is that crimson blood the same as in PotC? kinda funny really, that's a custom made for me originally, even though i never got my hands on it. doesn't look that snazzy on the detail, i'll admit. and i don't like the name anymore.
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Making this a new post to make sure it's read, as I know you guys are working on 3.2.
I forgot to mention this previously, but it's the Achilles' heel of the Mordaunt. Every time the ship takes cannon fire, even if it only gets hit by like two cannon balls, it loses its bowsprit. I'm pretty sure the bosun shot it off with his slingshot last Tuesday. You're guaranteed to lose a mast every fight with this bug.
By the time I blow a ship that bothers me, my crew got white hair... (question of amateur... is it realistic that it takes so much time to sink a ship, even small one? I mean, a broadside of (14) 24 pounders on a sloop should do descent damages no?)
Thanks for your answer MK, I went to look at my stats and those of my crew, to see if that was the problem... i don't think so. I don't have a gunner,. but my caracter skill is 26 (still young and lot to learn, but respectable!), My crew is : sailor - sea dogs, cannoners - masters, soldiers (fighting force) - sea dogs... honestly, they're a golden crew, i barely loose a man in any fight, plus a very good doctor . i don't miss a lot as I wait to be close range before shooting a broadside, as it's long enough to recharge, I wanna be sure each shot counts... still, it takes ages to sink even a lugger or a sloop... If I had 8 pounders, I'd understand, but with 24 pounders... am i missing a trick?
Oh, I was very interested by the realistic cannons minimod, but as soon as I installed it, I couldn't start the game... i tried to just put the folders(and overrite the vanilla ones) then, couldn't start the game... so I cleaned all installations, reinstalled the game, plus CMV 3.1.5, then tried to put each file in the proper folder (wich is simple) but the same oproblem appeared, the game wouldn't start... otherwise, it works perfectly... without the minimod...
Not sure about that, the Mordaunt in CMV3.2 files has a turn ability of 36.0 so i'm not sure why your ships turn ability is so poor.