<!--quoteo(post=171394:date=Nov 14 2006, 04:01 AM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart @ Nov 14 2006, 04:01 AM) [snapback]171394[/snapback]</div><div class='quotemain'><!--quotec-->
@Captain Teck,
This sounds like a possbile issue of WHEN you are running the runme.bat in the install process. I'm not a programer but i have it in my head that with the current seperate build12.1(full)+prebuildbase+betas, you should run the runme.bat right after installing 12.1(full) - and NOT after the build13 pieces. Still this is a contentious issue, and the runme.bat file has gone through some changes etc. Still i had the issue with Silhard once, and solved it(plus other odd issues) by doing this exact install:
1.PotC
2.12.1(full) - run runme.bat now(and only this one time)
3.prebuild13(base)
4.betas(6 then 7 whatever your beta versions suggest)
5.run english.bat(fixes some sound issues on my uk version - it puts voice files in the correct place for my version/it doesnt break anything anyway!)
try that and see if it fixes your problem.
Once build 13 proper is out we can put these confusions behind us. I find if i run runme.bat at the end of the whole install process i get some remarks in the Dos installer window about missing files right at the end of the process. A code savy person can tell me i'm wrong maybe? but i say give those steps a go and see if it sorts your problem?
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actully thats exatly how I had installed it before, thats when I first encountered the Silehard bug. However it was then suggested that running RunMe.bat at the end might fix it, so I did a fresh install and ran it at the end, alas Silehard is still giving me the cold sholder.
btw, the added trees and shrubs that were added by the building mod, the ones that look like giant green crystels: what texture files do they use? im sure a little editing and I cound make them look much better.
I really like the idea of remaping some of the controls, the one that really bug me is having the firedrill key © right next to the manual fire (V) key.
@Captain Teck,
This sounds like a possbile issue of WHEN you are running the runme.bat in the install process. I'm not a programer but i have it in my head that with the current seperate build12.1(full)+prebuildbase+betas, you should run the runme.bat right after installing 12.1(full) - and NOT after the build13 pieces. Still this is a contentious issue, and the runme.bat file has gone through some changes etc. Still i had the issue with Silhard once, and solved it(plus other odd issues) by doing this exact install:
1.PotC
2.12.1(full) - run runme.bat now(and only this one time)
3.prebuild13(base)
4.betas(6 then 7 whatever your beta versions suggest)
5.run english.bat(fixes some sound issues on my uk version - it puts voice files in the correct place for my version/it doesnt break anything anyway!)
try that and see if it fixes your problem.
Once build 13 proper is out we can put these confusions behind us. I find if i run runme.bat at the end of the whole install process i get some remarks in the Dos installer window about missing files right at the end of the process. A code savy person can tell me i'm wrong maybe? but i say give those steps a go and see if it sorts your problem?
<!--QuoteEnd--></div><!--QuoteEEnd-->
actully thats exatly how I had installed it before, thats when I first encountered the Silehard bug. However it was then suggested that running RunMe.bat at the end might fix it, so I did a fresh install and ran it at the end, alas Silehard is still giving me the cold sholder.
btw, the added trees and shrubs that were added by the building mod, the ones that look like giant green crystels: what texture files do they use? im sure a little editing and I cound make them look much better.
I really like the idea of remaping some of the controls, the one that really bug me is having the firedrill key © right next to the manual fire (V) key.