• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. FlyingGhost

    Need Help Keeping the game running while alt-tabbed

    I've already done that, and I have no problem alt-tabbing. My issue is that the game pauses when alt-tabbed.
  2. FlyingGhost

    Need Help Keeping the game running while alt-tabbed

    Is there any way to keep the game running when it's no longer in focus? I've tried lots of things (various programs like "Always On Top" and "TurboTop"), but nothing works. I want to keep the game running, direct sailing on slow speed while I check other stuff on my PC.
  3. FlyingGhost

    Nassau 1715, a game modification for ArmA3

    I had no idea this was out! Luckily I had e-mail notifications on for this thread.
  4. FlyingGhost

    Screenshots thread

    Slowly sailing home towards Jamaica after capturing a French Sloop, while writing my thesis and listening to appropriate music...
  5. FlyingGhost

    Ideas for the future!

    Yeah, that's what I tried: SendMessage(&objISpyGlass,"lsslllflll",MSG_ISG_UPDATE, "", shipType, shipHull, shipSail, shipCrew, -1.0, -1, -1, shipNation); But I think this is not the place to look, unless I want to change what's shown when "ONSEA_DATA_DISABLED" is set to "1". It's probably a lot...
  6. FlyingGhost

    Ideas for the future!

    Doesn't "if(iRealismMode>1 || ONSEA_DATA_DISABLED)" only activate this part if I had "1" for "ONSEA_DATA_DISABLED" in "InternalSettings.h"? With Realistic mode on and "ONSEA_DATA_DISABLED" set to "0" it gives me (approximate) values for hull and sail, and even speed for some reason, but not...
  7. FlyingGhost

    Ideas for the future!

    When I sail using Ironman mode, there are two things that bother me currently: 1. I have no real way of estimating how much crew is on an enemy ship (except for a very rough approximation based on the tier, but I don't know enough about each ship type to do this effectively, and there's no way...
  8. FlyingGhost

    Nassau 1715, a game modification for ArmA3

    I tried that, and it was very wonky and a bit too silly for me. This has a lot more potential, I think, especially for more realism, the engine being ideal for a combat simulator - and perhaps a sailing simulator to some degree? One can only hope.
  9. FlyingGhost

    Nassau 1715, a game modification for ArmA3

    This looks very promising! Can't wait to sail and handle ships with my mates! It would be great to have a ship vs. ship multiplayer mode where you can steer, manage rigging, fire guns, as well as muskets and pistols, and board with axes and swords. I suppose that's what you're aiming for at first?
  10. FlyingGhost

    WIP Naval Action - Open world multiplayer RPG

    Playing Naval Action quite a lot nowadays - I have to say things like the ability to turn your yards etc. really makes it hard to go back to PotC once you've experienced it.
  11. FlyingGhost

    Fixed Hours are days in 3D sailing

    Yes, it's working again! :dance
  12. FlyingGhost

    Included in Build Naval/Privateer Promotion Steps

    Ah, thank you for the lengthy answer and for telling me where things are located now. I think giving them the correct rank should fix the starting ship problem although it is rather weird that Nelson apparently got a ship that shouldn't be given to him at any rank. In any case, I think it...
  13. FlyingGhost

    Mod Release Build 14 Beta 3.5 Internal WIP For Testing

    Yes, but it should be enabled automatically in iron man mode, which it doesn't seem to be as of this patch.
  14. FlyingGhost

    Mod Release Build 14 Beta 3.5 Internal WIP For Testing

    Something seems to be very wrong for me with the current version. I play iron man, but at every hour the game goes a day forward. Very odd. I'm not sure if this is on my end and perhaps I need a clean install...
  15. FlyingGhost

    Included in Build Naval/Privateer Promotion Steps

    I've now finally tried out the new system, and I have to say that it is quite ingenious. I have a few points that I think needs attention though: The Nelson start gives you the rank "Commander" (with 22 relation points) and the 6th rate frigate "Blanche" rather than HMS Badger. Personally...
  16. FlyingGhost

    WIP Naval Action - Open world multiplayer RPG

    Well, you can get an idea of what I'm talking about here, I'm referring to the DirectSail as used mostly in the Iron Man mode (where the distances between islands are somewhat accurate, so it'd take the appropriate in-game days to sail from Jamaica to Barbados for example, about ten-twelve days...
  17. FlyingGhost

    Mod Release Build 14 Beta 3.5 Internal WIP For Testing

    Oh well, could have been a last name :razz
  18. FlyingGhost

    Feature Request Possibility to get an estimate of a ship's crew size in Iron Man mode

    I've long been using the Iron Man mode, and I'm thoroughly enjoying it. One problem that's long been nagging me is that I'm unable to estimate the size of a ship's crew. While it's possible to observe sail and partly also hull damage, the ship's crew cannot be judged from looking at the ship...
  19. FlyingGhost

    Included in Build Naval/Privateer Promotion Steps

    Why do we even insist on having people forced to start as midshipman? Wouldn't it be quite possible to make the jump to lieutenant or commander when you choose to start as commissioned? That way we'd have a more realistic progression. A very small, temporary command as a lieutenant, then a brig...
  20. FlyingGhost

    Mod Release Build 14 Beta 3.5 Internal WIP For Testing

    I'm sorry for not contributing at all lately (especially in terms of the commisioned player type that I kind of feel responsible for). I've been feeling a bit sceptical about changes and I think Grey Rogers has been speaking for most of the critique and objections I should have been voicing. I'm...
Back
Top