• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Strannik

    Screenshots thread

    I have been pretty hard at work on the weather for the Maelstrom port and added procedural sea colors. It is starting to come together nicely
  2. Strannik

    Screenshots thread

    @Jack Rackham here is a test of the SetNextWeather command: SetNextWeather("Red sky"); SetNextWeather("Clear"); SetNextWeather("Heavy Rain"); SetNextWeather("Stormy"); SetNextWeather("Foggy") SetNextWeather("Heavy Fog") SetNextWeather("IsladeMuerte")...
  3. Strannik

    Screenshots thread

    @Pillat is adding lights to all the ships! Howard Pyle has never been so happy at night :)
  4. Strannik

    Screenshots thread

    These expressions should be working. Fog, rain, and wind are currently set the way NH vanilla did it, even though our hourly weathers have different names and skyboxes. I actually am enjoying the story and I think it is a good way of testing for someone to go through the questlines and...
  5. Strannik

    Screenshots thread

    Arriving to Port Royale after rescuing Caroline K in the Woodes Rogers questline in the Maelstrom port. We have been able to port the weather now and the fog and rain is amazing. @Jack Rackham I'm going through the storyline, enjoying it quite a big, and really hoping I was able to get...
  6. Strannik

    Porting New Horizons to Maelstrom Engine

    GOF uses a two point calculation that is simpler and thus more robust, but uses island centers to calculate distances. That is problematic because islands like Cuba are huge and have shapes that don't reflect radial distance. NH uses a tree point calculation that uses locations within...
  7. Strannik

    Hey man, I don't even know if you get these messages, but I wanted to say that I'm amazed by...

    Hey man, I don't even know if you get these messages, but I wanted to say that I'm amazed by your work in New Horizons. You are amazing!
  8. Strannik

    Porting New Horizons to Maelstrom Engine

    And we just reworked directsail combining the best of NH and GOF. It's working amazing!
  9. Strannik

    Screenshots thread

    We now have sheep wakes on the Maelstrom Port. I'm using the Salt and Wind Reshade.
  10. Strannik

    Porting New Horizons to Maelstrom Engine

    We have ship wakes now!
  11. Strannik

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    t You could translate all the rest very quickly with Google and then correct mistakes here and there as you play. The automatic translators are working very well!
  12. Strannik

    Porting New Horizons to Maelstrom Engine

    Which are your storylines? We have been fixing Hornblower's and Bartolomeu's as we play them. So far the hardest part for me has been to learn how NH works, not the porting work itself. It shouldn't be too hard to make everything work fine.
  13. Strannik

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    I think the name New Horizons is quite recognizable. It's a very good brand and it's beautiful. I would suggest not to change it. With version control we have a lot of flexibility. It does make sense to stop development in Storm 2. However, if people are interested we can keep the parallel...
  14. Strannik

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Actually now that we have version control porting updates is not difficult, so just ping me @Pieter Boelen . We have ironed out a lot of kinks and the mod is running great. I'm right now working on updating direct sail so that it's less finicky and works on open sea. Then I'm considering...
  15. Strannik

    Screenshots thread

    The Justinian using the Maelstrom Port and the Salt and Wind Reshade.
  16. Strannik

    Notice Build Mod Version Control

    That would work! We could create a New Horizons project within that organization and link repositories specific to NH. Are you in touch with Captain Murphy?
  17. Strannik

    Notice Build Mod Version Control

    Hi @Hammie ! I somehow missed your last post from August. I created a git repository for the Maelstrom engine GitHub - amunozj/new_horizons_maelstrom: Port of the amazing New Horizons mod for Pirates of the Caribbean to the awesome Maelstrom engine, but I think it would be great to combine...
  18. Strannik

    Creating a git repository for the Maelstrom NH port

    Hello friends! The NH port to the Maelstrom engine with @Mirsaneli and @ChezJfrey is making great progress and it's almost complete: See more information in this thread We have been discussing that further development and porting of future updates will benefit greatly from having a git...
  19. Strannik

    Windows 11

    I have played the Maelstrom version and it works great!
  20. Strannik

    Porting New Horizons to Maelstrom Engine

    I have made a Reshade preset for this amazing port. You can find more details here: Salt & Wind Reshade for NH on Maelstrom Engine Here is a sneakpeek: Before: After:
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