As most of you know, I have a whole bunch of mods that are working pretty well, but are not yet in the Pre Build 13 update. This is complicated for me, because I need to keep track of a whole bunch of additional mods. It is also complicated for other people, because especially the AoP towns mod fixes a couple of issues with existing towns, because it adds some missing characters (traders, for example). I think these additional mods should be tested and, if found working, be added to Build 13. If they are found not working, they should, of course, be kept out. What are your views on this?
I think that, if I can find some webspace somewhere, I should upload the pack so people can have a look at it. All parts that are found working will be part of the final Build 13.
<i><b>List of additional mods:</b></i>
- AoP Point a Pitre: This is almost finished and all required characters and locations are added.
- AoP Tortuga: Although this is mostly unfinished, all required characters and location are there.
- AoP Treasure Cave: I have not tested this at all. So far, it serves no purpose in the game so I don't think we need to add this in yet.
- KBlack tweak ships mod: It doesn't crash the game, but I didn't test it either. KBlack requested this mod being kept out of Build 13.
- SirChristopherMing's rewritten Mateus Santos quest: According to SirChristopherMings, this mod works fine. I tried testing, but haven't managed to start the quest yet. I'll try again later.
- Nathaniel Hawk start nation: Start town Point a Pitre: This has proven to cause some trouble when I added this into one of the previous modpacks.
- Type of units added to the cargo weight text. Example: "15 bales of stuff". THis used to work (haven't tested recently), but is not an important addition.
- Swindler's retextured Santo Domingo: This mod is not finished yet. The town still needs to be added. Only the port is done.
- A whole bunch of fixes to nation.c by Hook: Not sure what impact this has on the game. In the best case, this is a completely proper bugfix. But it needs testing first.
- New ship by Petros: Light Galleon (using the Fleut model). This can be added without trouble. Adding ships doesn't usually cause bugs.
- Additional sounds: These can be added without trouble. I didn't yet add them, because they'd make the update even larger for me to upload and for others to download... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
- Different officer type pictures: Not sure if we should add these or the original ones. I'll post pictures of them some time later.
I think that, if I can find some webspace somewhere, I should upload the pack so people can have a look at it. All parts that are found working will be part of the final Build 13.
<i><b>List of additional mods:</b></i>
- AoP Point a Pitre: This is almost finished and all required characters and locations are added.
- AoP Tortuga: Although this is mostly unfinished, all required characters and location are there.
- AoP Treasure Cave: I have not tested this at all. So far, it serves no purpose in the game so I don't think we need to add this in yet.
- KBlack tweak ships mod: It doesn't crash the game, but I didn't test it either. KBlack requested this mod being kept out of Build 13.
- SirChristopherMing's rewritten Mateus Santos quest: According to SirChristopherMings, this mod works fine. I tried testing, but haven't managed to start the quest yet. I'll try again later.
- Nathaniel Hawk start nation: Start town Point a Pitre: This has proven to cause some trouble when I added this into one of the previous modpacks.
- Type of units added to the cargo weight text. Example: "15 bales of stuff". THis used to work (haven't tested recently), but is not an important addition.
- Swindler's retextured Santo Domingo: This mod is not finished yet. The town still needs to be added. Only the port is done.
- A whole bunch of fixes to nation.c by Hook: Not sure what impact this has on the game. In the best case, this is a completely proper bugfix. But it needs testing first.
- New ship by Petros: Light Galleon (using the Fleut model). This can be added without trouble. Adding ships doesn't usually cause bugs.
- Additional sounds: These can be added without trouble. I didn't yet add them, because they'd make the update even larger for me to upload and for others to download... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
- Different officer type pictures: Not sure if we should add these or the original ones. I'll post pictures of them some time later.