Only 4 bugs left.
<b>Whole Fleet goes neutral bug:</b>
I cannot seem to ever get this no matter who surrendered, when, where, with what, to whom. I believe its resolved, but some people claim its still an issue. I'm sick of seeing the issue on the bug tracker <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="wink.gif" />
<b>Getting stuck in Conceicao bug:</b>
I've never seen it. No one else has confirmed the bug, and the original poster of it has never responded with more helpful information. I don't think it _IS_ a bug, but rather a side effect from one of the very many other bugs during the time period. I say we close the issue out, and let it sleep with the fishes.
<b>CTD in big battles during weather change:</b>
Avoidable if you turn off the toggle of "UPDATE_WEATHER_AT_SEA". However work on still finding the actual culprit of 'why' is still underway. We need people to try old builds up till this problem is introduced. It is easily reproducable.
Open up PROGRAM/console.c, and find "void ExecuteConsole() {". After that, add four lines of code like this:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void ExecuteConsole() {
sNewExecuteLayer = SEA_EXECUTE;
sNewRealizeLayer = SEA_REALIZE;
Whr_UpdateWeather(false);
return;<!--c2--></div><!--ec2--> Exactly like that (the "return;" line is important).
Now go play the game, find a BIG battle (ship encounters on worldmap near an island do well for overloading the game), then after a few minutes in the battle, hit your console key -F12- to activate the weather update function. When it BOMBS... you know it. However if it doesnt bomb, keep trying. Wait more minutes, try again... or go find an even bigger battle. Its easier to find huge battles with Journman, or Swashbuckler difficulty.
Discuss your findings on this bug in:
<a href="http://swankyplace.com/potcbugs/view.php?id=273" target="_blank">http://swankyplace.com/potcbugs/view.php?id=273</a>
or
<a href="http://www.piratesahoy.com/forum/index.php?showtopic=8917" target="_blank">http://www.piratesahoy.com/forum/index.php?showtopic=8917</a>
<b>CTD hitting F1 or F2 while in the middle of a big sea battle:</b>
This bug is avoidable by simply not hitting F1 or F2 to go to any menus during a sea battle. However, we need to find when this bug was introduced as well, so we can try to pinpoint what changes in the build may have caused this. Right now, its a bomb happening on a "SendMessage" action inside every interface file. However, since that action existed in stock code... it can't really be that, but rather something else in the mix that is going bad (like a post event, or update event, etc). Either way, it dies on "SendMessage" in the interface init function when you hit F1 or F2.
Easy enough to test and find. Get yourself into a massive sea battle, then periodically hit F2 a few minutes at a time. Some battles, like 16+ ships when some ships are HUGE... you will get an instant CTD the first time you hit F2 like a minute into the battle.
Discuss your findings on this bug in:
<a href="http://swankyplace.com/potcbugs/view.php?id=152" target="_blank">http://swankyplace.com/potcbugs/view.php?id=152</a>
or
<a href="http://www.piratesahoy.com/forum/index.php?showtopic=8917" target="_blank">http://www.piratesahoy.com/forum/index.php?showtopic=8917</a>
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Welp. Thats it for the known problem list. The two major CTD's are avoidable if you take precautions to avoid doing what causes them. However, we would rather fix the bug, than hide it.