I don't know if I'm just missing something really obvious here, or if something has gone wrong with my game entirely.
1) I can't fire my cannons anymore. Ever, for any reason. Even if I enter a battle with pirates, it won't let me fire at them, either from third person or first person view. They can fire at me, but I can't fire back. More to the point, the cannons don't even load at all (i.e. the little gauges that surround my ship on the minimap are just gray, rather than red or green). I definitely have cannonballs and gunpowder (<i>plenty</i> of both), so I can't see why this is happening. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />
I have literally tried everything I can think of to fix this. I've tried getting a new ship, I've tried turning off the option that makes gunpowder necessary, I've tried discarding cannonballs, I've checked all through my action menu, I've tried getting rid of my gunner officer... it just doesn't make any sense. I hadn't posted this in the bugs forum because I thought maybe I was just missing something, but it's really starting to look like this is a bug to me. :\
If it's any help, here are the contents of the error.log:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->RUNTIME ERROR - file: sound\alias.c; line: 54
Invalid function call
RUNTIME ERROR - file: sound\alias.c; line: 54
function 'Alias_Init' stack error
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1197
missed attribute: caliber
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1197
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1198
missed attribute: type
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1198
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1197
missed attribute: caliber
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1197
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1198
missed attribute: type
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1198
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1197
missed attribute: caliber
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1197
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1198
missed attribute: type
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1198
no rAP data<!--QuoteEnd--></div><!--QuoteEEnd-->
And so on and so forth practically ad infinitum. (The log is so long the forum won't even let me post the whole thing.)
2) I recently entered a battle between the Portuguese and pirates to help them out (even though I still couldn't fire at the pirates <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />), and wound up boarding the pirate ship and sinking it. After doing so, the Portuguese started attacking me, even though I had a Portuguese flag flown well before I entered the batle. Is this normal behaviour?
1) I can't fire my cannons anymore. Ever, for any reason. Even if I enter a battle with pirates, it won't let me fire at them, either from third person or first person view. They can fire at me, but I can't fire back. More to the point, the cannons don't even load at all (i.e. the little gauges that surround my ship on the minimap are just gray, rather than red or green). I definitely have cannonballs and gunpowder (<i>plenty</i> of both), so I can't see why this is happening. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />
I have literally tried everything I can think of to fix this. I've tried getting a new ship, I've tried turning off the option that makes gunpowder necessary, I've tried discarding cannonballs, I've checked all through my action menu, I've tried getting rid of my gunner officer... it just doesn't make any sense. I hadn't posted this in the bugs forum because I thought maybe I was just missing something, but it's really starting to look like this is a bug to me. :\
If it's any help, here are the contents of the error.log:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->RUNTIME ERROR - file: sound\alias.c; line: 54
Invalid function call
RUNTIME ERROR - file: sound\alias.c; line: 54
function 'Alias_Init' stack error
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1197
missed attribute: caliber
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1197
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1198
missed attribute: type
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1198
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1197
missed attribute: caliber
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1197
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1198
missed attribute: type
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1198
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1197
missed attribute: caliber
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1197
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1198
missed attribute: type
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1198
no rAP data<!--QuoteEnd--></div><!--QuoteEEnd-->
And so on and so forth practically ad infinitum. (The log is so long the forum won't even let me post the whole thing.)
2) I recently entered a battle between the Portuguese and pirates to help them out (even though I still couldn't fire at the pirates <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />), and wound up boarding the pirate ship and sinking it. After doing so, the Portuguese started attacking me, even though I had a Portuguese flag flown well before I entered the batle. Is this normal behaviour?