• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Inez Dias

    Better Backgrounds

    Guess it's not yet working - the citizens prefer to sleep *under* the bed: <img src="http://home.arcor.de/swigard/Pictures/Locators.gif" border="0" class="linked-image" /> They must be really scared ... Nathan, I've messed up your trigonometry some more, but it's not getting better <img...
  2. Inez Dias

    Better Backgrounds

    Thx
  3. Inez Dias

    Better Backgrounds

    CCC, Nathan's made a nice thingy to generate the coords right from the game, and I'm writing a utility so you can put the locators into the gm files with one click. It's almost done, but do do some testing I'd need the code to actually move a character to the locator (to see if the orientation...
  4. Inez Dias

    Categorizing Models

    <!--QuoteBegin-CatalinaThePirate+Jul 13 2005, 12:36 AM--><div class='quotetop'>QUOTE(CatalinaThePirate @ Jul 13 2005, 12:36 AM)</div><div class='quotemain'><!--QuoteEBegin-->(practicing "work avoidance") (practice makes perfect, you know!).  <img...
  5. Inez Dias

    3D file formats

    Thanks for the links to SDK docs, both of you. For Blazie and Piratess I need to check, sorry 'bout that, I was too certain of myself so I didn't test <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":oops2" border="0"...
  6. Inez Dias

    New character

    Petros: No, you needn't change anything at all in the models. The *code* needs to be changed to use the new animations. But with the new model system I'm not sure either what we'll have to do...
  7. Inez Dias

    New character

    Nathan: Copying all cases to all anims is not a question of work (now that I do know how) but a question of file size. And if you want to get rid of the ani distinction, we'd have to make a completely new ani file and then change the code for all the stock models. Certainly doable, but I'm not...
  8. Inez Dias

    3D file formats

    I've now looked into the new XML files, but still the polys are rectangular <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />. But actually , if it doesn't get worse than that, triangulating of...
  9. Inez Dias

    3D file formats

    <!--QuoteBegin-High Sea Lass+Jul 12 2005, 12:37 PM--><div class='quotetop'>QUOTE(High Sea Lass @ Jul 12 2005, 12:37 PM)</div><div class='quotemain'><!--QuoteEBegin-->Am I wrong to think all I need to do after converting a model from man to woman skeleton to make them sit is to point to...
  10. Inez Dias

    3D file formats

    Thanks a lot - and so sorry I created work for you when you were sick - didn't know that. Made some progress on reading those XML files (there *are* faces in one of the files - maybe that's not the one from the plugin) and hope to have some news in that respect soon. Even if we have to make up...
  11. Inez Dias

    New character

    Lass: Hope you get well soon. Nathan: The poor animation, right, so I'll see that I copy that, too. Though we don't have any poor-looking girls so far anyway. (Hey, Lass, Petros, if you ever find time, a really ragged girl would be something I'd like to see.) Also I noticed there's one thing...
  12. Inez Dias

    Better Backgrounds

    Actually, since there are only a limited number of houses, I'd not want to do the locator making in a regular game. Best have some console code to put you right into one of the houses, where you make the locator, then change the code to be teleported into a different house. (If that's not too...
  13. Inez Dias

    Better Backgrounds

    If you could (via tracefile) generate a list of such locators, (with the model names, if possible), I could make the locator-generation full-automatic...
  14. Inez Dias

    3D file formats

    Can that XML plugin also read the XML files or does it just export ? And does it give you a choice what types of polygons to export? (It seems to write rectangles, but triangles would be easier..)
  15. Inez Dias

    Text Input

    Is this still on the move, or did it get dropped for other projects?
  16. Inez Dias

    Better Backgrounds

    I agree that "teleporting out of bed" would be easier, because if the patch extends into the bed characters would walk right into it.
  17. Inez Dias

    New character

    They have the male skeleton anyway, so they should be able to sit with man.an, I think. EDIT: Explanation: The easiest way to get a girl sitting is to remodel a man into a woman. Than you can just stick with man.an and everything's fine, except you get no hipswing. So this new thing is...
  18. Inez Dias

    fight quest

    Hey that's interesting- you don't need to define the group first or something?
  19. Inez Dias

    Better Backgrounds

    Bed locators wouldn't be too hard to make (some beds do have them, right?) And the character patch usually extends all the way up to the bed (only not into it) so why do you think we'd have to extend it? If we do, *that* would be a lot of work (but still doable).
  20. Inez Dias

    New character

    And now look at this: <img src="http://home.arcor.de/SWigard/Pictures/Claire_sit.gif" border="0" class="linked-image" /> Claire can sit! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":whee" border="0" alt="danse1.gif" />...
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