• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. kb31

    Mod: QuickSaveLoad 1.1

    Quick save uses exactly same save method as usual save, the only difference is(was, with this mod) it overwrites file
  2. kb31

    Notice [WIP] Enhancement Mod 1.0

    Why not? Did you try it?
  3. kb31

    Mod: QuickSaveLoad 1.1

    I have just modified(just several lines of code) quick save/load mechanism(but not autosave) to make a new file instead of default QuickSave. The idea was to solve two problems: your save can become corrupted(since engine first removes it then tries to save current state), game extremely needs...
  4. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Just loaded COAS 1.3.2AT on a first try under Storm 2.9... Still errors in log, but I don't think this couldn't be fixed
  5. kb31

    Guide TEHO modding (tehomod and scripts are here)

    It seems that scripts have errors, but even if you fix them they could be incompatible At least try to check lines specified in error log
  6. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Not mod log, mod is not related with these crashes. Set up in engine.ini: tracefilesoff = 0 debuginfo = 1 runtimelog =1 this will produce 2-3 logs attach error.log and compile.log
  7. kb31

    Guide TEHO modding (tehomod and scripts are here)

    I didn't try to load COAS under this engine Have you got any errors in logs?
  8. kb31

    Guide TEHO modding (tehomod and scripts are here)

    According to wikipedia, legality is "attachment to or observance of law.", not wishes, and there is no lawbreaking :) In addition, devs don't interfere resource modding, quite the reverse. Formally, scripts are the same resources as textures or models, not program code But of course, it's fair...
  9. kb31

    Guide TEHO modding (tehomod and scripts are here)

    By the way, besides of the fact publishing these scripts is not any kind of law/EULA violation, it even not an ownership conflict. So, this material's legality depends only on this community's policy
  10. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Probably, but that does not negate the fact scripts could also come with dlc Hmm..why?
  11. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Yes, there is 2 DLC in English version and 3 in Russian, but this don't give you rights(moral, as it is still not a violation) to use them if you haven't bought them yet. However, since there are cracked versions with all DLC included, I don't see any reason to cut them out from scripts. If devs...
  12. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Update 03/Feb/2021: First of all, after years of unhurried yet careful development, my baseline of Storm Engine was taken for further official TEHO development. What does this mean? This year huge updates for TEHO engine are expected. This includes DirectX9, incomparably higher performance, high...
  13. kb31

    Notice [WIP] Enhancement Mod 1.0

    Are you sure about this? It doesn't work for me for the reasons I described in pm... Maybe this is because my patch?
  14. kb31

    Notice [WIP] Enhancement Mod 1.0

    It seems like all quests just simplified in case of fights and financial part. And some bugs were fixed. Personally, If I have had no difficulties with these quests except the last fight in "resin dog" I already answered - if you don't modify code which handle them - they should work as usual...
  15. kb31

    Notice [WIP] Enhancement Mod 1.0

    I haven't got more detailed description, and I can't check it at this moment. You can compare it yourself in scripts I have uploaded before. There are RUS1.5.0 and ENG1.4.1 versions of scripts.
  16. kb31

    Notice [WIP] Enhancement Mod 1.0

    The thing is that all the devs(both akella and blackmark.bz) are Russians xD So they develop russian version of the game first, and after testing translate it. But I'm not sure patch 1.5.0 is something you really expect. This is a list of changes in this patch: This update is necessary for the...
  17. kb31

    Notice [WIP] Enhancement Mod 1.0

    There are several ways to make them work. Changing program_directory for an unknown reason breaks some scripts, so you can't use it in this way. You can easily patch engine to force it reading scripts from game folder, but I'm not sure it's not illegal. The other, legal way - make subfolder in...
  18. kb31

    Notice [WIP] Enhancement Mod 1.0

    I completely agree with you! Done! MEGA
  19. kb31

    Notice [WIP] Enhancement Mod 1.0

    So can I post unpacked scripts here?
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