Being at sea after having accepted the mission, escorting the sloop:
Having set the English flag:
In front of Bridgetown:
The fortress attacking us:
The compile.log:
----------------------------------------
Build 14 Beta 4 WIP: 2 Apr 2016
Savegame Compatibility: 14.932
----------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: sound
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 788
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 890 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1061
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ShowProfile: orig btnidx=1
ShowProfile: prop btnidx=1
Done loading
storyline\standard\quests\both_reaction.c not loaded, loading now!
storyline\standard\quests\quests_reaction.c not loaded, loading now!
bool CreateParticleEntity()
SETTING MUSIC: music_map
ResumeAllSounds
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
PauseAllSounds
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherNum = 176, theDay = 192
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 12, theHour = 23
!gWeatherInit Whr_Generator() - Initialized
SEA: sealogin loading island Oxbay
SEA: added pchar to sea
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Lugger2
Equip Character Donald Rower with blade10 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Yacht2
Equip Character Raulfe Langcake with bladeC2-1 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Lugger4
Equip Character Edward Bysouth with blade36+1 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Ketch
Equip Character Flann Cordwainer with bladeC18 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Sloop2
Equip Character Edgar Todhunter with bladeC2+1 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Barque1
Equip Character Charles Lappin with bladeC18+1 his nation: 0 blade nation=
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_night_sailing
SETTING MUSIC: music_night_sailing
ResumeAllSounds
SEA: SeaLogin end
Sea_FirstInit
FLAGS: The '#stown_name# Fort' remembers us as French
Sea_FirstInit done
SETTING MUSIC: music_sea_battle
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
SETTING MUSIC: music_sea_battle
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
SETTING MUSIC: music_sea_battle
==> BuildSettings: New settings applied
Done loading
storyline\standard\quests\both_reaction.c not loaded, loading now!
storyline\standard\quests\quests_reaction.c not loaded, loading now!
bool CreateParticleEntity()
SETTING MUSIC: music_map
ResumeAllSounds
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
PauseAllSounds
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherNum = 176, theDay = 193
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 12, theHour = 12
!gWeatherInit Whr_Generator() - Initialized
SEA: sealogin loading island Oxbay
SEA: added pchar to sea
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = BarqueHeavy
Equip Character Nicholas Fairbrother with blade38-1 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Yacht1
Equip Character John Chauncellor with blade28-1 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 4, Minclass = 8, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = Sloop2
Equip Character Gherarde Scheltens with blade31-1 his nation: 3 blade nation=
Force_GetShipType: Maxclass = 4, Minclass = 8, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = Sloop1
Equip Character Dante Lizaur with bladeC12 his nation: 3 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = LuggerCT
Equip Character Lynn Steel with blade48+1 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Ketch
Equip Character Rouland Poe with bladeC11+1 his nation: 0 blade nation=
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
SEA: SeaLogin end
Sea_FirstInit
FLAGS: The '#stown_name# Fort' remembers us as French
Sea_FirstInit done
SETTING MUSIC: music_sea_battle
For character 1311 fall Mast name mast3 has index 3
SETTING MUSIC: music_sea_battle
Please don't ask me why it remembers me as French.