• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Inez Dias

    Inversed textures

    Is that a locator you put in yourself or copied from another model ? In the View/Locators menu you get a number representation of the locators. You could change the direction by manipulating those numbers. (Try to put a minus sign in front of each of the xx, xy, xz and zx, zy, zz values (but...
  2. Inez Dias

    OFF-Topic: Cat made me a sig-banner

    This is just to say thanks to you, Cat, for making this beautiful banner and the avatar to go with it. I like it soooooooooooooo much ! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />...
  3. Inez Dias

    New character

    Talking about fleshing out - CCC once suggested to flesh out (and resize) the skeleton monkeys to make real gorillas of them ...
  4. Inez Dias

    Blaze_NB.gm

    Pieter, I mailed it to you. EDIT: It got returned. Your hotmail address is not working ?? EDIT AGAIN: It's up on the ftp now (Blaze_NB.rar)
  5. Inez Dias

    Inversed textures

    Sorry, again I don't understand. Are you still talking about the patch ? And what do you mean by direction?
  6. Inez Dias

    Make new models

    It's a runtime environment from Microsoft. Get it here<a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=262d25e3-f589-4842-8157-034d1e7cf3a3&displaylang=en" target="_blank">.Net framework</a>
  7. Inez Dias

    New character

    Of course you should upload them, we're all looking forward to it. I don't think there's any formal procedure for the assignment of numbers - you posted in the sticky and that's that.
  8. Inez Dias

    Blaze_NB.gm

    I have Blaze_NB_A1 through _A3 (different armors). Is that what you're looking for ? And if not, since they're reskins of the original Blaze (AFAIK), the gm file is not the problem - do you have the corresponding texture(s)?
  9. Inez Dias

    Make new models

    To change gm to vrml and back you can use the tool. See my sig...
  10. Inez Dias

    Inversed textures

    You can make holes in the patch by double-clicking a point, and then draw the edges apart (click a point a draw the mouse) but you can't delete triangles <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0"...
  11. Inez Dias

    Inversed textures

    Sorry I don't understnad your question. Suppress face ? And what path are you talking about ?
  12. Inez Dias

    Tool for making characters and converting VRML files to gm

    <!--QuoteBegin-High Sea Lass+Jun 7 2005, 11:41 PM--><div class='quotetop'>QUOTE(High Sea Lass @ Jun 7 2005, 11:41 PM)</div><div class='quotemain'><!--QuoteEBegin-->I'll go hide under my rock now...  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif"...
  13. Inez Dias

    Tool for making characters and converting VRML files to gm

    <!--QuoteBegin-High Sea Lass+Jun 7 2005, 10:29 PM--><div class='quotetop'>QUOTE(High Sea Lass @ Jun 7 2005, 10:29 PM)</div><div class='quotemain'><!--QuoteEBegin-->Yes, exactly - that <i>is</i> what the game do, <i>except</i> for a file you load into the tool, then save it back as a .gm again -...
  14. Inez Dias

    Make new models

    Actually I think Deepexploration has so far only been tested for models without animation (before the tool could export vrml and keep the animation data). So I'm not sure if exporting models with animation information will really work. It depends on the number of digits Deepexploration writes...
  15. Inez Dias

    Tool for making characters and converting VRML files to gm

    My point was that if unmodified stock models get distoreted (in the game, too, not only in the tool) it can't be because we're missing something in the gm files: if the information was there, the game engine would use it, would it not ? Maybe those models *are* imperfectly bound to the skeleton...
  16. Inez Dias

    Inversed textures

    I'm curious to see what you're making ...
  17. Inez Dias

    Tool for making characters and converting VRML files to gm

    I think you misunderstood me - or I misunderstood you - I had that effect with the *unmodified* stock models: not converted to VRML and back, but fresh as they come from CD. Maybe Akella just didn't care they don't fit perfectly, because in stock game they only do a limited subset of the...
  18. Inez Dias

    Inversed textures

    I'm not sure, but I think it has to be done before converting gm to vrml (or before converting vrml back to gm). By "inversed" you mean the models look "hollow", with the texture inside, right? That's what I made that checkbox for.
  19. Inez Dias

    Make new models

    To convert VRML you can use Deepexploration that is available somewhere on this site (the ftp, I think).
  20. Inez Dias

    Tool for making characters and converting VRML files to gm

    <!--QuoteBegin-High Sea Lass+Jun 7 2005, 02:17 PM--><div class='quotetop'>QUOTE(High Sea Lass @ Jun 7 2005, 02:17 PM)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-Inez Dias+Jun 7 2005, 12:58 PM--><div class='quotetop'>QUOTE(Inez Dias @ Jun 7 2005, 12:58 PM)</div><div...
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