Well, fighting superior opponents was what I was after, but I suppose it's close to impossible in the game. Perhaps this style of play doesn't allow for as much skill gaps as in say FPS games.
It gets a bit different with New Horizons.
There the range in ships you encounter is much larger; and they aren't tied to the player at all.
So you could be completely overwhelmed; or the other way around.
Certainly the game, and mod especially, is tailored towards a semblance of realism; so no "Assassin's Creed muder-brigs" possible.
The game really does focus VERY much on only the player as a 'real' character.
Kind-of makes sense from a programming point of view.
Not so much from a role-playing one...
Another thing I'm curious about - when an enemy ship is captured, does its Captain "die"? I recall that the minimum number of crew a ship can contain is 1, so I presume that's the captain, and if you took that, would that save the captain?
Crew, captain and officers are handled completely independently by the code.
So don't expect things to make sense in this regards.
If you want the nitty-gritty coding part...
Even if a captain appears to survive and you capture/hire him/her, the original captain STILL dies.
You don't notice it, but the game actually makes a
clone in secret.
This is necessary because quests check on the death of the captain; so otherwise if you don't kill him/her, the quest would be stuck.
In particular, I want to know if, for instance, Silehard or Jurcksen reappear normally if their ships are boarded in Khael Roa? If they reappear with the same names, that means they lived, I guess. Additionally, I wonder if their ships do not appear in Khael Roa if I modded the code to allow them to be killed in hand to hand.
If a ship-owner dies, their ship dies with them.
Doesn't make much real-life sense; but that's how the code handles it.
In New Horizons at least, you can fight and capture Silehard or Jurcksen after the boarding sea battles.