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    Maelstrom New Horizons


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  1. Captain Murphy

    Discussion S/V Governor Stone post Hurricane Michael

    As some of you know, in the area I live in we just got nailed by a category 4 hurricane (155+mph winds) and it did extensive damage. One of the sad side effects is the S/V Governor Stone, a historic schooner was capsized. I will try to withhold my judgement for why it was docked and not moored...
  2. Captain Murphy

    Sea Titans - Pirate Theme Survival/RPG

    This is a game we have been working on for some time now, it is a more dynamic RPG/survival style game. Lots of more dynamic world building and more. The goal is to create a fully dynamic type of world and experience where the player can determine their world before starting. You can check out...
  3. Captain Murphy

    Puddle Pirates - Single Player RPG

    Hey mates! I am tinkering with a little side thing lately where I am trying to only use assets that I own, directly without any modifications to them for the most part. So far I have weather, water, and an RPG kit that I have tossed together with a low poly pirate asset pack and have been able...
  4. Captain Murphy

    WIP - Pirate Brig

    Based on the same hull design as the Ontario, just opened up the waist, swapped to a stern instead of gallery, and added a wheel.
  5. Captain Murphy

    WIP - HMS Ontario

    One of the models that I have been working on lately. Flannery made the model, I am just finishing up the textures and rigging. The rigging has been interesting as I am testing out the ability to draw the rigging using a line renderer so that it can be broken into running and standing versions...
  6. Captain Murphy

    WIP - 24lb Cannon Model

    Working on a Blomefield pattern 24lb smoothbore cannon. Here are a couple renders of iron and bronze variations. Using a few different versions (more Walker and Co than Carron Co style) for the look and markings. As I get it closer to complete I will post some more progress pics. As it...
  7. Captain Murphy

    32lb Carronade Model

    An updated PBR carronade model from the HM Frigate Unicorn project that will be added to ToW and our other projects soon. It will also be available on the Unity Asset Store before long!
  8. Captain Murphy

    PiratesAhoy! Discord Server

    Hello everyone! In order to foster a bit more communication among everyone, I have set up a Discord channel for those that tend to use chat apps more often than forums (or just in addition to). We can create rooms there to mirror most of the main topics on the site with their own moderators and...
  9. Captain Murphy

    Queen Anne's Revenge - WIP Screenshots

    Full Album Here
  10. Captain Murphy

    Build 0.3 Update

    We have pushed out a small update to build 0.3 to fix a couple of outstanding feature requests. Removed requirement for server login (offline play available now) Updated gun particles Framework for player profile started Updated camera effects Updated raycasting system Update sky system...
  11. Captain Murphy

    WIP Testing new water asset

    I finished a branch with a test of new water asset. This is test to get some feedback and thoughts on the system. I modified the existing buoyancy code to use this water instead of the original so we don't have any other major changes other than visual. It is a pretty flexible and professional...
  12. Captain Murphy

    WIP v0.1.1 Changes

    added and cleaned up time compression added terrain under Redmond scene modified pause system to work better with time compression added basic sinking to ShipStats and Boyancy removed ship buoyancy 'reset' when out of frustum removed vsync for 'fantastic' setting added some bloom and motion...
  13. Captain Murphy

    WIP Preliminary sinking

    I have some preliminary sinking mechanics in my current test branch. Should be ready to roll into then main project.
  14. Captain Murphy

    First Look at v0.4

  15. Captain Murphy

    December Build Video

  16. Captain Murphy

    December Devlog Updates

    Tides of War (formerly known as Letters of Marque) Devlog Update Greetings all and welcome to the December Devlog update! A lot has happened since our last update, and we are anxious to share the results – and plans for the future – with you all. Build v0.3 – Current public release First off...
  17. Captain Murphy

    October Updates - New build available!!!

    Kind of skipped the September Dev Log, so here is the latest update for October: Downloads have moved We tried using an asset store system for updates and just couldn't get it to be smooth. After almost a year of testing and fixing bugs we gave up and moved the update/download system to Itch.io...
  18. Captain Murphy

    August Devlog

    Settings System Probably one of the largest changes for this build is an all new settings and performance system. In the previous versions the options were rather limited as we really hadn’t nailed down our effects stack or assets being used, but as we get more solid on those we really needed a...
  19. Captain Murphy

    July Devlog

    Sails/Cloth Testing and Optimizations One of the largest critiques we take is that using cloth objects in Unity is an expensive way to render the sails. Well, we wanted to do some testing to make sure that we weren’t costing our players too much so a new ‘game’ was written to test how many sails...
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