanks for your help. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
VERY strange. Anyway, please try again with Build 14 Alpha 9.5 Patch 2;
that has just been released and should at least solve some of the shipberthing issues.
 
Just a minor update on the situation:

I did try again, and I did run into the problem again, this time <i>definitely</i> without using the Options menu (unless changing some of the Advanced Options from the main menu, before choosing a file to load, also causes the bug).

Basically, I had saved on the deck of my ship, went to another island, got pickpocketed blind, and decided to turn down the rate of pickpocketings. So I closed the game, turned it back on, changed that option, reloaded, and couldn't interact with any doors on my ship. Fortunately, I had saved another file in Speightstown Port just before getting on the ship, and in that one, everything worked fine. So I'm thinking that maybe saving on the deck of your ship causes this problem as well? I don't know if anyone has tested it and knows that's not the case, though.

As for patch 2, I'll definitely try it and see if it changes anything. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Saving on the deck of your ship? That'd be interesting. I would in any case recommend to try not doing that.
You can't save at sea (well, we've got a mod that allows you to do that, but we haven't got that one properly compatible yet).
And being on your ship's deck usually constitutes being at sea too. In most cases, you CAN'T even save on your ship's deck.
But sometimes you can and I'm not sure if that works properly.
 
I have been saving on the ships deck, captains cabins, & cargo holds without problems. It seem that as long as I have not set sail ( just boarded my ship but not yet selected sea ) then I can save o.k. The save is just named Captians cabin - Nevis or Ships deck - Nevis etc.

I assume the game still treats you as if you were on land until you actually select the sea, from the point on the deck or the fast travel menu.

Once I select the sea then it won't let me save until I am back on land again, which is what I would expect. <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />

I have been doing this in Build 13 and Build 14 Alpha 9
 
Build 13? You didn't end up on your ship's deck in Build 13. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
But indeed I also recall making some saves then and that worked. But it can't hurt to do it in port instead. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
 
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