Well when i fixed the quests_reaction i started to wonder if they didnt plan to have the Black Pearl boardable or something.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->case "Story_FaceTheBoss":
PostEvent("DoInfoShower",100,"s","");
QuestToSeaLogin_PrepareLoc("KhaelRoa", "Quest_Ships", "Quest_Ship_5", true);
QuestToSeaLogin_Launch();
bQuestDisableMapEnter = true;
Island_SetReloadEnableGlobal("KhaelRoa", false);
pchar.quest.Story_KillTheFinalBoss.win_condition.l1 = "NPC_Death";
pchar.quest.Story_KillTheFinalBoss.win_condition.l1.character = "Barbossa";
pchar.quest.Story_KillTheFinalBoss.win_condition = "Story_KillTheFinalBoss";
break;
case "Story_KillTheFinalBoss":
DoQuestCheckDelay("Story_KillTheFinalBoss_2", 5.0);
break;<!--c2--></div><!--ec2-->
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->case "Story_FaceTheBoss":
PostEvent("DoInfoShower",100,"s","");
QuestToSeaLogin_PrepareLoc("KhaelRoa", "Quest_Ships", "Quest_Ship_5", true);
QuestToSeaLogin_Launch();
bQuestDisableMapEnter = true;
Island_SetReloadEnableGlobal("KhaelRoa", false);
pchar.quest.Story_KillTheFinalBoss.win_condition.l1 = "NPC_Death";
pchar.quest.Story_KillTheFinalBoss.win_condition.l1.character = "Barbossa";
pchar.quest.Story_KillTheFinalBoss.win_condition = "Story_KillTheFinalBoss";
break;
case "Story_KillTheFinalBoss":
DoQuestCheckDelay("Story_KillTheFinalBoss_2", 5.0);
break;<!--c2--></div><!--ec2-->