<b>CTD when in ship-to-ship combat bug</b>(not able to replicate)
build details:
1.potc(my origonal potc cd engine.exe dated 30/08/03 size 1,184kb)
2.12.1(full) - run runme.bat after install
3.pre-build13(base)
4.beta6(no other fixes etc)
5.run english.bat(resolves issues with missing sounds)
STAGE 1:
looking for crash on the hourly change.
1. leave oxbay under portugese flag
2. sail south-eastwards around nearest headland(out of forts gun area)
3. raise british flag to engage the 3 french ships
Ok i've done this 3 times this morning, and as yet havent been able to find the hourly change example of this bug. All three times i managed to stay alive long enough to witness a change of weather(which happens on the hour), but no CTD.
I have however seen examples of the mass surrender bug thing - one british ship surrenders(white flag seen through spyglass) other ship retains british flag(so not technicaly surrenderd) but stops fighting/being fired at.
STAGE 2:
looking for crash using F1/F2 while in ship-to-ship combat.
1. followed same steps 1-3 as above.
2. enter F2 screen and moved officers around, then back to game - no problem
3. enter F1 screen and adjusted screen brightness/sound levels, then back to game - no problem
I also made sure to test these steps while in both the external 3D sailing view and the 'on-ship' views. I used a few different starting ships+different game starts(different main chars/different officers). I just cant seem to get this bug to work for me?
Does it involve boarding action - like maybe when you've boarded one of the french ships, then go into either the F1/F2 menu screens?
I am using my origonal cd engine.exe(details of which i've added to the build details at the top), rather than the one that came with most of the new beta's, mainly because the game launch icon looks better on my desktop. Other than that i cant think what would be different in my build to the guys getting this bug?
I've put the engine.exe i'm using on the ftp if anyone wants to test it in place of the ones from the betas.
This bug has alluded my attempts to test for it so far <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
" border="0" alt="sad.gif" />
<b>Surrender bugs</b>
I have seen more odd behaviour for ship surrenders during this testing period.
After escaping with a sinking ship(it would have sunk if i had stayed in the 3D mode) to greenford to get repairs, i thought i'd try some flag changing there.
1. Sailed out of greenford and headed north-east between the headland and the rock outcrop(to get away from forts guns). Two british ships in the area patrolling(Tartane, Fluet(?))
2. Raised French flag
3. Neither ship became hostile to me - neither fired at me. but the fort started fireing at me.
4. Tartane 'surrendered to enemy'(not sure this was me as i hadnt shot at it?) went from a grey cannon site to a green on when it surrendered.
5. The larger ship remained as a grey edged site target(so not red/hostile) - still didnt engage me.
One thing about the fort fireing, i was about 1600 yards out from the fort, and it seemed to always be firing at the Tartane instead(which was close to me, nearer the rock outcrop)? atleast its aim was off in that ships direction - not that it seemed to be hitting it, just the water and rock outcrop it was next to?
Questions:
1. Why didnt the two british ship become hostile to me when i raised the french flag? But the fort did?
2. Why did the Tartane surrender when it had taken no damage?
3. What is the maximum range of a forts cannons?(so i can determine if the fort was really fireing at the Tartane, or had maybe just reached its range limit and was trying to get me).