• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. jean

    F1 and F2 keys does not work

    Hi, I helped a guy on a french forum who got a similar problem. You can change "F2" by "n", just open init_pc file, and change "VK_F2" for "KEY_N". Then when you press "N" you get the logbook, inventory etc...No need to change "VK_F2" in others files, just close the interface with a click. Hope...
  2. jean

    Peter Blood model, help needed!

    You're surely right, then you can replace it by the model you want. :shrug
  3. jean

    Peter Blood model, help needed!

    Hi, to keep the same model you've to delete this sentence in Reaction_function: void RestoreBridgetown() { ref rColony; Pchar.questTemp.CapBloodLine = false; Pchar.model="Blad_0"; <== This one (it says the model the player is after escape) //Ãóáåðíàòîð I hope it...
  4. jean

    Coding Help!

    If you've your mod_on_off activate go to the port office, press F11 to call interface and then click on F3, so you get the current location ID with all you need, even x, y, z coordonates to do new locators(I did make one at seashore temple). If you click on "install" and "test de...
  5. jean

    Coding Help!

    I called the fonction to go back from jungle to sea, but I don't find the way to do that, only go back from anywhere at land to worldmap. I don't know how to code it to go back at sea. If you go back in your cabin AI doesn't get ship coordonates. I'll take an eye in PotC Build files, try to find...
  6. jean

    Coding Help!

    Hi Pieter, I tryed but it doesn't work, I only get a black screen. For now the only way is to go to worldmap. I'll see that tomorrow.
  7. jean

    Coding Help!

    If it can help you I did do that, reload from land to(unfortunely) worldmap. If you reload char to cabin you can walk through the ship but it seems AI don't remember worldmap coordonates /////////////Philippe retour à bord////////// case "Retour à bord": ////==>Philippe ajout pour bonne...
  8. jean

    Own island?

    Hi, Do you think it's possible to add your new island? I try créate a new island ,and even if I can go on it, using new files in MainHero_dialog.c and leave it by the same way, there's no ship in port, no island visible on sea and reload on worldmap is far from coordonates I gave. I don't...
  9. jean

    Multiple Cannon Types

    You're right, then you can try to mount lower caliber in front and back of a ship, it would be more realistic but I think it's a big job too.
  10. jean

    Ship upgrade - canons

    I'm curious and I found this magic Corvette : http://en.wikipedia.org/wiki/USS_Saratoga_%281814%29 In fact she get 42 pounders caronades instead of cannons. And I also found H.M.S. Victory gets two 68 pounders caronades. And don't forget what I do in my game is only for fun. :wink: Philippe
  11. jean

    Ship upgrade - canons

    And what about the 92lbs I get on mine? :whee But you're right, historically I should'nt do that, did it just for fun (and to be the best on sea :roll: ) Something which could be interesting (and historic too) is trying to put smaller cannons on the front and the back of the ship...
  12. jean

    Ship upgrade - canons

    Hi, I found interesting article about caliber and number of cannons for frigates and corvettes. http://www.histoire-de-fregates.com/chroniques_fregate_corvette.htm Regards, Philippe
  13. jean

    Ship upgrade - canons

    Hi jmaverick, you'll find my file here: http://rapidshare.com/files/391472765/Pirates_Shipyard.rar.html And to add it in a patch, just see if you want or not a corvette (for exemple) with a 42lbs cannons in the game and anyway for the moment even manowar can't be upgraded by shipyard with...
  14. jean

    Ship upgrade - canons

    Hi, If you wanna get lbs42 at Bermuda shipyard, you've to open Pirates_Shipyard.c and change some lines: if (shipClass > 7)//<===>Philippe if (shipClass == 7) can mount bigger on lugger //Philippe==>if (cannonMax < 32 && !CheckAttribute(&RealShips[sti(Pchar.Ship.Type)], "Tuning.Cannon")) if...
  15. jean

    question about maya

    Hi, maya perfectly works with windows XP. I (tried to) use it, but I really need Damsky62 lessons. :roll:
  16. jean

    Sword Play Help

    You can try with the _mod_on_off. Open it, change: #define MOD_BETTATESTMODE "on" then press F11 and choose god mode
  17. jean

    Davey Jones for CoAS

    Hi Damski62, The Davy you made for PotC perfectly works in CoaS game. I use him. :onya2 Philippe
  18. jean

    the game wont start?

    Hey, the game can't start cause there's practically no files on the HDD. Even files.gm are missing. Surely a bad DVD. The textures folder should be 2,88 Go
  19. jean

    the game wont start?

    The resource folder is more than 7 Go. I can't send mine. I think it's the best way.
  20. jean

    the game wont start?

    I'm sorry but I don't see what could be done else. Using my engine.ini, did you get a system.log, compile.log and perhaps an error.log ? (created by the game in your AoP2 folder, near the engine.ini).
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