• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Flannery

    Flannery's Corner - Music, Artwork & 3D Modeling

    Here are a few quick renders I did in Blender of the current state of the Unicorn. The crossection is made before the mess area got its lights and table items. They are all Blender renders I did for reference - hence why they are gritty and pixelated. It will look allot better in the Unity...
  2. Flannery

    WIP HMS Bellona (1760 version)

    From an artistic point of view I think most models (3d and RL) mostly don't use the filled hammocks because the thick white line obstructs the aesthetic look of the ship. Personally I think it ruins a ships beautiful look. Hence why I don't intend to have them filled on any of my ships unless...
  3. Flannery

    WIP HMS Bellona (1760 version)

    Happy new year, mate!! Love the work and progress made! In ToW we use a helm indicator in the player UI compass, where one indicator shows the ordered position and a second one which shows the actual location of the rudder as it moves to the ordered position - and that corresponds to the...
  4. Flannery

    Realize the Dream

    Hello again! I said similar systems ;) The team is a good collection of skilled hobbyists and professionals, so the tool-sets are vast and broad in variety. The world map of the whole Caribbean has been created through a tiling system that has been seamlessly sown together. All generated...
  5. Flannery

    3D blender Beginner Willing to help

    Hey there, @Omar_Gamer and welcome to the Forums. We are currently not accepting any new crew since we are in a reorganizing period which will probably go on for a moth or two more. BUT! that said - we will need more 3D artists when the time comes, so I figured I would lend a hand and help you...
  6. Flannery

    Work in Progress - Behind the scenes of Artwork, Music and Modeling

    Thanks mate! Apprechiate your comment on it! I have studied both, and in fact she has become a little bit of a mix... :rofl:rofl I started off with the Anatomy of a ship version, then more and more went over to use the chapelle. And there are a few borrowed elements here and there from other...
  7. Flannery

    Realize the Dream

    Dear Darian We thank you for your interest and your application. However by your "demands" you show little to none understanding about what the PiratesAhoy community is about, nor the vision behind Hearts of Oak. We assessed the different engines available to us a long time ago, and did...
  8. Flannery

    Flannery's Corner - Music, Artwork & 3D Modeling

    @Pieter - Thank you matey! The music for LiF is atm just available to be listened to though my Youtube channel. The reason being that I am in the process of doing som final masters of some material that never made it into the game that I want to add to the actual Digital Album. I am however...
  9. Flannery

    Flannery's Corner - Music, Artwork & 3D Modeling

    *** THIS POST WILL BE UPDATED WITH THE LATEST VERSIONS OF THE WORK IN PROGRESS AND THE FINISHED PIECES*** Greetings all! :cheers For those who do not know me, I am Flannery - or Christian Tornholm-Lehn as I am called in real life. I am one of the Project Leaders of HoO in addition to being...
  10. Flannery

    Work in Progress - Behind the scenes of Artwork, Music and Modeling

    Here is another quick update. I have now started work on the Stern Gallery. And allot more details have come together throughout the deck as well.
  11. Flannery

    Work in Progress - Behind the scenes of Artwork, Music and Modeling

    Quick progress update on the HMS Essex
  12. Flannery

    Work in Progress - Behind the scenes of Artwork, Music and Modeling

    Hey Robert!! If the Q is empty it normally means the servers are down. we don't have them open constantly at the moment. But I know @Captain Murphy has his open frequently these days, and I will have one open most evenings. Murphy is US timezone and I am European so check in when you can and...
  13. Flannery

    Work in Progress - Behind the scenes of Artwork, Music and Modeling

    As we are now openly playing the v0.3 build of "Tides of War: Letters of Marque" I am also hosting a server - so if you play in America, you should get less ping on Captain Murphy's server - and less ping on mine of you are a European player. We are trotting away with focus on v0.4 which means...
  14. Flannery

    Work in Progress - Behind the scenes of Artwork, Music and Modeling

    Here are som new screens of the work! :) Getting close to a finished result now. I have yet to finish furnishing the Captains Quarters, the Officers Cabin, Hammocks in the sleeping area and add a few smaller details here and there to make it feel alive. Aaaaand Cargo in the Orlop..
  15. Flannery

    Work in Progress - Behind the scenes of Artwork, Music and Modeling

    Current state of the Orlop (storage - bottom of the ship)
  16. Flannery

    Work in Progress - Behind the scenes of Artwork, Music and Modeling

    Fixed :) Thanks for the heads up, @Captain Murphy - I was not aware that it only copied the URL ;)
  17. Flannery

    Work in Progress - Behind the scenes of Artwork, Music and Modeling

    Not for me either on my phone. They did show on my computer last night. I will check why it doesn't show when I get home
  18. Flannery

    Work in Progress - Behind the scenes of Artwork, Music and Modeling

    As the HMS Unicorn model I am making for the HM Unicorn Preservation project/VR Museum is ultimately also going to be in Tides of War - in a slightly simpler form than in the VR Museum, I figured I would show you all some of the ongoing work on it. The current Build you can test out - HMS...
  19. Flannery

    Anyone still play this game?

    Ah! I remember you! And Levi was not Dutch, but Danish I played allot with him. Me and Levi formed a small squad of small/medium ships where we used "wolf pack" tactics to bring down larger ships in PvP. And also functioned as a disruptive skirmish group when our ports were attempted...
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