• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. kb31

    Hook's Mod version 1.3 for TEHO 1.4.1

    If you have the latest version of the mod, it should not cause a crash, it just won't affect the game. Make sure that you have started a new game - new patch is not compatible with old saves Mr. Hook is currently inactive. This means that perhaps I will have to do this, but unfortunately, now I...
  2. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Finally! 1.5.1 Eng came out Scripts uploaded Quote from steam article: I was sure this would happen after I release the scripts, and I hope so it will be
  3. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Уверяю тебя, они не понимают что ты пишешь :D
  4. kb31

    Guide TEHO modding (tehomod and scripts are here)

    I think this is a question to ChezJfrey =) Age of Pirates 2 COAS and GOF - JLB version
  5. kb31

    Guide TEHO modding (tehomod and scripts are here)

    I think it's already done As well as
  6. kb31

    Guide TEHO modding (tehomod and scripts are here)

    tehomod 1.0: fixed beta version crashes added event "Main". now it looks like this:
  7. kb31

    Age of Pirates 2 COAS and GOF - JLB version

    Some actions will freeze engine regardless of windowed mode. Storm 2.5+ will crash. Try win+l, ctr+alt+del, switching screens etc.
  8. kb31

    Guide TEHO modding (tehomod and scripts are here)

    DMS(СМ) scripts uploaded
  9. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Этот мод никак не связан с открытием скриптов, это делает другой мой проект. А скрипты из того мода, я уже говорил и не раз - зашиты старфорсом, а не как в вмл, кс или гпк от бмс. Если это столько времени тебя интересует, нашел бы уже давно исошник диска да выпилил бы скрипты, я же говорил что...
  10. kb31

    how safe is LoadSegment

    Together - no doubt The question was is it safe to call LoadSegment without corresponding UnloadSegment The answer seems to be - no. In some cases game hangs, in others - not. This is interested me because I tried to bind LoadSegment to a hotkey in my tehomod. Since it's UB and unsafe I've...
  11. kb31

    Guide TEHO modding (tehomod and scripts are here)

    tehomod 1.0 BETA1(MEGA): fixed crash when stormext.dll is not present Tested with COAS: all features (most likely) work Caribbean Tales: new execute code feature doesn't work Maybe I should rename TEHOmod? :D
  12. kb31

    Guide TEHO modding (tehomod and scripts are here)

    tehomod 1.0 BETA(download): mostly rewritten to c++ many stability fixes/improvements fixed crash when key bound to non-void function changes in config keys, has legacy checks for now added ability to execute code during pre-OnLoad and pre-OnSave events tehemod will probably work with other mods...
  13. kb31

    how safe is LoadSegment

    Apparently, it's UB... sadly
  14. kb31

    how safe is LoadSegment

    Can I LoadSegment without UnloadSegment? It seems that it unloads automatically during LoadEngineState with warnings in compile.log. Is it safe to use it this way?
  15. kb31

    Mod: QuickSaveLoad 1.1

    version 1.1: fixed rare bug which prevented saving in unnamed locations(didn't noticed before that they exist)
  16. kb31

    Mod: BladeDmg 1.0

    This simple mod calculates raw blade damage from damage/weight/balance/curve/length. The value in brackets considers related perks. Raw damage means damage calculated before skill/rank/random additions, this is not tool to calculate real damage, but to compare blades. However, these calculations...
  17. kb31

    Guide TEHO modding (tehomod and scripts are here)

    tehomod 0.9: fixed crash when engine tries to access mod marked as outdated
  18. kb31

    Guide TEHO modding (tehomod and scripts are here)

    I can suppose that some changes could be "hidden" inside, but without dx9 I would still call it 2.8.1 :) If they really wanted so I probably couldn't unpack them in 40 minutes and make packer/unpacker in next several hours Initially scripts were leaked in a few months after game release, but...
  19. kb31

    Guide TEHO modding (tehomod and scripts are here)

    All that I have noticed: messages.h: locations.c (cuz they are implemented in Location.dll, LOL) BTW, DX9 was already reverted to DX8 due to instability. I fully agree with you. I had to use language files with postfixes and version string parsing to overcome this ugliness. Many strings are...
  20. kb31

    Need Help Sea dogs 1.5.1 language problem

    There is still no English translation for 1.5 And don't expect any support for cracked games on this forum
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