• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Jacob

    A new monk

    I guess Avergorex can have a Social Climber and Dervia will have a Adventurer Rank In order to do that I should put some code in correct place in character_init.c?
  2. Jacob

    A new monk

    Here's the head for Dervia I totally forgot it xD I don't it's going to be possible by using TOOL as I have no knowledge of this program. I would I don't know how to code in C++/C :(
  3. Jacob

    Character models and textures

    @Homo eructus Speaking of which it fnished. 6 characters and 6 unique weapons written for them and their story written in logs This happened thanks to @Grey Roger EDIT I forgot the head texture for Dervia
  4. Jacob

    A new monk

    @Grey Roger @Jack Rackham Is it possible to put them in the next update?
  5. Jacob

    A new monk

    FINISHED @Grey Roger @Jack Rackham @GhostOfDeath91 I want to thank you for your help in making those weapons. I'm uploaded the rar file with the characters who possess those weapons. Aye @Grey Roger turns out I needed to create a Layer mask and lower it's cover xD
  6. Jacob

    A new monk

    Alright, I tested out and the error.log tells something about characters.h and characters_init.c has shown this COMPILE ERROR - file: characters\characters_init.c; line: 95 missed '{' EDIT After correcting it showsd this COMPILE ERROR - file: characters\characters_init.c; line: 689...
  7. Jacob

    A new monk

    Here
  8. Jacob

    A new monk

    @Grey Roger, I'm sorry to bother you again but I got some problems so. I added those weapons now into the game but now any storyline won't run. I added the error.log file here. Here are the sword icons I also added the swords and GM and tx.tga are inside the .zip file Please can you...
  9. Jacob

    A new monk

    initModels.c // Diamond Rube Saber makeref(itm,Items[n]); itm.id = "dmsabr"; itm.skiptrade = false; //BB you can sell the item itm.skipsell = true; // you can't buy it itm.skiprand = true; // you can't randomly find...
  10. Jacob

    Character models and textures

    Hello it's me again xD I got a question, how can I somehow make my saber textures not so shiny in the game? I plan to add 4 Mystic Rune Sabers with 4 their owners There are 4 Sabers Diamond Emerald Ruby Sapphire I'll place stats of these weapons when I'm done with weapons. Idea came from...
  11. Jacob

    A new monk

    @Grey Roger Can you please tell me what should I do to make those sabers not so shiny? I also added 3 characters, also undead. The reason why I am picking up a saber, it's because I can easily edited and not guess where's pommel or base of the blade.
  12. Jacob

    Character models and textures

    Well not only @Jack Rackham but @Grey Roger also helped me in creating a "Strange Ebony Saber" in New monk thread.
  13. Jacob

    Character models and textures

    Well, Guess I'll have to do more texture editing in GIMP Thank you guys for help
  14. Jacob

    Character models and textures

    That's exactly what I was looking for, thank you @Jack Rackham Now I need to understand the TOOL system and methods. I give the model of Beatrice I wanted to modify. It's mostly connected to the thread I wrought about undead monk and sailor.
  15. Jacob

    Character models and textures

    I'm sorry that I'll butt in into this discussion but I also have question. Is it possible to mix two characters with diffrent details for example: I want to create a Beatrice with horns. I know the horns exists already in devil.gm file but when I try to mix them together, there's a lot...
  16. Jacob

    A new monk

    Alright, I'll think of other date and ship. I'll change the code You know me all to well xD Yes I was planning to add a demoness....Well I got one, using a Beatrice model. I changed a textures a bit, she has devil-like eyes and red skin. Alright, I'll also change the penalty system in this...
  17. Jacob

    A new monk

    @GreyRoger Once again I owe you for helping me with this. @GhostOfDeath91 I changed the ship from yours to a tartane for now, I'll come up with diffrent ship later (maybe xebec?). This is a code for Avergorex weapon. And this is new stats of ebony saber xD Nicely done, but I'll...
  18. Jacob

    A new monk

    That works with me, I'll use a diffrent ship
  19. Jacob

    A new monk

    I don't know how to thank you for your help :) But now I have a question, how should make this sword appear on Avergorex? I made something like this // Strange Ebony Saber makeref(itm,Items[n]); itm.id = "demon"; itm.skiptrade = false; //BB you can...
  20. Jacob

    A new monk

    HOLY CRAP, this one looks amazing. Yes that's should do it. Thank you @Grey Roger . As for skill bonuses and penalties, I would say it like this. +1 Melee ,-1 Leadership and -1 Sailing should do the trick. It can be sold for 12K I would say. But how can we add it? Is it something to do...
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