• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. kb31

    Erroneous install error

    Just FYI you can open exe in 7-zip file manager and extract files manually
  2. kb31

    Need Help Bug with camera for ship model

    I'm thinking the same thing. In addition, as it turns out, ChezJfrey does not even suspect how much work he had done on SE and the others don't even have the opportunity to realize this. In his place, I would be very upset by this fact. Wow... didn't know about that I definitely will play it...
  3. kb31

    Need Help Bug with camera for ship model

    More thorough patch (tested by johnny88): MEGA If anybody wants to modify it:
  4. kb31

    Need Help Bug with camera for ship model

    This is so typical - it's hard to get used to such tools without obvious benefits but it's hard to explain them to people xD I have his email and know his FB page, but the thing is that I think he's no longer working on SE. That's understandable - he has already spent a lot of time on it. I...
  5. kb31

    Need Help Bug with camera for ship model

    I don't mind, but maybe it's better to wait a bit for a more appropriate patch. Also, it would be nice if you could test it. I'm glad it helped. However, remember that this forum is for English speakers; if you prefer speaking Russian it's better to PM me
  6. kb31

    Need Help Bug with camera for ship model

    I just changed height scaling. If distance couldn't be properly scaled by zooming in, it requires a bit more tricky tweaking - changing camera moving equation or height restricting. This is a non-trivial patch and therefore it requires code caving or dynamic patching, so it will take more time...
  7. kb31

    Need Help Bug with camera for ship model

    After I sent my last PM to you which you completely ignored, I waited a couple of days and deleted my account. Yes, you saved several hours for me. Probably the whole day. And I gave you original sea.cpp and offered to share my dynamic lightning fix which as far as I remember has very low...
  8. kb31

    Need Help Bug with camera for ship model

    Damn. I've written tl;dr text and my electricity blinked right after the last dot. What a nice f*cking day My English is poor so it took 50 min. Unfortunately, I'm too tired right now to make this feat again, so I'll be brief. 1) F*ck the rain. 2) I know that you ran into a lot of problems...
  9. kb31

    Need Help Bug with camera for ship model

    Personally, I'd like to participate in engine modernization, however it seems that no one wants to cooperate. I have no intention to redo what is already done and I'm absolutely convinced that competing in modifying completely outdated engine is worthless and really stupid idea, especially in...
  10. kb31

    Need Help Bug with camera for ship model

    Here is a draft patch: MEGA Replace the file in modules folder with this one I made this from 1.6 binary, hope it doesn't differ from 1.5 version This can negatively affect the camera on other ships. If so, let me know and I'll make a more complex patch if I have some free time
  11. kb31

    Need Help Bug with camera for ship model

    I probably can patch TEHO if I have more information. Or I can contact TEHO engine developer, but as far as you know they don't appreciate modding.
  12. kb31

    Need Help game resolution

    Hmm... how fov is related to the interface? I think this is because of xinterface resolution settings which are hardcoded in teho as well as font aspect ratio. But maybe you're right
  13. kb31

    Need Help game resolution

    TEHO is adapted to 16:9, this may be a problem. I'm not sure if there is a way to fix that
  14. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Nice, that's exactly what I meant. BTW, I made a version which supports native detour to other D3D mod: MEGA You need to name additional mod "d3d8_ext.dll" and place it next to tehomod's original d3d8.dll PS I have no game installed to test this update PPS I have also no winxp compatibility...
  15. kb31

    Guide TEHO modding (tehomod and scripts are here)

    tehomod is not designed to allow d3d plugins. If reshade works the same way, you need to find d3d proxy which allow you to use both dll's Maybe I'll make a workaround later
  16. kb31

    Guide TEHO modding (tehomod and scripts are here)

    d3d8.dll is the tehomod itself. If your ENB mod support submodules(check .ini) you can inject tehomod through ENB. Otherwise, you need to use an external injector in order to use both mods.
  17. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Probably this is a WINE problem. I can't test it right now
  18. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Version of the game? Look for tehomod.log in the game's folder
  19. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Only 1.5.0 version of the game uses DX9, in 1.5.1 it was reverted back to DX8. So if the game running fine, tehomod should also work fine. In fact, tehomod doesn't use DirectX, it's just a convenient way to inject my code.
  20. kb31

    Need Help Out-of-Factory Tweaks

    Most of the in-game interfaces which use XINTERFACE assuming that resolution is 800x600. They are getting stretched by aspect specified in engine.ini without rescaling. This is legacy and kinda consequence of poor architecture. If you modify resolution directly in interfaces.ini, you are just...
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