• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. kb31

    Guide TEHO modding (tehomod and scripts are here)

    The installation is so simple that the video would only complicate it =) You only need to unpack zip file into your game folder Note that ver. 1.3 is too outdated, Hook's Mod doesn't support it and I have no scripts from this version
  2. kb31

    Mod: QuickSaveLoad 1.1

    1180 files, 1GB. Still no crashes:sail Time to clean up =)
  3. kb31

    Hook's Mod version 1.3 for TEHO 1.4.1

    Very unlikely You either unpacked mod incorrectly or haven't noticed changes yet =)
  4. kb31

    Hook's Mod version 1.3 for TEHO 1.4.1

    Try to enable logging in tehomod.ini and attach your tehomod.log here
  5. kb31

    Mod: ActiveMap 1.3

    ActiveMap 1.2: added configuration file activemap_settings.h added region boundaries on the map (thanks to @LarryHookins). You can disable it, configure opacity and color in settings file added ability to display time in miles or hours instead of days(from @LDH's code). configuration is also in...
  6. kb31

    Where can I sell slaves (no quest)

    Then offer the captain to trade. If I remember it right, you can trade only with flagman ship Most likely this is a "Slaver" quest
  7. kb31

    Where can I sell slaves (no quest)

    The easiest way is to sell to friendly merchant ships
  8. kb31

    Mod: ActiveMap 1.3

    ActiveMap 1.1: made small fixes and improvements, compability with Hook's mod 1.3 updated for new tehomod. now you don't need to modify tehomod.ini in order to enable the hotkey screenshots updated
  9. kb31

    Guide TEHO modding (tehomod and scripts are here)

    tehomod 0.8: Added the ability to make mod-specific configs. this won't allow you to use different mods that include same files without merging them, but makes mod managing simple without tweaking tehomod.ini. Also provides separate version checking. Config should be named...
  10. kb31

    Mod: ActiveMap 1.3

    Thanks :) I'll upload new version tomorrow, it will not need tehomod.ini tweaking
  11. kb31

    Mod: ActiveMap 1.3

    Ahoy there :pirate07: I'd like to introduce Active Map mod. It's logic is similar with CT map, but there are many fixes and new features. It seems that initially it was started porting by Warship, but hadn't been finished. Should work with all game versions, both Russian and English versions...
  12. kb31

    Solved SCROLLEDPICTURE interface component

    Found answer - GetXYWindowOffset
  13. kb31

    Solved SCROLLEDPICTURE interface component

    Did someone deal with SCROLLEDPICTURE? It's purpose is(as far as I understand) to rescale and center image. It seems that it's attributes offset.x and offset.y should contain offsets for centered image, but they always = 0. Offsets are necessary to juxtapose specified coords of centered image...
  14. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Uploaded new 1.5.1 Russian scripts(from 4.02.2017) tehomod 0.7: added the ability to specify game version for loading custom scripts
  15. kb31

    Mod: QuickSaveLoad 1.1

    Having over 600 saves at the moment in main profile. No crashes
  16. kb31

    Mod: QuickSaveLoad 1.1

    3-5 is too few for TEHO ;) The only reason (I guess) it can cause crashes(btw I haven't got at least one) - engine retrieves a huge array of saves' names. I think it's quite enough to separate saves into date-named folders, however this will require rewriting of save-load interface handler...
  17. kb31

    Guide TEHO modding (tehomod and scripts are here)

    tehomod 0.6: added keybindings feature(see description in tehomod.ini) small fixes
  18. kb31

    Guide TEHO modding (tehomod and scripts are here)

    1.5.1 scripts uploaded(Russian) Since DX9 is no longer used(xD), you don't have to rename d3d8 to d3d9 to use it with 1.5.1 UPD tehomod 0.5: fixed init error correct offsets for future updates
  19. kb31

    Notice [WIP] Enhancement Mod 1.0

    They can be cheated by modifying scripts(as well as by using SAM, which is also not prohibited), but tehomod doesn't make any changes in achievements mechanism
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