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  1. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Mid September and the journey continues through the swirling oceans of Ships and Scurvy. I've well and truly got my sea legs now, that's for sure. Whether I'm a decent mariner or not the jury remains deep in discussion about. I keep making change after change to the game. Iteration is the one of...
  2. Whiskeybarrel Studios

    Ships and Scurvy up for Voting on Steam Greenlight!

    Oh yeah, totally agree... I'm still working on the perfect 'ship speed vs camera height' ratio. The initial teaser trailer video from back in June showed things way too zoomed in - since then I've really scaled it back. It's tricky because I've made the ocean pretty big and I need the ships to...
  3. Whiskeybarrel Studios

    Ships and Scurvy up for Voting on Steam Greenlight!

    Thanks GAZ - really appreciate the support! Inspiring to hear, its full sails to the wind for our limey crew now!
  4. Whiskeybarrel Studios

    Ships and Scurvy up for Voting on Steam Greenlight!

    There's the one ship 'template' which all ships in the game use but the ships can be upgraded. So you start off with a single masted, 8 cannon ship with almost no hull armour and only space for 6 crew, and you can upgrade it gradually to become a 3 masted beast with a hundred cannons, fully...
  5. Whiskeybarrel Studios

    Ships and Scurvy up for Voting on Steam Greenlight!

    There are roguelike elements to the game in the form of top down dungeon crawls on many of the islands ( not in the game yet!) but the 'Faster than Light' comparison is actually more to do with the 'voyage' aspect of the game. You have a ship that you equip and outfit and a little crew , and you...
  6. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    September approaches and our wondrous ocean voyage continues! I find it interesting how events in your life shape the outcome of your creative projects. For example, just this weekend past I completed a 100km charity hike for OxFam with three other friends. Over the course of 33 straight hours...
  7. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Good morning seafarers! I've just added a video of the first five minutes of gameplay from Ships and Scurvy, featuring the intro, character creation, a fight with some angry natives, a little raft adventure and some recruiting at the local tavern. The framerate of the video isn't great thanks...
  8. Whiskeybarrel Studios

    Ships and Scurvy up for Voting on Steam Greenlight!

    Thagarr, would be most honoured if you ever want to playtest it once development time on Hearts of Oak frees up - just hit me up with an email at info@whiskeybarrelstudios.com and I'll send you an early prototype!
  9. Whiskeybarrel Studios

    Ships and Scurvy up for Voting on Steam Greenlight!

    Thagarr , thanks so much for your support - it means the world. You guys are awesome - I'm adding you to the credits list as most hearty crew members. What a great online community to set sail with. Thank you also to everyone who has voted on the game so far! Legendary pirates, all! Cheers...
  10. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Ahoy my friends at Pirates Ahoy! I just thought I'd let you know of the latest on Ships and Scurvy. Firstly, the game is up on Steam Greenlight now - I'd hugely appreciate any votes you could spare to get it through! http://steamcommunity.com/sharedfiles/filedetails/?id=498890824 Secondly...
  11. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    "Sleep soundly, young Rose. For I have built you a good ship, strong and true." - Thomas Andrews Sometimes I feel my game development journey on Ships and Scurvy RPG is like I'm at the helm of the Titanic, steering blindly into a North Atlantic night. The giant iceberg of failure and obscurity...
  12. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Haha , I heartily concur, Thagarr! That particular bartender will only be in the one town, will have a few buxom wenches in another port town. Thinking of also adding the good old 'message in a bottle' floating around the oceans with clues to the next quest. What would also be awesome is the...
  13. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    "If there were no thunder, men would have little fear of lightning." - Jules Verne So it's mid June and long overdue for another Ships and Scurvy game developer diary. It's interesting actually... when you first come up with a game idea, you're bursting with ideas about it and just want to...
  14. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Cheers Mask, that's awesome of you to say so - really helps with the motivation!
  15. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Haha , somewhere along the line, all realism has gone out of the sailing aspect of the game - the ship sails like a speedboat, it has magical upgrades to its sails, cannons, can be equipped with night-lights and so on - all things that make the game more playable for the audience I'm going for...
  16. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Hey pirates! Sorry it's been far too long since my last update. I've totally neglected my development blog - something I mean to remedy soon. The game is coming along in leaps and bounds - I just wanted to share with you the first teaser trailer from the game! Cheers!
  17. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Cheers Mask, you're totally right - every game developer I speak to says the same thing, UI is massively time consuming and you feel like you fight with it - the hardest thing is every time you iterate your game design and change it, you have to fiddle with the UI etc. Thanks for the kind...
  18. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Ahoy , Pirates! Been a while since my last forum update, but here 'tis. As always, your feedback has been awesome. Anyway, without further ado: Another month passes at sea. In fact, it's been nearly 6 months since I started work on Ships and Scurvy. That's pretty scary. I originally came up...
  19. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Ahoy again, my fellow seafarers! Once again, it’s been a while – though I put that down to communication on the high seas not being particularly swift! Since the last game dev diary, I’ve been hard at work focusing on building the many islands in the game. At its very heart, Ships and Scurvy...
  20. Whiskeybarrel Studios

    [WIP] Ships and Scurvy RPG: Feedback appreciated!

    Ah , damn... it looks kinda similar to the Hearts of Oak logo doesn't it. Strangely enough I came up with the original logo a while back ( the mind always goes straight to an anchor or a ship's wheel , predictably!) Rest assured this isn't the final form - as I mentioned it'll have waves, a...
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