• New Horizons on Maelstrom
    Maelstrom New Horizons


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2 New weapons found! (Brass Knuckles and Wulverine style claws)

Fantasia

Landlubber
Storm Modder
Hey! I'm new, both to the Forums, the game and modding. However, as a PHP developer i figured how different could the programing languages be?

Then, i found these two items commented out in one of the files, i havent found them ingame before so i am sure they were removed.

If someone has already found these and posted already.... My bad! <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />o)

=========================================================
Screenshots
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<img src="http://i111.photobucket.com/albums/n139/Fantasia_011/AOP-2NewCool.png" border="0" class="linked-image" />
<img src="http://i111.photobucket.com/albums/n139/Fantasia_011/AOP-Claws.png" border="0" class="linked-image" />
<img src="http://i111.photobucket.com/albums/n139/Fantasia_011/AOP-BrassKnucks.png" border="0" class="linked-image" />
<img src="http://i111.photobucket.com/albums/n139/Fantasia_011/AOP-Spikes.png" border="0" class="linked-image" />

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Putting them back in game.... (Always make backups of mentioned files!)
==========================================================

1) Open up: YourAOP2Directory/Program/ITEMS/initItems.c
2) Jump to line 155, or do a search for "Lead1" to jump to the first item.
3) Uncomment the item block, remember it's id "Lead1"...

In the same file....

1) Jump to line 387, or do a search for "arm1" to jump to the second item.
2) Uncomment the item block, remember it's id "arm1"..
3) Save and close this file...

Giving them to a new player...

1) Open up: YourAOP2Directory/Program/characters/RPGUtilite.c
2) Jump to line 2199 or search "Merchant" to jump to the merchant close...
3) Under "case 'Merchant'; paste the two lines below:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->GiveItem2Character(Pchar, "Lead1");
GiveItem2Character(Pchar, "arm1");<!--c2--></div><!--ec2-->

Save and close this file...

Now start a new games, choose the merchant class, once you do/skip the tutorial and are on land, press f2 and check your items...

ENJOY! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
brass knuckles that aren't made of brass? <img src="style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" />:

i think they were outcommented because the claw katars don't make much sense in the setting. also, they're supposed to be dual-wielded, which isn't possible. but hey, what do i know?
 
<!--quoteo(post=337045:date=Jul 13 2009, 09:24 PM:name=Dread_Pirate)--><div class='quotetop'>QUOTE (Dread_Pirate @ Jul 13 2009, 09:24 PM) <a href="index.php?act=findpost&pid=337045"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd rather have a rapid-fire musketoon.<!--QuoteEnd--></div><!--QuoteEEnd-->

Agreed, there is a shotgun in the game, does about 2k damage...

By the way, as i am new here and not checked out the full forums yet, do you guys know how to add your own Custom classes?? As i just figured it out and am willing to share my finding... (And i mean classes as in the Corsair, Merchant and so on classes)...
 
I'd like to take this opportunity to welcome you to the forum, CapnDan!
We can always use more people who know about coding. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
Hiya Pieter, :gday

How's things, mate? Long time... :doff

Ahoy mates, :gday

Yeah those claws and knuckles were part of the original SLiB mod for POTC which of course is the basis for much of CoAS. Hahaaaa....lot's of cool things deep in the files and code if you go looking. Axes... haven't seen them in CoAS yet but they were definitely from SLiB and that's what I used for the POTC Build Axes Mod....hmmm....will have to see what's necessary for and adaption to CoAS if they aren't already in......hehe..

Cheers,

:cheers
 
We have the COAS - Source-Code?!

:will

Then we could start to mod things with the dll's, can't we? I still got some amount of hope to get a players-flag-mod!!
 
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