• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Additional Mods for Build 13.1

Pieter Boelen

Navigation Officer
Administrator
Storm Modder
Hearts of Oak Donator
As most of you know, I have a whole bunch of mods that are working pretty well, but are not yet in the Pre Build 13 update. This is complicated for me, because I need to keep track of a whole bunch of additional mods. It is also complicated for other people, because especially the AoP towns mod fixes a couple of issues with existing towns, because it adds some missing characters (traders, for example). I think these additional mods should be tested and, if found working, be added to Build 13. If they are found not working, they should, of course, be kept out. What are your views on this?

I think that, if I can find some webspace somewhere, I should upload the pack so people can have a look at it. All parts that are found working will be part of the final Build 13.

<i><b>List of additional mods:</b></i>
- AoP Point a Pitre: This is almost finished and all required characters and locations are added.
- AoP Tortuga: Although this is mostly unfinished, all required characters and location are there.
- AoP Treasure Cave: I have not tested this at all. So far, it serves no purpose in the game so I don't think we need to add this in yet.
- KBlack tweak ships mod: It doesn't crash the game, but I didn't test it either. KBlack requested this mod being kept out of Build 13.
- SirChristopherMing's rewritten Mateus Santos quest: According to SirChristopherMings, this mod works fine. I tried testing, but haven't managed to start the quest yet. I'll try again later.
- Nathaniel Hawk start nation: Start town Point a Pitre: This has proven to cause some trouble when I added this into one of the previous modpacks.
- Type of units added to the cargo weight text. Example: "15 bales of stuff". THis used to work (haven't tested recently), but is not an important addition.
- Swindler's retextured Santo Domingo: This mod is not finished yet. The town still needs to be added. Only the port is done.
- A whole bunch of fixes to nation.c by Hook: Not sure what impact this has on the game. In the best case, this is a completely proper bugfix. But it needs testing first.
- New ship by Petros: Light Galleon (using the Fleut model). This can be added without trouble. Adding ships doesn't usually cause bugs.
- Additional sounds: These can be added without trouble. I didn't yet add them, because they'd make the update even larger for me to upload and for others to download... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
- Different officer type pictures: Not sure if we should add these or the original ones. I'll post pictures of them some time later.
 
Ahoy Pieter,

I think we all agree anything probelmatic should be kept out Build 13. I would say add the AOP towns if you can.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->AoP Treasure Cave

Type of units added to the cargo weight text. <!--QuoteEnd--></div><!--QuoteEEnd-->

No reason to add.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Additional sounds:

New ship by Petros: Light Galleon Also don't forget the re - done Privateer. <!--QuoteEnd--></div><!--QuoteEEnd-->


The rest, up to you.
 
If its completed... and the author claims it works, add it. If it is still a work in progress, maybe it should be held off till later? Your call... you decide who lives or dies <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

How much webspace do you need? And is it webspace, or is it ftp space?
 
I say leave it all out of b13.

If it works, fine. We'll have a 13.1 in a week after 13 then. After appropriate testing.

My point being, we are up to our necks in bugs still. More untested content?? Yeah right...
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I disagree,
add ALL the stuff init, how more complex how better, how more freedom..It makes it only better!<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/dry.gif" style="vertical-align:middle" emoid="<_<" border="0" alt="dry.gif" /> <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" /> <img src="style_emoticons/<#EMO_DIR#>/dp_nogd.gif" style="vertical-align:middle" emoid=":ng" border="0" alt="dp_nogd.gif" /> <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> <img src="style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> <img src="style_emoticons/<#EMO_DIR#>/ko.gif" style="vertical-align:middle" emoid=":ko" border="0" alt="ko.gif" /> <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" /> <img src="style_emoticons/<#EMO_DIR#>/sick.gif" style="vertical-align:middle" emoid=":eww" border="0" alt="sick.gif" /> <img src="style_emoticons/<#EMO_DIR#>/thumbsdown.gif" style="vertical-align:middle" emoid=":2dn" border="0" alt="thumbsdown.gif" /> <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" /> <img src="style_emoticons/<#EMO_DIR#>/slap.gif" style="vertical-align:middle" emoid=":slap" border="0" alt="slap.gif" /> <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
 
id meaned how more stuff init how better <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
so : how more things you could do how better
 
Hat lol! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

I love your response and I agree completely with you.
 
<!--quoteo(post=154542:date=Jul 10 2006, 05:15 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 10 2006, 05:15 PM) [snapback]154542[/snapback]</div><div class='quotemain'><!--quotec-->
- AoP Point a Pitre: This is almost finished and all required characters and locations are added.
- AoP Tortuga: Although this is mostly unfinished, all required characters and location are there.
- AoP Treasure Cave: I have not tested this at all. So far, it serves no purpose in the game so I don't think we need to add this in yet.
- Nathaniel Hawk start nation: Start town Point a Pitre: This has proven to cause some trouble when I added this into one of the previous modpacks.
- Type of units added to the cargo weight text. Example: "15 bales of stuff". THis used to work (haven't tested recently), but is not an important addition.
<!--QuoteEnd--></div><!--QuoteEEnd-->

Point a Pitre and Tortuga are the same, as now. Islands and towns were changed and some changes for characters, needed for new towns. Also some new characters added for Point a Pitre and Tortuga, but not too much. Also - code for adding new AOP towns finished and tested. All stuff waiting for answer - what we want to see in the BUILD <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Treasure Cave will be a part of Cursed Coin Quest only. So not need to be tested now. Trust me - it works <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Nathaniel Hawk start nation and Type of units - was a stupid idea. Pieter, please, don't care about it.
 
I will add Point a Pitre and Tortuga either into Build 13 or into Build 13.1. I would put it in right now, but it's rather large to upload and it would be a pain for all testers/modders to download the update, so I want to wait with that until Build 13 or Build 13.1. I KNOW it works fine though.

I'll leave the other code out.

To Johannes Scherjon: I will not add everything in. I would like to, but it'd add in more bugs and we'd never get Build 13 done. Eventually, it'll all be added. But only once it works.
 
Back
Top