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Build 13 bugs

Last night made my first trip to Cuba, enterd Havana OK, Santiago town loading screen froze, Loaded on the second try from saved game, Only thing was soldiers there, no town people and Tavern is locked by default in code, is this town unfinished? <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
yes, the santiago loading screen freezes here as well. i think the island is simply to big for my computer to handle most of the time. oh well, of to redmond then to finally start the main quest. i just go in circles counter-clockwise and visit the islands on my way. saint martin seemed fun at first, but the fun decreases when you try to go across the land and get hit by a cannonball every time and get killed instantly. i'll just fetch some more hp and try again, cos i really like the land fights there.
 
<!--quoteo(post=173708:date=Nov 28 2006, 12:24 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Nov 28 2006, 12:24 PM) [snapback]173708[/snapback]</div><div class='quotemain'><!--quotec-->
yes, the santiago loading screen freezes here as well. i think the island is simply to big for my computer to handle <!--QuoteEnd--></div><!--QuoteEEnd-->

Don't think thats the prob, I have P4 3.2GHZ 2 Gig Memory,GF6600GT and runs heavier games than POTC fine.Like I said loaded fine the second time and was able to enter town. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
i was a bit unclear there. i meant that my computer couldn't load the sailing bit of the island.
 
<!--quoteo(post=173708:date=Nov 28 2006, 07:24 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Nov 28 2006, 07:24 PM) [snapback]173708[/snapback]</div><div class='quotemain'><!--quotec-->
yes, the santiago loading screen freezes here as well. i think the island is simply to big for my computer to handle most of the time. oh well, of to redmond then to finally start the main quest. i just go in circles counter-clockwise and visit the islands on my way. saint martin seemed fun at first, but the fun decreases when you try to go across the land and get hit by a cannonball every time and get killed instantly. i'll just fetch some more hp and try again, cos i really like the land fights there.
<!--QuoteEnd--></div><!--QuoteEEnd-->
If you talk to the town defenders they should tell you that you have to sneak around the siege guns, out of their range. Trust me, there IS a way around them. (At least there was when I wrote that )

Actually there are two ways: the townguards should tell you about "some secret passage where raiders sneak into town"
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> people with lags and freezes when going to seaview: could you please check if your compile log has entries like these near the end:

SEA: Error: Group CrCuba3, Island Cuba
SEA: Error: Find locators Group Quest_Ships, Locator Quest_Ship_16
SEA: Error: Group CrCuba5, Island Cuba
SEA: Error: Find locators Group Quest_Ships, Locator Quest_Ship_15

Reason for this is that the old Coastraiders mod tries to spawn ships on locators that the new islands don't have (lazy island designers <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> ). Usually that is no problem, the game puts the ships anywhere next to the islandcenter. But that searching in vain causes a lag, and on critical computers this may be to much for the machine.
 
Yes. I'll go through the new islands and post the files when ready. But I'll do them one by one if I have time, so it may take a while.
 
Excellent! Take your time. We won't be releasing Build 14 any time soon. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
<!--quoteo(post=173828:date=Nov 29 2006, 09:13 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Nov 29 2006, 09:13 AM) [snapback]173828[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=173708:date=Nov 28 2006, 07:24 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Nov 28 2006, 07:24 PM) [snapback]173708[/snapback]</div><div class='quotemain'><!--quotec-->
yes, the santiago loading screen freezes here as well. i think the island is simply to big for my computer to handle most of the time. oh well, of to redmond then to finally start the main quest. i just go in circles counter-clockwise and visit the islands on my way. saint martin seemed fun at first, but the fun decreases when you try to go across the land and get hit by a cannonball every time and get killed instantly. i'll just fetch some more hp and try again, cos i really like the land fights there.
<!--QuoteEnd--></div><!--QuoteEEnd-->
If you talk to the town defenders they should tell you that you have to sneak around the siege guns, out of their range. Trust me, there IS a way around them. (At least there was when I wrote that )

Actually there are two ways: the townguards should tell you about "some secret passage where raiders sneak into town"
<!--QuoteEnd--></div><!--QuoteEEnd-->

i already found the secret passage. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> i didn't really have the time to read that text with bullets and cannonballs wizzing round my ears and all those soldiers and bandits rushing in. <img src="style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> one can get a bit hasty in those situations. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> i have plenty of health now to survive a grenade (as i experienced by accident <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> yes i did blow myself up <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> ), but i'll try to sneak round the defences anyway. it's just so much fun with all that racket. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

anyway, where's the compile log?
 
It'll be in the root directory. Its actually named 'compile.log'.

Cap'n Drow
 
<!--quoteo(post=173848:date=Nov 29 2006, 02:14 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 29 2006, 02:14 PM) [snapback]173848[/snapback]</div><div class='quotemain'><!--quotec-->
Excellent! Take your time. We won't be releasing Build 14 any time soon. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Shouldn't that be in a 13.1 or 13 update as it is bug fixing?
 
<!--quoteo(post=173903:date=Nov 30 2006, 03:24 AM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 30 2006, 03:24 AM) [snapback]173903[/snapback]</div><div class='quotemain'><!--quotec-->
Shouldn't that be in a 13.1 or 13 update as it is bug fixing?
<!--QuoteEnd--></div><!--QuoteEEnd-->
I suppose so, yes. But I think the way we'll be working is that we'll start work on the Build 14 Alpha version and everything that is added to the Alpha version and is CONFIRMED working (including bugfixes) can then be added to a stable Build 13 Update.
 
<!--quoteo(post=173885:date=Nov 29 2006, 02:30 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE(Cap'n_Drow @ Nov 29 2006, 02:30 PM) [snapback]173885[/snapback]</div><div class='quotemain'><!--quotec-->
It'll be in the root directory. Its actually named 'compile.log'.

Cap'n Drow
<!--QuoteEnd--></div><!--QuoteEEnd-->

i'll look as soon as i can. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
A question.

Do the character skins that should have armor like Spanish soldiers, actually have it?

It does not show up in inventory and there are no "blocked by armor" log messages during combat.

If my observation is accurate, when was it decided to change this?
 
That was never decided. For all I know, they should still have armor, but it's been a long time since I checked that. In any case: They SHOULD have armor, whether they actually do have it or not. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
Just a thought.
Remember when we were having a problem with armor plundered from soldiers?
You then couldn't get rid of it.
Might the code changes that corrected that problem have led to this one now?
 
The "blocked by armor" message was something I'd removed from my personal copy of the game, and it apparently found it's way to the build after I'd sent my entire PROGRAM folder to Pieter. I got tired of seeing 50,000 "Blocked by armorOMG!!!11one" messages every boarding.

I believe the looting of armor was removed by Hat at one point. As I recall, his reasoning was that if the armor didn't keep the guy alive, it wouldn't be much good. I'd prefer to get the armor as loot myself, especially as some enemies have silver armor.

Then there was the problem with 15 different kinds of cheapsh*t armor that couldn't be sold. Who the hell thought THIS was a good idea? This stuff is junk anyway, why on earth do we have so many varieties of it?

Two suggestions:

1) Only ONE version of the cheap armor, so it can be sold.
2) Get armor as loot.

Do whatever you want with the "blocked by armor" messages.

Hook
 
<img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> As long as I find armor in the treassureboxes, I'm not complaining!
Even the cheap stuff offers some protection, the stuff I can't sell will be
ignored here anyway and there is quite a lot of that. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
<!--quoteo(post=174000:date=Nov 30 2006, 04:47 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Nov 30 2006, 04:47 PM) [snapback]174000[/snapback]</div><div class='quotemain'><!--quotec-->
The "blocked by armor" message was something I'd removed from my personal copy of the game, and it apparently found it's way to the build after I'd sent my entire PROGRAM folder to Pieter. I got tired of seeing 50,000 "Blocked by armorOMG!!!11one" messages every boarding.

...
Do whatever you want with the "blocked by armor" messages.

Hook
<!--QuoteEnd--></div><!--QuoteEEnd-->
The reason why I mentioned it is because I thought it would show if unseen armor was actually there and working or not.
I have no preference for it but it could be toggled on/off in the old Buildsettings.h file:

#define ARMOR_ALWAYSSHOW 1 // type=bool, presets={Off=0; Default=1}, category=info, desc="Always show log about armor if character taking damage has armor."

or in the new "InternalSettings.h" file, for B13. without changing code.

Right now, that setting has no purpose.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I believe the looting of armor was removed by Hat at one point. As I recall, his reasoning was that if the armor didn't keep the guy alive, it wouldn't be much good. <!--QuoteEnd--></div><!--QuoteEEnd-->

And did that include removing the armor protection form Spanish, Portuguese, and Dutch soldiers? <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
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