I sadly have to report that even after my clean install(Build12.1(full)+pre-build13(base)+new beta(3)) i'm still getting a few nasty issues - game breakers in the case of 32+32A(see below) <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
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Stuff i've seen that i had listed before in the other thread that is still active:
<b>1. Gameplay:</b> from game start with just 2 points on leadership, its very easy as a level 1 or 2 character to haggle the price of recruited officers down when hireing them - <b>suggest for later build(14?)</b> a way to limit the amount of attempts player can have to haggle with them(maybe set to players level+1? level 1 = 2 haggle attempts?)
<b>3. Bug/graphic:</b> On a few occasions i was left with a gunpowder graphic(for pistols etc) in my item inventory while not actualy having any left - when i go into a store it displays that i have 0 of gunpowder, this happens after exchanging gunpowder between you and your party officers.
Also possibly related: If you give any of your officers more than 6 of either gunpowder or bullets(which you can do) next time you save and load back all the extra(over 6) will vanish.
<b>5. Bug/graphic:</b> Cash on an Officer(when in the exchange screen) sometimes shown with 7 zeros after the amount. e.g 6368.0000000
<b>12. Bug/Double NPC:</b> During a tavern brawl+after reloading - the Officer(recruitable) that had been sitting downsairs spawned a replica of himself that stood in the middle of the table he was sitting at. both existed, just duplicates.
Also happens with npcs walking around the tavern(and possible elsewhere), and is caused by saving+reloading.
Can cause a CTD if one of the 'doubles' is killed.
<b>16. Dialogue/minor/suggest:</b> The players response to Simon Hanpool in GreenFord tavern seems too harsh/mad in the opening conversation. He(Simon) compliments the player of looking distinguished and you only have the option to critise his ability to run his tavern! a good way to gaurantee you will get the watered down(and spat in) rum imho! maybe tone down the harsh player dialogue for that bit?
<b>18. Bug/Dialogue:</b> Directions to Grey Rock Beach(for the mission mentioned above in No:17) are wrong now that we have a differnt map and orientation of the islands. The contact you meet on the dock says "travel North East out of the bay and head North around the Island" - this should now be "travel North West out of the bay and head South around the island" - also entry in Quest Book will need to be changed.
<b>21. Interface/minor:</b> when in 3D sailing mode and you enter any of the rather cool new ship screens like Captains Cabin/Crew Deck/Cargo Deck, return key brings up a little options menu with icons of legs(fast travel), Sea(back to top deck and 3D sailing mode) and doorway - doorway icon does nothing?
<b>22. Graphic/minor:</b> the New exit from Greenford to the path to Oxbay uses a graphic with a large church/mansion visable just behind the wall after the exit. This is the exit from Greenford so only jungle is actualy on the other side of the wall - is there another graphic we can use for that?
<b>23. bug/gameplay:</b> Injured crew dont regenerate health when not in your active party - so you can sail for months and they will never heal untill back on land and part of your party.
<b>24. minor/very minor:</b> in About Build>Credits>"List of build 13 modders include:" - Screwface is listed twice, once after Pieter, and once after Captain August.
<b>26. Bug:</b> Not finding bandages or cautarisation kits so far in my game, either in random loot or in stores. thats with a character between levels 1 and 4, and i explore eveywhere and everything!
Thats all the bugs from my previous list i have encounterd in the latest Beta(3), many of the others seem to be sorted(like all party gaining XP during storm) <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
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<b>New bugs found:</b> - not applied "small fixes" or added "//" back infront of line 776 in AIShip.c
<b>31.Bug/minor:</b> Sometimes when buying pistolbullets from a vendor it wont let you - say you have 4 on you(you can carry 2 more without an ammo pouch), then in the vendor screen you select 1 or 2 as the amount to buy, click 'OK' - often does not make transaction. Money isnt the issue - i have plenty. If you keep repeating the process, clicking very quickly, it will let you get the items after a few attempts. strange?
<b>32. Bug/rations:</b> during the mission to escort the 'Oiseau' to Oxbay and destroy her on the way. I Start out in falaise de fluer with 54 crew/40 wheat/20 rum - enough food+rum for around 70 days.
Sail to Greenford: In minimap sailing mode it takes around 4-5 days according to the date/clock. During the voyage my crew will run out of rations and start to starve just before i arrive.
update: This also happens in the next bit of the quest where you have to escort the 'Albion' to greenbay. I'm guessing what happens is your new total combined crew(of your crew+escort ship crew) only take supplies from your ship?? I dont know how to confirm this.
<b>32A. Bug/Quest?:</b>After taking the escort+destroy Osieau quest, leave Falise de Fleur and head to Greenford. on arrival in the bay at Greenford switch to 3D sailing mode. Quick change french flag to Neutral(IH) flag. Fort attacks+sinks Oiseau. Quest wont update untill you go into one of the new deck screens(Captains cabin). I think it used to update as soon as the Oiseau was sunk.
You cant sail away as you have no crew to manage the sails(see rations bug above). Also you cant weigh anchor - to go ashore and hire more crew/get more food. Reload and try again - same thing.
Workaround: dont go anywhere but redmond? You will arrive with no crew(due to starvation) but the fort will destroy the 'Oiseau' and this time after you let the quest update(go to captains cabin and back) you will be able to weigh anchor. Then you can hire more crew - visit the govenor and carry on with the quest, which will involve more starvation of your crew <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
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<b>33. Bug?/gameplay/very minor:</b> Never find bullets or gunpowder on dead npcs(maybe cause i use auto-loot dead bodies option in buildsettings.h?). Still this is maybe better game balance - so i guess very minor.
<b>34. bug/gameplay:</b> When moving from the main town section in Falise de Fleur to the part of town where the stores are, you loose all you party officers. when you enter the Store they are back again. Same thing happens in reverse as well(from store to main town).
<b>35. bug/gameplay:</b> see bug 34 above, but this time it happens when you go from the extended greenbay section with the Abbey of the Maltese knights. Go to the exit near the isolated hut with the smoking chimney, down the stairs between the two walled towers with the timber structures ontop. Follow it around and when you get loaded into the next section you are outside the shipyard in Greenford, but all by yourself as in bug 34.