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Bugs I found in Build or Post Build

Doober

Buccaneer
Storm Modder
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> mates, these are some bugs I've found in the course of my playing. I have not downloaded the latest small update patch, so if something is fixed in there that is on this list, I apologize.

Greenfort Fort not firing when I attack it in quest.

Quest ships such as Mefisto, English counterstrike force at Greenford surrender easily.

You can use the special item on the Black Pearl when you first start attacking her, rendering her a floating wreckage enabling you to pull up next to her and pound her with broadside after broadside without her firing back.

Transfering between two ships when you are not the captain causes one of them to sink.

Sometimes repairing just a portion of your sails or hull at the shipyard causes you to be charged for it, but no actual repairs to happen.

Occationally when firing the forward cannons, they will fire but make no noise, so you don't know if they actually went off or not.

Padre Domingues never left the animist lair after I defeated them. (This may be because that french maltese knight guy who is supposed to be with me was not set as an officer, I'm not sure)

I've never lost a sailor in a boarding fight, and I've boarded some pretty hefty ships, the difficulty is even up on journeyman.

I am unable to use knippels because the guns don't elevate enough to hit the sails or mast.

So far this is my list, if anyone can direct me in places to fix them, I will try to do it or if one of the modding gurus has a solution for any of them, I would love to hear it. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Wow! Major weirdness! The only thing I can come up with is to reinstall the whole bunch again. Then preferrably download the full modpack and install that on top of Build 12. Maybe that'll do some good. If you save your old savegames you should be able to use that again after reinstalling... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Padre Domingues is supposed to be "rescued" by you - you need to talk to him either before or after you kill off the Animist leader. He does not "physically" follow you - and not having the Maltese knight with you is not a factor.

I'm trying to get to a point in the game where I can test this - am testing the main quest at the moment but will take some time off of it to run the Animist quest to see what happens. I'll try to run down the bug if I can.

Hang loose. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Cat! I spoke with him before and after an was never able to get him to say anything but the stuff he says while in the church. I just left him there and anytime I need to talk to him, I go to the lair. I just started a new game so when I get to that quest, I will try it again. Thanks for the response! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Swindler found an error in the code there. It was actually one of those silly errors: There was a comment, but it wasn't commented. I reckon that might have been causing the bugs with the Padre. It should be fixed in the most recent release. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Great! Alot of the other bugs I noticed seem to have gone away since I reinstalled stuff <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /> I do have very bad news though, the itemtrader values I was working on, somehow got overridden, and I forgot to back it up. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> I'm such an idiot!
 
<!--QuoteBegin-Pieter Boelen+Oct 6 2005, 05:21 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 6 2005, 05:21 AM)</div><div class='quotemain'><!--QuoteEBegin-->Swindler found an error in the code there. It was actually one of those silly errors: There was a comment, but it wasn't commented. I reckon that might have been causing the bugs with the Padre. It should be fixed in the most recent release. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
<div align="right">[snapback]131874[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

That's great, Pieter, it would have "bugged" me looking for it. I wonder why it worked before when I (extensively) tested it before release. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> This game is so full of anomalies... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
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