• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. kb31

    Notice Hook's Mod for TEHO 1.7.0.ENG (09.04.20)

    In other words, _HOOK one is just his preferences You need to change hookmod_settings.h to make the changes work
  2. kb31

    Notice Hook's Mod for TEHO 1.7.0.ENG (09.04.20)

    @Out_of_rum, According to the readme:
  3. kb31

    Mod for writeable log book?

    Unfortunately, there is no such mod for TEHO, but you can make it yourself :)
  4. kb31

    Notice Hook's Mod for TEHO 1.7.0.ENG (09.04.20)

    The mod should be active by default. You can configure its options in hookmod_settings.h. I don't remember why hookmod_console.c is used but I think usually you don't need to deal with it :)
  5. kb31

    Notice Hook's Mod for TEHO 1.7.0.ENG (09.04.20)

    It seems like there are just some minor translation fixes in 1.6.1 so it was OK to use Hooks mod 1.6.0 for it. I've still updated it to support these changes though I can't test it myself. Someone, please test it so I could pin it in the first post :) There are no changes in the mod itself...
  6. kb31

    Hook's Mod version 1.0 for TEHO 1.5.2

    Sorry, but I still don't get the question xD But I'll update Hook's mod as soon as possible Also, I believe ActiveMap doesn't need an update
  7. kb31

    Notice Hook's Mod for TEHO 1.7.0.ENG (09.04.20)

    Beta test mode in steam release? I'll have a look soon
  8. kb31

    Notice Hook's Mod for TEHO 1.7.0.ENG (09.04.20)

    Someone, please send me the newest version, I'll check it for compatibility
  9. kb31

    Hook's Mod version 1.0 for TEHO 1.5.2

    :ahoy Sorry, I'm a bit late :/ What was the question though? :shrug
  10. kb31

    Notice Hook's Mod for TEHO 1.7.0.ENG (09.04.20)

    Hi @tako_muro, As far as I remember the cleanup file is used to clean up mod changes before saving the game so you could remove the mod at any time with no consequences If you want to change worldMap.date.hourPerSec while using the mod, search for another place in code where it's being set...
  11. kb31

    Notice Hook's Mod for TEHO 1.7.0.ENG (09.04.20)

    Since there are too many people asking for 1.6.0 version, it's here: Hook's Mod version 1.0 for TEHO 1.5.2 Pieter/Mr Hook, please stick this UPD: Hook's mod for 1.6.1 can be found here: Notice - Hook's Mod for TEHO 1.6.0 UPD2: HookMod 1.7.0.ENG (09.04.20) attached
  12. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Nice idea Done ;) But honestly, I don't believe that it will be needed anymore
  13. kb31

    Need Help Screen Freeze (exit-enter game)

    LostDevice can occur in windowed mode also. Stock engines don't handle that in a correct way so there's nothing you can do in such cases TBH, I don't remember how this can be fixed in the POTC engine.. you can either try @The Nameless Pirate advice or use @ChezJfrey engine if it can run NH
  14. kb31

    Need Help Screen Freeze (exit-enter game)

    Not true, I fixed it a long time ago ;)
  15. kb31

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    Um..just want to add this is a friendly notice, not any kind of insult
  16. kb31

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    @ChezJfrey, I can assume the disgusting usability was meant, it could be a great forum if it wasn't totally unusable
  17. kb31

    Hook's Mod version 1.0 for TEHO 1.5.2

    You can update to 1.6.0 and use the latest version: Hook's Mod version 1.0 for TEHO 1.5.2 I don't have any old versions, you can try to PM Mr Hook as Pieter suggested
  18. kb31

    Mod: QuickSaveLoad 1.1

    It seems like it was a typo: ver.1.2 is most likely the latest...
  19. kb31

    Mod: ActiveMap 1.3

    The mod is compatible with all teho versions There’s also no requests so I don’t see any reason to make an update
  20. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Hmm. Take a look at scripts/ShipsUtilites.c This file seems to be responsible for ships' characteristics variation. Try to play with capacity there, it's probably what are you looking for
Back
Top