I might as well do one of my posts:
<b>Build:</b>
1.PotC
2.12.1(full) ran runme.bat
3.prebuild_13(base)
4.beta6
5.beta7(latest)
6.beta8
7. run ennglish.bat
<b>Bugs/Issues for Beta8(rc1):</b>
<b>1.Bug/minor:</b> - rare occasions you can get a hireable officer that doesn't have any reputation(empty rep box). first noticed this in beta3 - but i might have seen it in the 21 Aug 06 update for the prebuild13(base), when new officers were introduced. It seems to be random on the model/officer type - i havent seen a pattern of a particular kind? then it is very rare - maybe 1 officer in 30/40 you can see this?
<b>2.Bug?/Issue:</b> Forts still fire at ships not visable on your radar - this can lead to weird stuff(many surrenders being processed at once/forts constantly fireing into mountains for along time) and i'm still not convinced a fort would(or could) bother fireing over 2000 yards, I've seen them fire over greater distances than this also!!!(a super-gun?!)
Suggest: Limit range of fort cannons(as they seem to have no limit?) to a more realisitic range(1000yards?)?
<b>3.Bug/Music/V.Minor:</b> - Storm sounds(not the music) keep playing after you have exited the 'storm screen' into the navigation sailing mode.
<b>4.Bug/Mod(?)/Minor:</b> - On transition from the captains cabin/crew deck etc to the 3D sailing view, the wind will always change to around 7 knots.
<b>Build:</b>
1.PotC
2.12.1(full) ran runme.bat
3.prebuild_13(base)
4.beta6
5.beta7(latest)
6.beta8
7. run ennglish.bat
<b>Bugs/Issues for Beta8(rc1):</b>
<b>1.Bug/minor:</b> - rare occasions you can get a hireable officer that doesn't have any reputation(empty rep box). first noticed this in beta3 - but i might have seen it in the 21 Aug 06 update for the prebuild13(base), when new officers were introduced. It seems to be random on the model/officer type - i havent seen a pattern of a particular kind? then it is very rare - maybe 1 officer in 30/40 you can see this?
<b>2.Bug?/Issue:</b> Forts still fire at ships not visable on your radar - this can lead to weird stuff(many surrenders being processed at once/forts constantly fireing into mountains for along time) and i'm still not convinced a fort would(or could) bother fireing over 2000 yards, I've seen them fire over greater distances than this also!!!(a super-gun?!)
Suggest: Limit range of fort cannons(as they seem to have no limit?) to a more realisitic range(1000yards?)?
<b>3.Bug/Music/V.Minor:</b> - Storm sounds(not the music) keep playing after you have exited the 'storm screen' into the navigation sailing mode.
<b>4.Bug/Mod(?)/Minor:</b> - On transition from the captains cabin/crew deck etc to the 3D sailing view, the wind will always change to around 7 knots.