<!--quoteo(post=171619:date=Nov 15 2006, 05:57 PM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart @ Nov 15 2006, 05:57 PM) [snapback]171619[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=171592:date=Nov 15 2006, 04:49 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 15 2006, 04:49 PM) [snapback]171592[/snapback]</div><div class='quotemain'><!--quotec-->
........... I think there is no controls list at the moment, except the one in the original game's manual and the one in the options menu. It would be a good idea to make one for Build 13. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="" border="0" alt="yes.gif" />
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ok shall i get on this? I'll look where CCC mentioned (controls_init) and maybe we can add this to the readme - i'm not keen on my idea of putting in buildsettings.h now <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="" border="0" alt="wink.gif" />
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Yes please, thank you <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="" border="0" alt="me.gif" />
Re reinit: A simple couchcaptain solution would be:
1. delete the I key completely (since hacking through BS.h I have developed an urge for deleting things <img src="style_emoticons/<#EMO_DIR#>/slap.gif" style="vertical-align:middle" emoid=":slap" border="0" alt="slap.gif" /> )
2. add the line
// Reinit(true, false);
to Console.c
3. Then a modder or experienced tester can always reinit the game by uncommenting that and pressing F12. For "normal" players reinit should not be necessary anyway.
But that's only an idea. As I said, i have no real need for remapped keys.
<!--quoteo(post=171592:date=Nov 15 2006, 04:49 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 15 2006, 04:49 PM) [snapback]171592[/snapback]</div><div class='quotemain'><!--quotec-->
........... I think there is no controls list at the moment, except the one in the original game's manual and the one in the options menu. It would be a good idea to make one for Build 13. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="" border="0" alt="yes.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
ok shall i get on this? I'll look where CCC mentioned (controls_init) and maybe we can add this to the readme - i'm not keen on my idea of putting in buildsettings.h now <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="" border="0" alt="wink.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes please, thank you <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="" border="0" alt="me.gif" />
Re reinit: A simple couchcaptain solution would be:
1. delete the I key completely (since hacking through BS.h I have developed an urge for deleting things <img src="style_emoticons/<#EMO_DIR#>/slap.gif" style="vertical-align:middle" emoid=":slap" border="0" alt="slap.gif" /> )
2. add the line
// Reinit(true, false);
to Console.c
3. Then a modder or experienced tester can always reinit the game by uncommenting that and pressing F12. For "normal" players reinit should not be necessary anyway.
But that's only an idea. As I said, i have no real need for remapped keys.