• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Inez Dias

    Ingame Building Kit

    No, sorry, I have no idea. Didn't even know that is so.
  2. Inez Dias

    New islands msp

    To move the camera fast in GmViewer hold the shift key.
  3. Inez Dias

    Adding locations without editing locations_init.c

    Alexus, I don't think that extern functions can take parameters - (they can, but it doesn't work correctly) each time the file is read the number of parameter values that POTC expects increases by one. This was discussed in the <a href="http://forum.piratesahoy.net/index.php?showtopic=5890"...
  4. Inez Dias

    Ingame Building Kit

    With the "walkthrough walls" problem I haven't much hope, because normally the game does it with .ptc files - so we'd either have to generate them dynamically or find an altogether new way to manage collision. One thing we could do is reserve certain spots for building (for example make a...
  5. Inez Dias

    Bug Fixers Needed!

    Then either you don't have the texture converted to tga, or you haven't pointed the tool to the right directory. (There's a textbox in the main window into which you can type the path where the tool should look for textures.)
  6. Inez Dias

    Voyage Century using the same file formats as POTC

    Look into system.log, that should tell you which texture the game can't find and where it expects that texture. Then copy the texture into that folder and it should work. But how about animations? Does it work with man.an? - I haven't tried yet. I suppose you'll have to figure out the correct...
  7. Inez Dias

    Tool for making characters and converting VRML files to gm

    I mean that what your modeling program (no matter if it is max or anything else) displays as having length of 1 (that is 1.0) will be about half as long as a character in the game. There should no tuning be necessary in Max, just make it the right size. (However you can scale the whole world...
  8. Inez Dias

    Finding an end point

    Forget about that remark - I'm sorry, I was in an irritable mood. And yes, I'll take a look at the bugs thread.
  9. Inez Dias

    Voyage Century using the same file formats as POTC

    You can't play the game anyway if you can't connect to the server - you can only download the client and look at the models and things. And no, I don't think it's in English yet - at an exposition in Germany they showed a running version in Chinese and a demo in German. But I think it will be...
  10. Inez Dias

    Tool for making characters and converting VRML files to gm

    In POTC 1.0 is 1 m - characters height is about 1.8
  11. Inez Dias

    Voyage Century using the same file formats as POTC

    What you plunder for your private purposes is of course entirely up to you, but I don't think we can put any of it into the build.
  12. Inez Dias

    Bug Fixers Needed!

    In the Edit scene window there's a combobox for choosing the selected model's texture. New textures need to be converted to tga and placed into the appropriate directory, then for the game be converted to tga.tx. For anything more sophisticated you need a modeling program. Do you see textures...
  13. Inez Dias

    Help needed on making a Sword !!!

    <!--QuoteBegin-Nitrus+Aug 28 2005, 08:27 PM--><div class='quotetop'>QUOTE(Nitrus @ Aug 28 2005, 08:27 PM)</div><div class='quotemain'><!--QuoteEBegin-->P.S.: I could probably make a step-by-step tutorial on this myself now,thanks to you, and it should probably be expected in the WIKI <div...
  14. Inez Dias

    Voyage Century using the same file formats as POTC

    From the link in the first post you can download the client, and it's officially available, so no need for secrecy here. It's about one gig and has lots of models. To play it you need to connect to a server, but that doesn't currently seem to be working (beta), and I suppose eventually they'll...
  15. Inez Dias

    Help needed on making a Sword !!!

    I'm still not clear if it's modelling or texturing you need a step-by-step explanation for. You said you have already created (=modelled?) the sword? To edit the texture you can use a painting program like Photoshop or Paintshop Pro, but I'm sure you know that. Then what exactly is it that...
  16. Inez Dias

    Finding an end point

    <!--QuoteBegin-Pieter Boelen+Aug 18 2005, 01:54 PM--><div class='quotetop'>QUOTE(Pieter Boelen @ Aug 18 2005, 01:54 PM)</div><div class='quotemain'><!--QuoteEBegin-->Question to anyone capable of programming for PotC: Would you be wanting to give a hand in bugfixing? I'll be working on a full...
  17. Inez Dias

    Bug Fixers Needed!

    <!--QuoteBegin-Thomas the Terror+Aug 21 2005, 08:08 PM--><div class='quotetop'>QUOTE(Thomas the Terror @ Aug 21 2005, 08:08 PM)</div><div class='quotemain'><!--QuoteEBegin-->And how to add a item to the room? <div align="right">128624</div><!--QuoteEnd--></div><!--QuoteEEnd--> Load the room, go...
  18. Inez Dias

    Help needed on making a Sword !!!

    I think it not being visible has to do with shaders. Look at the .sha files in the POTC techniques directory. In some thread here it has been talked about, too.
  19. Inez Dias

    Ingame Building Kit

    Great work, CCC! The CANNONDIRECTION problem should also be solved by changing the locator axis coordinates.
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