Necronlord42
Landlubber
MNH: will i be able to find first rates and second rates sailing around and if not is there a way to make it possible
Last edited:
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also i seem to crashing whenever i go to port royal during jacks sparrows questline to start the curse of the black pearl, jack arrives at port royal cutsceneIf Maelstrom is similar to New Horizons, you should be able to find first and second rates in worldmap encounters and occasionally while direct-sailing. On the worldmap, you're interested if the lookout reports a convoy, a small fleet or a battle fleet; and possibly a scratch patrol, a large patrol or a single merchant with heavy escort. None of those is guaranteed to have first or second rates, but other encounter types such as merchants, merchants with light escort or small patrol won't have them, and pirates never use anything that big.
Additionally, some of the storylines involve first or second rate ships. "Tales of a Sea Hawk" and "Ardent" set a first rate against you very late in the story. "Assassin" sends you against a second rate part way through the story but you aren't allowed to keep it. "Hornblower" sends you against a second rate very early on but you aren't allowed to board it. "Bartolomeu" ends up giving you a second rate, though not as a result of a sea battle.
Could you upload your version of "PROGRAM\Storyline\JackSparrow\quests\quests_reaction.c"?
pchar.quest.You_need_to_pay_mooring.win_condition.l1 = "location";
pchar.quest.You_need_to_pay_mooring.win_condition.l1.location = "Redmond_port";
pchar.quest.You_need_to_pay_mooring.win_condition = "Jack's_arrival_at_Redmond2";
DoReloadFromSeaToLocation("Redmond_port", "reload", "Sea_2_back");
SetFleetInTown(GetTownIDFromLocID("Redmond_shore_01"), "pchar");
//DoQuestCheckDelay("Jack's_arrival_at_Redmond2", 0.2);
// pchar.quest.You_need_to_pay_mooring.win_condition.l1 = "location";
// pchar.quest.You_need_to_pay_mooring.win_condition.l1.location = "Redmond_port";
// pchar.quest.You_need_to_pay_mooring.win_condition = "Jack's_arrival_at_Redmond2";
SetFleetInTown(GetTownIDFromLocID("Redmond_shore_01"), "pchar");
DoReloadFromSeaToLocation("Redmond_port", "reload", "Sea_2_back");
LAi_QuestDelay("Jack's_arrival_at_Redmond2", 0.1);
//DoQuestCheckDelay("Jack's_arrival_at_Redmond2", 0.2);
They only work in classic Storm 2.0 Build 14.how do i use the engines
I don't think so.If using max realism settings with word map disabled will bounty hunters still be encountered
yeah just checked and my captains were on the evil side while was on the good side and replacing them did workAssuming Maelstrom works the same way for this as New Horizons, there are a few possible causes. One is reputation. If your reputation is on the good side of the spectrum ("Bloke", "Matey", "Dashing", "Hero") and your captain's reputation is on the evil side ("Rascal", "Swindler", "Bloody Terror", "Horror of the High Seas") - or vice versa - then his view of life, the universe and everything is at odds with yours. He is trying to undermine your authority on his ship, then he wants to kill you and take over your gang completely. Replace him with someone whose reputation is on the same side as yours. An officer with "Neutral" reputation should be safe regardless of your reputation; he doesn't care about life, the universe and everything, he just wants his share of the loot.
Which leads to the next possible reason. How much gold do you have, and how are you paying the crews? If you have over 1,000,000 and you're still paying salaries, they won't be happy. They don't want to risk being killed just so you can keep all the loot to yourself. Switch to payment by dividing plunder. And then make sure that, every few months, you do in fact divide the plunder. (You should have received a warning about this in your questbook, and if this is the problem then your own crew are probably also thinking about mutiny.) You can divide plunder by talking to any loanshark.
Not sure. "New Horizons" has it as an option during installation. Maelstrom might do the same, or it might give a choice some other way, or it might not have the choice - I don't have Maelstrom so I don't know.is there a yellow and black paint scheme for British ships
You'll want to ask about that in the BNH section:also in BNH after i finish boarding i cant attack the other enemy ships anymore unless i save then reload after a successful boarding
Necronlord42 previously made threads for every question he had. In order to avoid that cluttering the forum I consolidated them into this thread and instructed him to use this thread for his similar questions. There also isn't any general New Horizons section for all three versions.You'll want to ask about that in the BNH section:
Beyond New Horizons
Look in "RESOURCE\Textures\flags".what files contain the flags and pennants
Exactly that - skills which don't contribute. There are also contributing and non-contributing perks. For example, your navigator will only contribute skills and perks related to sailing the ship - "Sailing" skill, "Speed Increase" and other sailing-related perks. He won't contribute "Cannons" skill or "Increased Crew Damage" perk, for example, because those are for gunners. The navigator is not involved in firing cannons! Likewise, the gunner won't contribute "Sailing" skill or "Speed Increase" perk for the same reason.gave skills to a member of my fleet do what are non-contributing skills