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    Maelstrom New Horizons


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Build 13 Beta 3 + Small Fixes

<!--quoteo(post=168060:date=Oct 18 2006, 07:37 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 18 2006, 07:37 PM) [snapback]168060[/snapback]</div><div class='quotemain'><!--quotec-->
2. No fast travel from QC port even after you deal with the fight on your first visit.
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Fast Travel FROM QC port? I don't recall there ever was Fast Travel from the port. Only <i>to</i> the port. Please correct me if I'm wrong. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=168060:date=Oct 18 2006, 12:37 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 18 2006, 12:37 PM) [snapback]168060[/snapback]</div><div class='quotemain'><!--quotec-->
1. In the ransack screen when you select cargo you can't transfer any cargo to you ship unless you already have some of the commodity on your vessel. The transfer arrows don't appear on goods that are only on the other ship.
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You can probably fix this temporarily by using the ransack_main.c file from B13_beta4. Disclaimer: I haven't tested it. Apparently, the modder didn't either.

Hook
 
It must have something to do with the following code then. It was added by Maximus, but I don't really know why. I should ask him about it and tell him it's not doing it's job properly. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    bool isEnable = true;
    if(myname==enemyname) isEnable = false;
    if(myname==friendname) isEnable = false;
    SetSelectable("GOODS_BUTTON",isEnable);
    SetSelectable("CREW_BUTTON",isEnable);
    SetSelectable("CANNONS_BUTTON",isEnable);
    SetSelectable("SWAP_BUTTON",isEnable);
    if(!isEnable) SetCurrentNode("CHARACTERS_BUTTON");
    else SetCurrentNode("GOODS_BUTTON");<!--c2--></div><!--ec2-->Original code:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    if(myname==enemyname)
    {
        SetSelectable("CREW_BUTTON",false);
        SetSelectable("SWAP_BUTTON",false);
        SetSelectable("CANNONS_BUTTON",false);
    }
    else
    {
        SetSelectable("CREW_BUTTON",true);
        SetSelectable("SWAP_BUTTON",true);
        SetSelectable("CANNONS_BUTTON",true);
    }<!--c2--></div><!--ec2-->
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Fast Travel FROM QC port? <!--QuoteEnd--></div><!--QuoteEEnd-->

You are right my mistake.

On another note, I think something is broken on Oxbay.

1. Using fast travel from store to tavern in Greenford I got 2 CTDs in row.
2. Going into the tavern in Greenford and asking for them room, I got a CTD when I was supposed to be transported to the room.
3. In the Oxbay tavern same CTD when going to the room.

It is a mystry to me how stuff that has worked for months suddenly gets borken when do a new build.
 
talking beta5, but it may happen in other versions?

I had a weird moment involing CCC 'survial mod' : i usualy set this to around 70 in buildsettings.h - it think it fairly simulates a chance of survival in a mortal encounter.

Anyway this is the setting i use in all betas - and sometimes i die, sometimes i get rescued.

using beta5 the other day i was in a rescued situation - saw i had got taken to the tavern room in Oxbay(this was at game start - i had got defeated in a combat out in the jungle somewhere). Then the weird thing happened. I saw my charcater walk over to where the lady is, but before the conversation started i got the "escaped Oxbay" video - after it had run i was back in the tavern and then had the normal conversation with the lady about what had happened to me and my crew etc?

Its the first time i had seen this - and i cant quite work out what would cause this - i hadn't put to sea at all yet?

I'm going to finish the complete re-install with beta(5) and see if i can get further in the main quest this time - fingers crossed <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
I've seen that too, but in beta 4. You get the Oxbay video at random weird times. For example I would only be halfway thru the things you need to do on arrival at Oxbay, and then the video would run. Then the French are in charge <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> and I couldn't get my ship fixed before leaving Oxbay. I've also seen what you describe after waking up in a tavern room after being defeated. Strange stuff. Although with beta 5 I haven't yet seen that; I'm able to conduct all my business before the French ruin everyone's day...
 
I had it happen once to me too. I got the movie when I spent the night in the tavern, again when I left Oxbay, and a third time when I was sailing toward Redmond. Something's messed up in the tutorial quest, I think.

Hook
 
Fast travel and rooming in the taverns at Oxbay and Greenfort is definitely borken in Beta six.

Also I borded the batleship from the French Blockade at Oxbay. They did not have enough crew to assign and even though I did have enough for both minimums I couldn't tranfer crew or goods.
 
<!--quoteo(post=168239:date=Oct 20 2006, 12:31 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 20 2006, 12:31 AM) [snapback]168239[/snapback]</div><div class='quotemain'><!--quotec-->
Fast travel and rooming in the taverns at Oxbay and Greenfort is definitely borken in Beta six.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Beta 6? I didn't release a Beta 6 yet, did I? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />\
Anyway: I suppose it'll need checking then. Can anybody confirm similar problems? And can you pin-point exactly when the trouble occurs?

<!--quoteo(post=168239:date=Oct 20 2006, 12:31 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 20 2006, 12:31 AM) [snapback]168239[/snapback]</div><div class='quotemain'><!--quotec-->
Also I borded the batleship from the French Blockade at Oxbay. They did not have enough crew to assign and even though I did have enough for both minimums I couldn't tranfer crew or goods.
<!--QuoteEnd--></div><!--QuoteEEnd-->
There is a bug with the transfer_main interface screen at the moment which is the most likely cause for this. Should be fixed next time. I hope. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Peiter here is exactly what is happening with fast travel CTDs on Oxbay


On another note, I think something is broken on Oxbay.

1. Using fast travel from store to tavern in Greenford I got 2 CTDs in row.
2. Going into the tavern in Greenford and asking for them room, I got a CTD when I was supposed to be transported to the room.
3. In the Oxbay tavern same CTD when going to the room.


And you are right, it is in Beta 5. Sorry.
 
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