• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. C

    direct sailing inquiry

    So the Directsail reloads work for you? But other people seem to have problems, right?
  2. C

    Problem with POTC...

    I'd say that playing with Lego is healthier than playing with PotC. Let alone modding it <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":g1" border="0" alt="icon_mrgreen1.gif" />
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    Downloads from Pieter's Pirate Page

    <!--quoteo(post=179631:date=Jan 20 2007, 12:30 PM:name=Nosie)--><div class='quotetop'>QUOTE(Nosie @ Jan 20 2007, 12:30 PM) 179631</div><div class='quotemain'><!--quotec--> <!--quoteo(post=179625:date=Jan 20 2007, 08:34 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 20...
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    direct sailing inquiry

    Thank you, Petros, your hint saved me from madness <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":E" border="0" alt="modding.gif" /> At least it has spared me a lot of frustrating wild goose bug chasing. <img...
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    Land Lubber 101

    Yes, we do <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> Keep up the great work, Petros !
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    Questions about the Automatic Skills Up System

    <!--quoteo(post=179366:date=Jan 17 2007, 09:21 PM:name=Darkphoenix)--><div class='quotetop'>QUOTE(Darkphoenix @ Jan 17 2007, 09:21 PM) 179366</div><div class='quotemain'><!--quotec--> Yeah but doesn't this only affect the commonality of boobytraps? I don't want to reduce the occurances of...
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    direct sailing inquiry

    Sorry, currently I'm stuck. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":E" border="0" alt="modding.gif" /> <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":E" border="0" alt="modding.gif" /> <img...
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    Questions about the Automatic Skills Up System

    You can reduce the risk of boobytrapped chests in Buildsettings.h : <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> #define LOCK_OPEN    0     // 0- 70: the higher this value the higher your chance of picking the locks of treasurechests     // Above 66 chests always...
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    Cargo Hold

    <!--quoteo(post=179234:date=Jan 16 2007, 05:26 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 16 2007, 05:26 PM) 179234</div><div class='quotemain'><!--quotec--> increase your luck to prevent him escaping. i've noticed a bug though: if you have to captives and you...
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    Ideas for improving the lootable corpses

    <!--quoteo(post=179189:date=Jan 16 2007, 10:08 AM:name=HawkerT)--><div class='quotetop'>QUOTE(HawkerT @ Jan 16 2007, 10:08 AM) 179189</div><div class='quotemain'><!--quotec--> <!--quoteo(post=179183:date=Jan 16 2007, 09:17 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan...
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    An updated mod of pure evil...

    <!--quoteo(post=179186:date=Jan 16 2007, 09:29 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 16 2007, 09:29 AM) 179186</div><div class='quotemain'><!--quotec--> <b>Slaughtered by Bandits bug</b> The problem with this is that when you start the game with just your fists...
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    An updated mod of pure evil...

    <!--quoteo(post=179134:date=Jan 15 2007, 08:21 PM:name=The Diamond)--><div class='quotetop'>QUOTE(The Diamond @ Jan 15 2007, 08:21 PM) 179134</div><div class='quotemain'><!--quotec--> <b>French Invasion Movie bug</b> Shouldn't this only trigger on leaving Oxbay for the first time? I don't...
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    Get your POTC download fix right here!

    Thanks a lot for providing a refuge for the Build, HT <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" /> <!--quoteo(post=178870:date=Jan 13 2007, 12:23 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 13...
  14. C

    Direct, continuous sailing

    You are... OMG!!! .... right for the THIRD time !!!! ...remember that mortal thou are ... ...remember that mortal thou are ...
  15. C

    Direct, continuous sailing

    <!--quoteo(post=178501:date=Jan 8 2007, 12:32 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 8 2007, 12:32 PM) 178501</div><div class='quotemain'><!--quotec--> somebody agreed with me! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle"...
  16. C

    Direct, continuous sailing

    Well, the time adjustment will probably always be a problem. While it is nice to sail in 3D to another island if it takes a few hours it will probably be boring if it takes too long. Too few encounters are boring, too many are too repetetive, which is another form of boring. I agree with Morgan...
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    Alpha 14.4 - Comments/Glitches/Improvements

    <!--quoteo(post=178473:date=Jan 8 2007, 03:02 AM:name=hangar18)--><div class='quotetop'>QUOTE(hangar18 @ Jan 8 2007, 03:02 AM) 178473</div><div class='quotemain'><!--quotec--> 3. I noticed a weird floating sword on the way from Townhall to the tavern in Redmond once. It seemed mysteriously...
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    DIRECT SAILIN - BUILD 14

    Well, the time adjustment will probably always be a problem. While it is nice to sail in 3D to another island if it takes a few hours it will probably be boring if it takes too long. Too few encounters are boring, too many are too repetetive, which is another form of boring. I agree with Morgan...
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    We need a new modpack compiler

    How about giving moderator rights to ALL the candidates you mentioned? That way we could split the task and improve the probability that a mod is actually availlable. Cause I am willing to do my best to keep this forum going, but from spring to autumn there will surely be weeks or even months...
  20. C

    DIRECT SAILIN - BUILD 14

    Congratulations, Screwface: your code works perfectly. Island transitions take place exactly at the place where your course intersects with some island radius. So people who like exact navigation will be able to use your method. However, I'll leave my inaccurate "islandcell" method in the mod...
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