Will try to keep as simple as possible...
Items interface Ideas:
[attachment=4642:Inventory Example.jpg]
Item scroll is vertical, to save some space... menu changes item types:
Weaponry  Sabers and Pistols...
Equipments  Compass, Armor, Ammo mod, Clock, Glass, Pick-locks...
Medicaments  Potions, Bandages, all kind of chemistry...
Jewelry  Equipable one...
Maps  Forgot to paint that... But there is also need of this...
Important  All kind of important things, including quest items
Misc  Forgot to paint that... Books... Un-equipable jewelry... Etc...
Every time you equip item, items image is placed in that book... That book should help new guys to understand, what they can equip, what they can not... (Do I remember all types of equips?)
Items Ideas:
A) Equipable jewels... I've already placed images in my interface Idea...
B) Mightbe add new value to most of the items (like damage), "sort"... If InitItem.sort value is "", Items is sorted in Misc. button... If "equip", sorted with equipables (my interface Idea)...
Items Ideas:
Artifact... Well, more "Artifact" than Artifact...
Some rare items, that can be equipped in exchange of pistol. Don't have shoot function, some passive effects... And have displayed model on the belt... Talked with Pirate_kk, probably possible...
Imagine: Standard storyline... After beating Incas temple at the end you find artifact. Equip it, and have ability of killing immortal ships (that skill in 3d sailing mode appears)... Don't saying that we need to change storyline, that simply example for better imagination... Some artifact with effect, worth of exchange with pistol... Even skill point +3 effect mightbe...
Abilitie Ideas:
We need more abilities. To much content, to huge potential level... Need more abilities...
Working on images right now, I'll write my Ideas little later...
Eweryone, write your suggestion on skills and artifacts...
Items interface Ideas:
[attachment=4642:Inventory Example.jpg]
Item scroll is vertical, to save some space... menu changes item types:
Weaponry  Sabers and Pistols...
Equipments  Compass, Armor, Ammo mod, Clock, Glass, Pick-locks...
Medicaments  Potions, Bandages, all kind of chemistry...
Jewelry  Equipable one...
Maps  Forgot to paint that... But there is also need of this...
Important  All kind of important things, including quest items
Misc  Forgot to paint that... Books... Un-equipable jewelry... Etc...
Every time you equip item, items image is placed in that book... That book should help new guys to understand, what they can equip, what they can not... (Do I remember all types of equips?)
Items Ideas:
A) Equipable jewels... I've already placed images in my interface Idea...
B) Mightbe add new value to most of the items (like damage), "sort"... If InitItem.sort value is "", Items is sorted in Misc. button... If "equip", sorted with equipables (my interface Idea)...
Items Ideas:
Artifact... Well, more "Artifact" than Artifact...
Some rare items, that can be equipped in exchange of pistol. Don't have shoot function, some passive effects... And have displayed model on the belt... Talked with Pirate_kk, probably possible...
Imagine: Standard storyline... After beating Incas temple at the end you find artifact. Equip it, and have ability of killing immortal ships (that skill in 3d sailing mode appears)... Don't saying that we need to change storyline, that simply example for better imagination... Some artifact with effect, worth of exchange with pistol... Even skill point +3 effect mightbe...
Abilitie Ideas:
We need more abilities. To much content, to huge potential level... Need more abilities...
Working on images right now, I'll write my Ideas little later...
Eweryone, write your suggestion on skills and artifacts...