• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Jack Rackham

    Personal flags

    Yes of course but this is another situation. I'll use the last empty personal one anyway. I took a look at that once and it was so much work...:modding
  2. Jack Rackham

    Personal flags

    Thanks for the answer. The "Don't Tread on Me" I have used (on land) in WR. I could use one of the three free Pirate flags instead. Would that be to prefer?
  3. Jack Rackham

    Personal flags

    I wonder 1) Is the last (white) flag used for any purpose or is the spot free? 2) If not free to use, is there any of the other personal flags I can replace?
  4. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    That storyline has been unfinished for so very long so we can wait a little more. No worries. :onya
  5. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    The step_path was corrupted in some way. It was invisible in the folder but when trying to copy in a new one I was asked if to overwrite it. Nice to see "pistol6_2" getting some more action! Yes, I had used a pistol6 I think which I later disabled for WR quest.
  6. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 19th September 2024]

    Here are 11 bugfixes and improvements for WR and GB. Six of them found by @BathtubPirate. :onya This package replaces any earlier uploads for this period as the same file(s) have been changed several times.
  7. Jack Rackham

    Need Help Updating the Russian Translation

    No, not at all. But it can be tricky to decide which strings go to which storyline?
  8. Jack Rackham

    Devlin Opera for the 65742th time

    I like the quiz idea! In Dracula3 (a favourite game) among all the puzzles there is also a quiz. :onya
  9. Jack Rackham

    Devlin Opera for the 65742th time

    Thanks, I have found the walkthrough now. Ok for that but it sounded like they were using (metal) blades. Maybe something can be done.
  10. Jack Rackham

    Devlin Opera for the 65742th time

    I played Devlin a little bit and met 2 strange things. Don't think it has anything to do with Devlin though. Clint Eastwood fought without a blade and so did some bandits that appeared in Charlestown tavern.
  11. Jack Rackham

    WoodesRogers Quest part 2

    That's a nice one. :onya
  12. Jack Rackham

    WoodesRogers Quest part 2

    Many thanks to @BathtubPirate for finding five bugs in WR2. :thumbs1 They are all fixed and will be uploaded for the next zip.
  13. Jack Rackham

    WoodesRogers Quest part 2

    Ok very good. I have some more changes but I'll upload them together later. Guess the next update isn't so near.
  14. Jack Rackham

    WoodesRogers Quest part 2

    As I remember it there should be two possibilities at the end just as you mentioned but only one of them is the right combination. So you did it right.
  15. Jack Rackham

    WoodesRogers Quest part 2

    Yes, it was a bug. I'm sorry. It only worked if you started the unlocking with the upper secret lab door. Now fixed. Copy in this file and start from any save game before using the key with the sun symbol (key36).
  16. Jack Rackham

    WoodesRogers Quest part 2

    Those doors should be openable. I have to check this.
  17. Jack Rackham

    WoodesRogers Quest part 2

    The door from Minerva's room to the secret (new) lab (upstairs).
  18. Jack Rackham

    Devlin Opera for the 65742th time

    teleporter.wav is not a stereo sound so try PlaySound("AMBIENT\Teno_inside\teleporter.wav");
  19. Jack Rackham

    Devlin Opera for the 65742th time

    Ok, I didn't remeber it existed two locatorfiles. Some particles use CreateParticleSystemX and others use CreateParticleSystem I see that "stars_short" should have CreateParticleSystem.
  20. Jack Rackham

    Devlin Opera for the 65742th time

    To be sure not to mess anything up you could rename your changed locatorfile and use that one instead. That's the way I use to do. Also I 've got a bunch of box locators that you don't want there. With a new locatorfile you can delete them.
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