• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Buid 14 patch 6 crash(es) to desktop

anchoret

Landlubber
First post! Well ahoy there you pirate programmers aarg :cheers And thanks for giving your mod free your mod

I saw your mod at moddb and it seemed cool so i gave it a try but there were problems so i decided to contribute by offering my bug reports. Sooo i present to you the different occations of ctds of me while playing with their logs and stuff! Forgive my grammar mistakes :hmm

1rst The smuggler crash to desktop (i'v seen it mensioned before in the forums but not with its logs etc): it crashes at the moment i choose "sea" after i've sold my goods to them and boarded to my ship ,so i can't sail (it has to do with the spawning of the coastguard ship.. i don't know, just a guess because one time ,when the guards didn't come and there were no crash..). Though it didn't happen earlier with my starter ship and not much progression with the game.:
compile log

Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 613
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
proc_break_video()
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 747
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 641 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
bool CreateParticleEntity()
!!! Reload to 403
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 16, theHour = 16
Template <follow> -> path not found chr.id = Treas_Crewmember_1
Template <follow> -> path not found chr.id = Treas_Crewmember_2
Template <follow> -> path not found chr.id = Treas_Crewmember_3
Template <follow> -> path not found chr.id = Treas_Crewmember_4
Template <follow> -> path not found chr.id = Treas_Crewmember_5
Template <follow> -> path not found chr.id = Treas_Crewmember_6
Template <follow> -> path not found chr.id = Treas_Crewmember_7
Template <follow> -> path not found chr.id = Treas_Crewmember_8
Template <follow> -> path not found chr.id = Treas_Crewmember_9
Template <follow> -> path not found chr.id = Treas_Crewmember_10
ItemLogic: On load location Cayman_Port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade8
ItemLogic: Loaded model ammo\\pistol1
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
LandInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=CrCayman1, ship.type=Schooner1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman1, ship.type=Schooner1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrCayman1, ship.type=Schooner1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman1, ship.type=Schooner1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
LandInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrCayman2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrCayman2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrCayman2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
LandInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrCayman3, ship.type=Sloop1, nation=0, ShipFlagsQuantity=2, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-3, chr.id=CrCayman3, ship.type=Sloop1, nation=0, ShipFlagsQuantity=2, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
LandInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
LandInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrCayman5, ship.type=Barque3_50, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman5, ship.type=Barque3_50, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman5, ship.type=Barque3_50, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrCayman5, ship.type=Barque3_50, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrCayman5, ship.type=Barque3_50, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman5, ship.type=Barque3_50, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
LandInterface DoSetFlags: 6
procGetRiggingData: n=-2, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
SETTING MUSIC: music_eng_town
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 403
reload_island_index = -1
reload_location_index = 406
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
Template <follow> -> path not found chr.id = Treas_Crewmember_1
Template <follow> -> path not found chr.id = Treas_Crewmember_2
Template <follow> -> path not found chr.id = Treas_Crewmember_3
Template <follow> -> path not found chr.id = Treas_Crewmember_4
Template <follow> -> path not found chr.id = Treas_Crewmember_5
Template <follow> -> path not found chr.id = Treas_Crewmember_6
Template <follow> -> path not found chr.id = Treas_Crewmember_7
Template <follow> -> path not found chr.id = Treas_Crewmember_8
Template <follow> -> path not found chr.id = Treas_Crewmember_9
Template <follow> -> path not found chr.id = Treas_Crewmember_10
no sex found
SetCharacterTask_GotoPoint -> locator 'stay2' in group 'tables' not found
Template <goto> -> path not found chr.id = Grand_Cayman_officiant
ItemLogic: On load location Grand_Cayman_Tavern
ItemLogic: found 0 buttons
SETTING MUSIC: music_tavern
Selection Started. Island - Cayman
Location Cayman_Shore_01 Selected
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 16, theHour = 17
ItemLogic: On load location ShipDeck5
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 17, theHour = 17
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ItemLogic: On unload location
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 17, theHour = 17
SEA: sealogin loading island Cayman
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
SEA: SeaLogin end
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 17, theHour = 17
Whr_UpdateWeather finish weather update
BattleInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=CrCayman1, ship.type=Schooner1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman1, ship.type=Schooner1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrCayman1, ship.type=Schooner1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman1, ship.type=Schooner1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
BattleInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrCayman2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrCayman2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrCayman2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman2, ship.type=Yacht1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
Sea_FirstInit done
BattleInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrCayman3, ship.type=Sloop1, nation=0, ShipFlagsQuantity=2, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-3, chr.id=CrCayman3, ship.type=Sloop1, nation=0, ShipFlagsQuantity=2, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman4, ship.type=Lugger2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrCayman5, ship.type=Barque3_50, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman5, ship.type=Barque3_50, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman5, ship.type=Barque3_50, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrCayman5, ship.type=Barque3_50, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrCayman5, ship.type=Barque3_50, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman5, ship.type=Barque3_50, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
BattleInterface DoSetFlags: 6
procGetRiggingData: n=-2, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman6, ship.type=Battleship1, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
PauseAllSounds
locator_name = reload_4 lockedReloadLocator =
reload_cur_island_index = 8
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 417
Start reload
PauseAllSounds
ReloadStartFade
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 17, theHour = 17
Template <follow> -> path not found chr.id = Treas_Crewmember_1
Template <follow> -> path not found chr.id = Treas_Crewmember_2
Template <follow> -> path not found chr.id = Treas_Crewmember_3
Template <follow> -> path not found chr.id = Treas_Crewmember_4
Template <follow> -> path not found chr.id = Treas_Crewmember_5
Template <follow> -> path not found chr.id = Treas_Crewmember_6
Template <follow> -> path not found chr.id = Treas_Crewmember_7
Template <follow> -> path not found chr.id = Treas_Crewmember_8
Template <follow> -> path not found chr.id = Treas_Crewmember_9
Template <follow> -> path not found chr.id = Treas_Crewmember_10
Bnd: 0, Vag: 0, Sk: 1, Mo: 0, Mu: 0
ItemLogic: On load location Cayman_Shore_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\Guestsknife
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_jungle
Contraband transfer was interrupted by Coastal Guards
FIRST CONTRABAND GOOD SELECTED TO TRADE IS: Coffee
FIRST CONTRABAND GOOD PRICE IS: 612
CONTRABAND ONBOARD COUNTER HAS VALUE: 1
QUANTITY OF FIRST CONTRABAND GOOD ONBOARD: 11
INDEX OF FIRST CONTRABAND IS: 13
ONLY ONE CONTRABAND GOOD IS AVAILABLE
FUNCTION RemoveGeometryFromLocation reports: Current location ID is Cayman_Shore_01 and geometry smg should be removed
FUNCTION RemoveGeometryFromLocation reports: Checking Geometry name for n = 1. It is smg
JOPA!
ÏÎßÂËÅÍÈÅ ÁÅÐÅÃÎÂÎÉ ÑÒÐÀÆÈ: Location fantom character <5>
Èíäåêñ òåêóùåãî îñòðîâà 8
Òåêóùèé îñòðîâ: Cayman
Òåêóùàÿ íàöèÿ îñòðîâà: 0
ÍÀÖÈß ÊÀÏÈÒÀÍÀ0
FUNCTION SetCoastalGuardPursuit Reports: Current PLayer Island is: Cayman
QUEST Rand_CoastalPatrolAppear reports: Soldier Idx = 1655
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 17, theHour = 17
ItemLogic: On load location ShipDeck5
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 17, theHour = 17
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ItemLogic: On unload location
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 17, theHour = 17
SEA: sealogin loading island Cayman
SEA: added pchar to sea
SEA: Did CRs
SEA: Error: Group Coastal_Guards, Island Cayman
SEA: Error: Find locators Group , Locator
SEA: Warn: I am automatically deleting group 'Coastal_Guards', because it's empty
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
SEA: SeaLogin end
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 17, theHour = 17
Whr_UpdateWeather finish weather update
== Directsail called at 17:44
system log

Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 101942892 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resource\textures\SHIPS\SIB_STUFF COPY.TGA.tx
Can't load texture resource\textures\SHIPS\BLACK.TGA.tx
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 373485164? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 373485164? end pointer = 0
Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 373674284
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 373694452? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 373694452? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 373722892? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 373722892? end pointer = 0
Bad rope data for rope: (rope num = 8) (begin group=-1, end group=0)
Begin pointer = 374033892? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 374051652
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 374051652
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 374051652
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 374051652
Can't load texture resource\textures\SHIPS\SIB_STUFF COPY.TGA.tx
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\SHIPS\SIB_STUFF COPY.TGA.tx
Can't load texture resource\textures\SHIPS\BLACK.TGA.tx
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 375700188? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 375700188? end pointer = 0
Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 368014668
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 373768724? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 373768724? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 378020764? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 378020764? end pointer = 0
Bad rope data for rope: (rope num = 8) (begin group=-1, end group=0)
Begin pointer = 377297500? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 377335276
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 377335276
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 377335276
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 377335276
Can't load texture resource\textures\SHIPS\SIB_STUFF COPY.TGA.tx
Island Set
Can't load texture resource\textures\SHIPS\SIB_STUFF COPY.TGA.tx
Can't load texture resource\textures\SHIPS\BLACK.TGA.tx
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 357801324? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 357801324? end pointer = 0
Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 351950900
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 346722092? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 346722092? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 381136956? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 381136956? end pointer = 0
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\SHIPS\SIB_STUFF COPY.TGA.tx
Can't load texture resource\textures\SHIPS\BLACK.TGA.tx
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 202656964? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 202656964? end pointer = 0
Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 375598708
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 375824364? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 375824364? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 191418268? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 191418268? end pointer = 0
Bad rope data for rope: (rope num = 8) (begin group=-1, end group=0)
Begin pointer = 375734812? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 375726148
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 375726148
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 375726148
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 375726148
Can't load texture resource\textures\SHIPS\SIB_STUFF COPY.TGA.tx

2nd The corsair challenge: The one when i'm challenged by a captain in the tavern of port royal with the "you're sitting at my table" or something dialog, for a battle i guess. i never see it because it crashes just as with the smuggler problem when i choose to sail "sea" at my ship sooo here goes:
compile log

Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 613
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 747
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 641 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
bool CreateParticleEntity()
!!! Reload to 560
Template <follow> -> path not found chr.id = Treas_Crewmember_1
Template <follow> -> path not found chr.id = Treas_Crewmember_2
Template <follow> -> path not found chr.id = Treas_Crewmember_3
Template <follow> -> path not found chr.id = Treas_Crewmember_4
Template <follow> -> path not found chr.id = Treas_Crewmember_5
Template <follow> -> path not found chr.id = Treas_Crewmember_6
Template <follow> -> path not found chr.id = Treas_Crewmember_7
Template <follow> -> path not found chr.id = Treas_Crewmember_8
Template <follow> -> path not found chr.id = Treas_Crewmember_9
Template <follow> -> path not found chr.id = Treas_Crewmember_10
ItemLogic: On load location Eleuthera_tavern
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_tavern
Èíäåêñ òåêóùåãî îñòðîâà 16
Òåêóùèé îñòðîâ: Eleuthera
Òåêóùàÿ íàöèÿ îñòðîâà: 0
ÍÀÖÈß ÊÀÏÈÒÀÍÀ0
Ship_SetFantomData tried to set crew quantity above max for ship, 47 of 45
FUNCTION SetCoastalGuardPursuit Reports: Current PLayer Island is: Eleuthera
locator_name = reload2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 560
reload_island_index = -1
reload_location_index = 559
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 12, theHour = 13
Template <follow> -> path not found chr.id = Treas_Crewmember_1
Template <follow> -> path not found chr.id = Treas_Crewmember_2
Template <follow> -> path not found chr.id = Treas_Crewmember_3
Template <follow> -> path not found chr.id = Treas_Crewmember_4
Template <follow> -> path not found chr.id = Treas_Crewmember_5
Template <follow> -> path not found chr.id = Treas_Crewmember_6
Template <follow> -> path not found chr.id = Treas_Crewmember_7
Template <follow> -> path not found chr.id = Treas_Crewmember_8
Template <follow> -> path not found chr.id = Treas_Crewmember_9
Template <follow> -> path not found chr.id = Treas_Crewmember_10
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
Template <goto> -> path not found chr.id = El_patrol_995
Template <goto> -> path not found chr.id = El_patrol_885
ItemLogic: On load location Eleuthera_Port
ItemLogic: found 0 buttons
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Brig_16_Gun1_18, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
LandInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=CrEleuthera1, ship.type=LuggerVML, nation=5, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrEleuthera1, ship.type=LuggerVML, nation=5, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrEleuthera1, ship.type=LuggerVML, nation=5, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=CrEleuthera1, ship.type=LuggerVML, nation=5, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrEleuthera1, ship.type=LuggerVML, nation=5, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
LandInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrEleuthera2, ship.type=FastMerchantman, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrEleuthera2, ship.type=FastMerchantman, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera2, ship.type=FastMerchantman, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrEleuthera2, ship.type=FastMerchantman, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-3, chr.id=CrEleuthera2, ship.type=FastMerchantman, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrEleuthera2, ship.type=FastMerchantman, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera2, ship.type=FastMerchantman, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrEleuthera2, ship.type=FastMerchantman, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
LandInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrEleuthera3, ship.type=HMS_Sophie, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrEleuthera3, ship.type=HMS_Sophie, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrEleuthera3, ship.type=HMS_Sophie, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=CrEleuthera3, ship.type=HMS_Sophie, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrEleuthera3, ship.type=HMS_Sophie, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
LandInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrEleuthera4, ship.type=Brig3_44, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrEleuthera4, ship.type=Brig3_44, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=CrEleuthera4, ship.type=Brig3_44, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=CrEleuthera4, ship.type=Brig3_44, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
LandInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrEleuthera5, ship.type=Galeon5, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrEleuthera5, ship.type=Galeon5, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera5, ship.type=Galeon5, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrEleuthera5, ship.type=Galeon5, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrEleuthera5, ship.type=Galeon5, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrEleuthera5, ship.type=Galeon5, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera5, ship.type=Galeon5, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrEleuthera5, ship.type=Galeon5, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
LandInterface DoSetFlags: 6
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=9, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=10, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=11, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=12, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=13, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=14, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=15, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=16, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=17, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=18, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=19, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=20, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=21, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=22, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=23, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=24, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=25, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=26, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=27, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=28, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=29, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=30, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=31, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=32, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrEleuthera6, ship.type=Ketch, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=33, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_eng_town
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 13
ItemLogic: On load location ShipDeck5
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 13
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_spokplavanie
ItemLogic: On unload location
PauseAllSounds
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 13
SEA: sealogin loading island Eleuthera
SEA: added pchar to sea
SEA: Did CRs
SEA: Error: Group CrEleuthera3, Island Eleuthera
SEA: Error: Find locators Group Quest_Ships, Locator Quest_Ship_15
SEA: Error: Group CrEleuthera5, Island Eleuthera
SEA: Error: Find locators Group Quest_Ships, Locator Quest_Ship_17
SEA: Error: Group Coastal_Guards, Island Eleuthera
SEA: Error: Find locators Group , Locator
SEA: Warn: I am automatically deleting group 'Coastal_Guards', because it's empty
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
SEA: SeaLogin end
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 13
Whr_UpdateWeather finish weather update
system

Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 102286071 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\SHIPS\SIB_STUFF COPY.TGA.tx
Can't load texture resource\textures\SHIPS\BLACK.TGA.tx
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 376552660? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 376552660? end pointer = 0
Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 377371724
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 377391244? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 377391244? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 377002836? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 377002836? end pointer = 0
Can't load texture resource\textures\SHIPS\RSD_1.TGA.tx
Bad rope data for rope: (rope num = 52) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 385026812
Bad rope data for rope: (rope num = 53) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 385026812
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 385046764
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 385046764
Bad rope data for rope: (rope num = 60) (begin group=-1, end group=0)
Begin pointer = 385072076? end pointer = 0
Bad rope data for rope: (rope num = 61) (begin group=-1, end group=0)
Begin pointer = 385072076? end pointer = 0
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 378171964
Bad rope data for rope: (rope num = 300) (begin group=-1, end group=0)
Begin pointer = 378575852? end pointer = 0
Bad rope data for rope: (rope num = 301) (begin group=-1, end group=0)
Begin pointer = 378575852? end pointer = 0
Bad rope data for rope: (rope num = 810) (begin group=-1, end group=0)
Begin pointer = 378171964? end pointer = 0
Bad rope data for rope: (rope num = 811) (begin group=-1, end group=0)
Begin pointer = 378171964? end pointer = 0
Bad rope data for rope: (rope num = 812) (begin group=-1, end group=0)
Begin pointer = 378171964? end pointer = 0
Bad rope data for rope: (rope num = 813) (begin group=-1, end group=0)
Begin pointer = 378171964? end pointer = 0
Bad rope data for rope: (rope num = 814) (begin group=-1, end group=0)
Begin pointer = 378171964? end pointer = 0
Bad rope data for rope: (rope num = 815) (begin group=-1, end group=0)
Begin pointer = 378171964? end pointer = 0
Bad rope data for rope: (rope num = 10021) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 378531620
Bad rope data for rope: (rope num = 7) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 378575852
Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 378575852
Bad rope data for rope: (rope num = 310) (begin group=-1, end group=0)
Begin pointer = 378581132? end pointer = 0
Bad rope data for rope: (rope num = 311) (begin group=-1, end group=0)
Begin pointer = 378581132? end pointer = 0
Bad rope data for rope: (rope num = 304) (begin group=-1, end group=0)
Begin pointer = 378585236? end pointer = 0
Bad rope data for rope: (rope num = 305) (begin group=-1, end group=0)
Begin pointer = 378585236? end pointer = 0
Ship Boat doesn't have fire places
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Unable to open resource\sounds\AMBIENT\TAVERN\Tavern_ambience.wav
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\SHIPS\SIB_STUFF COPY.TGA.tx
Can't load texture resource\textures\SHIPS\BLACK.TGA.tx
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 338512364? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 338512364? end pointer = 0
Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 379739676
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 379342324? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 379342324? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 379996996? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 379996996? end pointer = 0
Can't load texture resource\textures\SHIPS\RSD_1.TGA.tx
Bad rope data for rope: (rope num = 52) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 381436732
Bad rope data for rope: (rope num = 53) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 381436732
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 566104980
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 566104980
Bad rope data for rope: (rope num = 60) (begin group=-1, end group=0)
Begin pointer = 566026820? end pointer = 0
Bad rope data for rope: (rope num = 61) (begin group=-1, end group=0)
Begin pointer = 566026820? end pointer = 0
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 377097012
Bad rope data for rope: (rope num = 300) (begin group=-1, end group=0)
Begin pointer = 377809172? end pointer = 0
Bad rope data for rope: (rope num = 301) (begin group=-1, end group=0)
Begin pointer = 377809172? end pointer = 0
Bad rope data for rope: (rope num = 810) (begin group=-1, end group=0)
Begin pointer = 377097012? end pointer = 0
Bad rope data for rope: (rope num = 811) (begin group=-1, end group=0)
Begin pointer = 377097012? end pointer = 0
Bad rope data for rope: (rope num = 812) (begin group=-1, end group=0)
Begin pointer = 377097012? end pointer = 0
Bad rope data for rope: (rope num = 813) (begin group=-1, end group=0)
Begin pointer = 377097012? end pointer = 0
Bad rope data for rope: (rope num = 814) (begin group=-1, end group=0)
Begin pointer = 377097012? end pointer = 0
Bad rope data for rope: (rope num = 815) (begin group=-1, end group=0)
Begin pointer = 377097012? end pointer = 0
Bad rope data for rope: (rope num = 10021) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 377772484
Bad rope data for rope: (rope num = 7) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 377809172
Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 377809172
Bad rope data for rope: (rope num = 310) (begin group=-1, end group=0)
Begin pointer = 567038484? end pointer = 0
Bad rope data for rope: (rope num = 311) (begin group=-1, end group=0)
Begin pointer = 567038484? end pointer = 0
Bad rope data for rope: (rope num = 304) (begin group=-1, end group=0)
Begin pointer = 567042548? end pointer = 0
Bad rope data for rope: (rope num = 305) (begin group=-1, end group=0)
Begin pointer = 567042548? end pointer = 0
the above had no error logs

also a random irrelevant error log from another random play don't know if it helps.
RUNTIME ERROR - file: interface\tradebook.c; line: 416
invalid index 19 [size:19]
RUNTIME ERROR - file: interface\tradebook.c; line: 416
invalid array index
RUNTIME ERROR - file: interface\tradebook.c; line: 416
Unknown data type

So these are my reports! regards!
 
Welcome to the forum, mate! I'm sorry to hear of your troubles.
I don't see any crash-worthy messages in those log files unfortunately, so that doesn't help us finding a fix. :modding
 
Thanks for your hospitality mate! :cheeky

Sigh...Or aarg i really though it could help.I mean this game has potential and i wonder if i'm the only one who seems to have this problem.. Haven't others witnessed it ,?? Haven't you?
Hmm .. well i use windows 7 x64 could it be the cause but again it happens at these certain times.. Those textures and that wav file seem fishy allwright :eek:k . i searched for them and they really don't exist..
Plus i also wonder why this didn't occured earlier.And it still don't with my old save!What was different? Hmm well my ship, my gold, my reputation. Maybe its trying to spawn a better ship since i'm stronger and its a modded one ..duuuh i try to much!! :will
 
Some ship textures aren't there, because while the model files ask for them, they're not actually used. :facepalm
 
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