<!--quoteo(post=174000:date=Nov 30 2006, 10:47 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Nov 30 2006, 10:47 PM) [snapback]174000[/snapback]</div><div class='quotemain'><!--quotec-->
Then there was the problem with 15 different kinds of cheapsh*t armor that couldn't be sold. Who the hell thought THIS was a good idea? This stuff is junk anyway, why on earth do we have so many varieties of it?
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There is one variety for each soldier skin. That is done so that the soldiers who appear to wear armor actually do wear armor. You can sell this type of armor, but you can put it away in chests to get rid of it. If anybody wants to improve this code so that these characters simply all use the normal cheap armor item that CAN be sold, that's be great. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=174000:date=Nov 30 2006, 10:47 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Nov 30 2006, 10:47 PM) [snapback]174000[/snapback]</div><div class='quotemain'><!--quotec-->
The "blocked by armor" message was something I'd removed from my personal copy of the game, and it apparently found it's way to the build after I'd sent my entire PROGRAM folder to Pieter. I got tired of seeing 50,000 "Blocked by armorOMG!!!11one" messages every boarding.
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What was the file you changed for that again? I'll reset it back.
<!--quoteo(post=174020:date=Dec 1 2006, 04:22 AM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Dec 1 2006, 04:22 AM) [snapback]174020[/snapback]</div><div class='quotemain'><!--quotec-->
[And did that include removing the armor protection form Spanish, Portuguese, and Dutch soldiers? <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
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Not as far as I'm aware. I'm going to re-enable the log messages, so that should help in figuring out if these characters still do have armor or not.
<!--quoteo(post=174111:date=Dec 1 2006, 11:59 PM:name=sharkbait)--><div class='quotetop'>QUOTE(sharkbait @ Dec 1 2006, 11:59 PM) [snapback]174111[/snapback]</div><div class='quotemain'><!--quotec-->
when I sidestep (a,d), I walk straight through static objects. the other problem I've encountered is that gunpowder cannot be looted or bought over the amount of 6 (maybe cuz of the bullet count, which was six as well).<!--QuoteEnd--></div><!--QuoteEEnd-->
Those are not bugs. The first issue occurs simply because of the way the game handles sidestep. It was a functionality that was added in by the mods, but we have been unable to add collision detection. The second is completely intentional: You can only carry 6 bullets and 6 gunpowder. This is to make sure that you can accidentally run out of gunpowder in a fight. If this limit wasn't added, then you could just take hundreds of ammo items and then the entire ammomod would be entirely useless. If you can find an ammunition pouch or powder flask, that will enable you to carry more of these items.
<!--quoteo(post=174153:date=Dec 2 2006, 06:27 AM:name=Doober)--><div class='quotetop'>QUOTE(Doober @ Dec 2 2006, 06:27 AM) [snapback]174153[/snapback]</div><div class='quotemain'><!--quotec-->
Perhaps Pieter could turn that on as the default in the build. People always seem to forget to do it, and it only takes up a few bytes of space. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
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I prefer to not add engine.ini as part of the Build, because then the user's settings in there will be overwritten with the default settings and I prefer to not mess around with that.